/* client/keyboard.h This file is part of the Osirion project and is distributed under the terms and conditions of the GNU General Public License version 2 */ #ifndef __INCLUDED_CLIENT_KEYS_H__ #define __INCLUDED_CLIENT_KEYS_H__ #include "SDL/SDL.h" namespace client { /// convert SDL_keysym to a keystroke int translate_keysym(const SDL_keysym &keysym); /// set the keyboard input mode /** @param input true for console input, false for game input */ void setkeyboardmode(bool input); } // namespace client #endif // __INCLUDED_CLIENT_KEYS_H__