/* client/inventorywindow.cc This file is part of the Osirion project and is distributed under the terms and conditions of the GNU General Public License version 2 */ #include "core/application.h" #include "client/inventorywindow.h" #include "ui/label.h" #include "ui/listitem.h" #include "ui/paint.h" #include "ui/ui.h" #include namespace client { InventoryWindow::InventoryWindow(ui::Widget *parent) : ui::Window(parent) { inventorywindow_infotimestamp = 0; inventorywindow_inventorytimestamp = 0; inventorywindow_inforecord = 0; inventorywindow_amount = 0; inventorywindow_titlelabel = new ui::Label(this); inventorywindow_titlelabel->set_label("title"); inventorywindow_titlelabel->set_background(false); inventorywindow_titlelabel->set_border(false); inventorywindow_titlelabel->set_font(ui::root()->font_large()); inventorywindow_titlelabel->set_alignment(ui::AlignCenter); inventorywindow_titlelabel->set_text("INVENTORY"); inventorywindow_modelview = new ui::ModelView(this); inventorywindow_modelview->set_label("modelview"); inventorywindow_modelview->set_background(false); inventorywindow_modelview->set_border(false); inventorywindow_modeltitlelabel = new ui::Label(inventorywindow_modelview); inventorywindow_modeltitlelabel->set_background(false); inventorywindow_modeltitlelabel->set_border(false); //inventorywindow_modeltitlelabel->set_font(ui::root()->font_large()); inventorywindow_modeltitlelabel->set_alignment(ui::AlignCenter); inventorywindow_modelnamelabel = new ui::Label(inventorywindow_modelview); inventorywindow_modelnamelabel->set_background(false); inventorywindow_modelnamelabel->set_border(false); //inventorywindow_modelnamelabel->set_font(ui::root()->font_large()); inventorywindow_modelnamelabel->set_alignment(ui::AlignCenter); inventorywindow_listview = new ui::ListView(this); inventorywindow_listview->set_label("listview"); inventorywindow_listview->set_background(false); inventorywindow_listview->set_border(true); inventorywindow_inventorytext = new ui::PlainText(this); inventorywindow_inventorytext->set_label("inventorytext"); inventorywindow_inventorytext->set_background(false); inventorywindow_inventorytext->set_border(false); inventorywindow_inventorytext->set_font(ui::root()->font_small()); inventorywindow_scrollpane = new ui::ScrollPane(this, inventorywindow_infotext); inventorywindow_scrollpane->set_background(false); inventorywindow_scrollpane->set_border(false); inventorywindow_scrollpane->set_alignment(ui::AlignTop); inventorywindow_shipbutton = new ui::IconButton(this, "bitmaps/icons/button_ship"); hide(); } InventoryWindow::~InventoryWindow() { } void InventoryWindow::toggle() { if (visible()) hide(); else show(); } void InventoryWindow::update_inventory() { inventorywindow_listview->clear(); inventorywindow_inventorytimestamp = 0; inventorywindow_infotimestamp = 0; if (!core::localcontrol() || !core::localcontrol()->inventory()) { return; } const core::Item *selecteditem = (inventorywindow_listview->selected() ? inventorywindow_listview->selected()->item() : 0); for (core::Inventory::Items::const_iterator it = core::localcontrol()->inventory()->items().begin(); it != core::localcontrol()->inventory()->items().end(); it++) { core::Item *item = (*it); if (!item->info()) { continue; } // this makes sure inventory info gets requested from the server core::game()->request_info(item->info()->id()); if (item->info()->timestamp() > inventorywindow_infotimestamp) { inventorywindow_infotimestamp = item->info()->timestamp(); } if (item->amount() != 0) { ui::ListItem *listitem = 0; std::ostringstream str; str << item->info()->name().c_str(); if (item->amount() > 0) { str << " (" << item->amount() << ")"; } listitem = new ui::ListItem(inventorywindow_listview, str.str().c_str()); listitem->set_height(listitem->font()->height() * 2.0f); listitem->set_item(item); listitem->set_info(item->info()); std::string sortkey(item->info()->type()->label()); sortkey += '.'; sortkey += item->info()->label(); listitem->set_sortkey(sortkey); // preserve previous selection during update if (item == selecteditem) { inventorywindow_listview->select(listitem); } } } // request ship info if (core::localcontrol()->info()) { core::game()->request_info(core::localcontrol()->info()->id()); if (core::localcontrol()->info()->timestamp() > inventorywindow_infotimestamp) inventorywindow_infotimestamp = core::localcontrol()->info()->timestamp(); } inventorywindow_inventorytimestamp = core::localcontrol()->inventory()->timestamp(); if (inventorywindow_listview->selected()) { set_info(inventorywindow_listview->selected()->info(), inventorywindow_listview->selected()->item()->amount()); } else if (inventorywindow_inforecord != core::localcontrol()->info()) { set_info(0, 0); } inventorywindow_listview->sort(); inventorywindow_listview->event_resize(); } bool InventoryWindow::verify() const { if (!core::localcontrol() || !core::localcontrol()->inventory()) { return true; } if (inventorywindow_inventorytimestamp != core::localcontrol()->inventory()->timestamp()) { return false; } for (core::Inventory::Items::const_iterator it = core::localcontrol()->inventory()->items().begin(); it != core::localcontrol()->inventory()->items().end(); it++) { core::Item *item = (*it); if (!item->info()) { continue; } if (item->info()->timestamp() > inventorywindow_infotimestamp) { return false; } } return true; } void InventoryWindow::resize() { //const float smallmargin = ui::UI::elementsize.height(); const float padding = ui::root()->font_large()->height(); const float icon_size = 24.0f; // small icons // resize label inventorywindow_titlelabel->set_size(width() - padding * 2.0f, inventorywindow_titlelabel->font()->height()); inventorywindow_titlelabel->set_location(padding, padding); // resize inventory listview inventorywindow_listview->set_size(ui::UI::elementsize.width(), height() -icon_size - padding * 8.0f); inventorywindow_listview->set_location(padding, padding * 6.0f); inventorywindow_inventorytext->set_size(ui::UI::elementsize.width(), padding * 2.0f); inventorywindow_inventorytext->set_location(inventorywindow_listview->left(), padding * 3.0f); inventorywindow_shipbutton->set_size(icon_size, icon_size); inventorywindow_shipbutton->set_location(inventorywindow_inventorytext->left(), height() - icon_size - padding); // resize modelview inventorywindow_modelview->set_size( width() - inventorywindow_listview->right() - padding * 2.0f ,ui::UI::elementsize.width()); inventorywindow_modelview->set_location(inventorywindow_listview->right() + padding, padding * 3.0f); // modelview title label inventorywindow_modelnamelabel->set_location(0, 0); inventorywindow_modelnamelabel->set_size(inventorywindow_modelview->width(), inventorywindow_modelnamelabel->font()->height()); // modelview name label inventorywindow_modeltitlelabel->set_size(inventorywindow_modelview->width(), inventorywindow_modeltitlelabel->font()->height()); inventorywindow_modeltitlelabel->set_location(0, inventorywindow_modelview->height() - inventorywindow_modeltitlelabel->height()); // resize infotext inventorywindow_scrollpane->set_size(inventorywindow_modelview->width(), height() - inventorywindow_modelview->bottom() - 2.0f * padding); inventorywindow_scrollpane->set_location(inventorywindow_modelview->left(), inventorywindow_modelview->bottom() + padding); } void InventoryWindow::draw() { if (!verify()) { update_inventory(); } if (inventorywindow_inforecord && (inventorywindow_inforecord->timestamp() > inventorywindow_infotimestamp)) { set_info(inventorywindow_inforecord, inventorywindow_amount); } std::stringstream str; str << "Credits: " << std::setw(12) << core::localplayer()->credits(); if (core::localcontrol() && core::localcontrol()->inventory()) { core::Inventory *inventory = core::localcontrol()->inventory(); std::stringstream cargostr; cargostr << inventory->capacity_used() << " of " << inventory->capacity(); str << '\n' << "Cargo: " << aux::pad_left(cargostr.str(),12); } inventorywindow_inventorytext->set_text(str.str()); Window::draw(); } void InventoryWindow::show() { inventorywindow_listview->deselect(); set_info(core::localcontrol() ? core::localcontrol()->info() : 0, 0); inventorywindow_modeltitlelabel->set_text("Ship Info"); Window::show(); } void InventoryWindow::set_info(const core::Info *info, const int amount) { inventorywindow_inforecord = info; inventorywindow_infotext.clear(); inventorywindow_amount = amount; if (!info) { inventorywindow_modelview->set_modelname(0); inventorywindow_modeltitlelabel->set_text(""); inventorywindow_modelnamelabel->set_text(""); } else { core::game()->request_info(info->id()); inventorywindow_modelview->set_modelname(info->modelname()); inventorywindow_modelnamelabel->set_text(info->name()); for (core::Info::Text::const_iterator it = inventorywindow_inforecord->text().begin(); it != inventorywindow_inforecord->text().end(); it++) { inventorywindow_infotext.push_back((*it)); } if (info->timestamp() > inventorywindow_infotimestamp) { inventorywindow_infotimestamp = info->timestamp(); } } } bool InventoryWindow::on_emit(Widget *sender, const Event event, void *data) { if (event == ui::Widget::EventButtonClicked) { if (sender == inventorywindow_shipbutton) { inventorywindow_listview->deselect(); set_info(core::localcontrol() ? core::localcontrol()->info() : 0, 0); inventorywindow_modeltitlelabel->set_text("Ship Info"); } return true; } else if (event == ui::Widget::EventListViewChanged) { if (sender == inventorywindow_listview) { inventorywindow_modeltitlelabel->set_text("Cargo Info"); set_info(inventorywindow_listview->selected() ? inventorywindow_listview->selected()->info() : 0, inventorywindow_listview->selected()->item()->amount()); } return true; } return Window::on_emit(sender, event, data); } bool InventoryWindow::on_keypress(const int key, const unsigned int modifier) { switch (key) { case SDLK_ESCAPE: this->hide(); return true; break; default: break; } return Window::on_keypress(key, modifier); } } // namespace client