/* client/playerview.cc This file is part of the Osirion project and is distributed under the terms and conditions of the GNU General Public License version 2 */ #include "audio/audio.h" #include "client/playerview.h" #include "ui/ui.h" namespace client { PlayerView::PlayerView(ui::Widget *parent) : ui::Widget(parent) { set_label("playerview"); set_border(false); set_background(false); view_lastentity = 0; label_zonename = new ui::Label(this); label_zonename->set_alignment(ui::AlignCenter); label_zonename->set_background(true); label_zonename->set_font(ui::root()->font_large()); label_viewname = new ui::Label(this); label_viewname->set_alignment(ui::AlignCenter); label_viewname->set_background(true); label_viewname->set_font(ui::root()->font_large()); view_notify = new Notifications(this); view_chat = new Chat(this); view_map = new Map(this); view_hud = new HUD(this); view_menu = new EntityMenu(this); view_hud->lower(); view_menu->raise(); } PlayerView::~PlayerView() { } void PlayerView::clear() { view_chat->clear(); view_notify->clear(); view_chat->hide(); view_map->hide(); view_menu->hide(); view_lastentity = 0; } void PlayerView::event_text(const std::string & text) { view_chat->event_text(text); view_notify->event_text(text); } void PlayerView::toggle_map() { if (!map()->visible()) { if(chat()->visible() && !chat()->small_view()) chat()->hide(); if (view_menu->visible()) view_menu->hide(); } map()->toggle(); audio::play("ui/menu"); if (map()->visible() && chat()->visible() && chat()->small_view()) { chat()->raise(); } } void PlayerView::toggle_chat() { if (!chat()->visible()) { if(map()->visible()) map()->hide(); if (view_menu->visible()) view_menu->hide(); } chat()->set_small_view(false); chat()->toggle(); audio::play("ui/menu"); } void PlayerView::toggle_chatbar() { chat()->set_small_view(true); chat()->toggle(); } void PlayerView::show_menu(const std::string & label) { if (!core::localplayer()->view()) return; if (!core::localplayer()->view()->menus().size()) return; view_menu->generate(core::localplayer()->view(), label.c_str()); view_menu->show(); if (chat()->visible() && chat()->small_view()) chat()->raise(); } void PlayerView::resize() { //const float largemargin = ui::UI::elementsize.width() * 0.25; const float smallmargin = ui::UI::elementsize.height(); set_size(parent()->size()); // set hud geometry view_hud->set_geometry(0,0, width(), height()); view_hud->event_resize(); // reposition map view_map->set_size(width() - smallmargin * 2, height() - smallmargin * 4); view_map->set_location(smallmargin, smallmargin * 2); // reposition notifications view_notify->set_geometry(view_map->location(), view_map->size()); // reposition labels label_viewname->set_size(ui::UI::elementsize.width() * 1.5f, ui::UI::elementsize.height()); label_viewname->set_location(smallmargin, smallmargin * 0.5f); label_zonename->set_size(ui::UI::elementsize.width() * 1.5f, ui::UI::elementsize.height()); label_zonename->set_location(width() - label_zonename->width() - smallmargin, height() - label_zonename->height() - smallmargin * 0.5f); } void PlayerView::draw() { if (core::localplayer()->view()) { // docking view if (core::localplayer()->view()->menus().size()) { // entity with menus label_viewname->show(); label_viewname->set_text(core::localplayer()->view()->name()); label_zonename->show(); if (view_lastentity != core::localplayer()->view()) { // initialy show the menu show_menu("main"); map()->hide(); chat()->hide(); audio::play("ui/menu"); } else if (!view_menu->visible() && !map()->visible() && (!chat()->visible() || chat()->small_view()) ) { // show the menu if there's no other window open menu()->show(); audio::play("ui/menu"); } } else { // entity without menus, plain view this->hide(); return; } view_hud->hide(); view_lastentity = core::localplayer()->view(); } else { if (view_menu->visible()) { view_menu->hide(); } label_viewname->hide(); label_zonename->set_visible(view_map->visible()); view_hud->show(); view_lastentity = 0; } if (label_zonename->visible()) { label_zonename->set_text(core::localplayer()->zone()->name()); } //const float largemargin = ui::UI::elementsize.width() * 0.25; const float smallmargin = ui::UI::elementsize.height(); // reposition chat widget if (view_chat->small_view()) { view_chat->set_size(width() - smallmargin * 2, font()->height() * 2); view_chat->set_location(smallmargin, height() - smallmargin *2 - view_chat->height()); } else { view_chat->set_geometry(view_map->location(), view_map->size()); } view_chat->event_resize(); } }