/*
   client/keyboard.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_KEYS_H__
#define __INCLUDED_CLIENT_KEYS_H__

#include "SDL/SDL.h"

namespace client {

/// convert SDL_keysym to a keystroke
int translate_keysym(const SDL_keysym &keysym);

/// set the keyboard input mode
/** @param input true for console input, false for game input
 */
void setkeyboardmode(bool input);

} // namespace client

#endif // __INCLUDED_CLIENT_KEYS_H__