/* client/hudenginestatus.cc This file is part of the Osirion project and is distributed under the terms and conditions of the GNU General Public License version 2 */ #include "client/hudenginestatus.h" #include "core/core.h" #include "core/application.h" #include "ui/ui.h" #include "ui/paint.h" #include "render/gl.h" namespace client { HUDEngineStatus::HUDEngineStatus(ui::Widget *parent) : ui::Widget(parent) { set_border(false); set_background(false); } void HUDEngineStatus::draw() { const float padding = font()->width() * 0.25f; math::Vector2f pos(global_location()); pos[0] += padding; pos[1] += padding; math::Vector2f s(size()); s[0] -= 2.0f * padding; s[1] -= 2.0f * padding; // thrust const float blink_t = core::application()->time() * 2.0f; std::ostringstream thruststr; switch(core::localcontrol()->state()) { case core::Entity::Normal: thruststr << "^B" << roundf(core::localcontrol()->thrust() * 100.0f) << "%"; break; case core::Entity::ImpulseInitiate: case core::Entity::JumpInitiate: if ((blink_t - floorf(blink_t)) < 0.5f) { thruststr << "^B--"; } break; default: thruststr << "^B--"; break; } // speed std::ostringstream speedstr; speedstr << "^B" << roundf(core::localcontrol()->speed() * 100.0f); ui::Paint::set_color(palette()->foreground()); ui::Paint::draw_label(pos, s, ui::root()->font_large(), thruststr.str(), ui::AlignLeft | ui::AlignVCenter); ui::Paint::draw_label(pos, s, ui::root()->font_large(), speedstr.str(), ui::AlignRight | ui::AlignVCenter); // health bar size const float hb_width = width() - 12 * ui::root()->font_large()->width() - 2.0f * padding; const float hb_height = ui::root()->font_tiny()->width(); const float hb_f = hb_width * core::localcontrol()->health() / 100.0f; pos.assign(global_location()); pos[0] += (width() - hb_width) * 0.5f; pos[1] += (height() - hb_height) * 0.5f; // health bar gl::color(0, 1, 0, 1); gl::begin(gl::Quads); gl::vertex(pos[0], pos[1]); gl::vertex(pos[0] + hb_f, pos[1]); gl::vertex(pos[0] + hb_f, pos[1] + hb_height); gl::vertex(pos[0], pos[1] + hb_height); gl::end(); // health bar frame gl::color(palette()->foreground()); gl::begin(gl::LineLoop); gl::vertex(pos[0], pos[1]); gl::vertex(pos[0] + hb_width, pos[1]); gl::vertex(pos[0] + hb_width, pos[1] + hb_height); gl::vertex(pos[0], pos[1] + hb_height); gl::end(); } bool HUDEngineStatus::on_keypress(const int key, const unsigned int modifier) { return false; } } // namespace client