/* client/playerview.cc This file is part of the Osirion project and is distributed under the terms and conditions of the GNU General Public License version 2 */ #include #include #include "core/info.h" #include "core/application.h" #include "audio/audio.h" #include "ui/ui.h" #include "client/targeticonbutton.h" #include "client/playerview.h" namespace client { PlayerView::PlayerView(ui::Widget *parent) : ui::Widget(parent) { set_label("playerview"); set_border(false); set_background(false); view_notify = new Notifications(this); view_hud = new HUD(this); label_viewname = new ui::Label(this); label_viewname->set_label("viewnamelabel"); label_viewname->set_alignment(ui::AlignCenter); label_viewname->set_background(true); label_viewname->set_font(ui::root()->font_large()); // sub menus view_map = new Map(this); view_entitymenu = new EntityMenu(this); view_buymenu = new BuyMenu(this); view_trademenu = new TradeMenu(this); view_inventory = new Inventory(this); view_chat = new Chat(this); // icon buttons view_menubutton = new ui::IconButton(this, "bitmaps/icons/button_menu", "ui_menu"); view_launchbutton = new ui::IconButton(this, "bitmaps/icons/button_launch", "launch"); view_dockbutton = new TargetIconButton(this, "bitmaps/icons/button_dock", "dock", core::Entity::Dockable); view_homebutton = new ui::IconButton(this, "bitmaps/icons/button_home", "view main"); view_chatbutton = new ui::IconButton(this, "bitmaps/icons/button_chat", "ui_chat"); view_mapbutton = new ui::IconButton(this, "bitmaps/icons/button_map", "ui_map"); view_inventorybutton = new ui::IconButton(this, "bitmaps/icons/button_ship", "ui_inventory"); } PlayerView::~PlayerView() { } void PlayerView::clear() { view_chat->clear(); view_notify->clear(); view_chat->hide(); view_map->hide(); view_inventory->hide(); view_entitymenu->hide(); view_buymenu->hide(); view_trademenu->hide(); } void PlayerView::event_text(const std::string & text) { view_chat->event_text(text); view_notify->event_text(text); } void PlayerView::toggle_map() { if (!map()->visible()) { if (chat()->visible() && !chat()->small_view()) { chat()->hide(); } if (inventory()->visible()) { inventory()->hide(); } if (view_entitymenu->visible()) { view_entitymenu->hide(); } if (view_buymenu->visible()) { view_buymenu->hide(); } if (view_trademenu->visible()) { view_trademenu->hide(); } } map()->toggle(); audio::play("ui/menu"); /* if (map()->visible() && chat()->visible() && chat()->small_view()) { chat()->raise(); } */ } void PlayerView::toggle_inventory() { if (!inventory()->visible()) { if (chat()->visible() && !chat()->small_view()) { chat()->hide(); } if (map()->visible()) { map()->hide(); } if (view_entitymenu->visible()) { view_entitymenu->hide(); } if (view_buymenu->visible()) { view_buymenu->hide(); } if (view_trademenu->visible()) { view_trademenu->hide(); } } inventory()->toggle(); audio::play("ui/menu"); /* if (inventory()->visible() && chat()->visible() && chat()->small_view()) { chat()->raise(); } */ } void PlayerView::toggle_chat() { if (chat()->small_view()) { chat()->hide(); } if (!chat()->visible()) { if (map()->visible()) map()->hide(); if (inventory()->visible()) { inventory()->hide(); } if (view_entitymenu->visible()) { view_entitymenu->hide(); } if (view_buymenu->visible()) { view_buymenu->hide(); } if (view_trademenu->visible()) { view_trademenu->hide(); } } chat()->set_small_view(false); chat()->toggle(); audio::play("ui/menu"); } void PlayerView::toggle_chatbar() { if (!chat()->small_view()) { chat()->hide(); } chat()->set_small_view(true); chat()->toggle(); } void PlayerView::show_menu(const std::string & args) { if (!args.size()) return; if (!core::localplayer()->view()) return; if (!core::localplayer()->view()->menus().size()) return; std::stringstream argstr(args); std::string label; if (!(argstr >> label)) return; if (label.compare("buy") == 0) { // buy menu, single item unsigned long id; if (argstr >> id) { // hide other menus view_entitymenu->hide(); view_trademenu->hide(); // hide other windows view_chat->hide(); view_map->hide(); view_inventory->hide(); // requesting the info through game makes sure it is retreived from the server view_buymenu->set_item( core::game()->request_info(id)); // show buy menu view_buymenu->show(); } else { con_print << "usage: view buy [info id] show the buy menu for this kind of item" << std::endl; } } else if (label.compare("trade") == 0) { // invetory based trade std::string typestr; if(argstr >> typestr) { aux::to_label(typestr); // hide other menus view_buymenu->hide(); view_entitymenu->hide(); // hide other windows view_chat->hide(); view_map->hide(); view_inventory->hide(); // show trade menu view_trademenu->set_itemtype(core::InfoType::find(typestr)); view_trademenu->show(); } else { con_print << "usage: view trade [string] show the trade menu for this type of items" << std::endl; } } else if (label.compare("hide") == 0) { // hide all menus view_buymenu->hide(); view_entitymenu->hide(); view_trademenu->hide(); } else { // hide other menus view_buymenu->hide(); view_trademenu->hide(); // hide other windows view_chat->hide(); view_map->hide(); view_inventory->hide(); // show other menus view_entitymenu->generate(core::localplayer()->view(), label.c_str()); view_entitymenu->show(); } /* if (chat()->visible() && chat()->small_view()) chat()->raise(); */ } void PlayerView::resize() { const float smallmargin = ui::UI::elementsize.height(); set_size(parent()->size()); // icons const float icon_margin = 4.0f; const float icon_size = 48.0f; const float icon_count = 7; const float l = (width() - ((icon_count + 1) * icon_margin) - (icon_count * icon_size)) * 0.5f; view_menubutton->set_geometry(l, icon_margin, icon_size, icon_size); // spacer view_dockbutton->set_geometry(l + 2.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); view_launchbutton->set_geometry(l + 2.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); view_homebutton->set_geometry(l + 3.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); view_inventorybutton->set_geometry(l + 4.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); view_chatbutton->set_geometry(l + 5.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); view_mapbutton->set_geometry(l + 6.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); // reposition buy menu view_buymenu->event_resize(); // reposition trade menu view_trademenu->event_resize(); // set hud geometry view_hud->set_geometry(0, 0, width(), height()); view_hud->event_resize(); // reposition map view_map->set_size(width() - smallmargin * 2, height() - smallmargin * 4); view_map->set_location(smallmargin, smallmargin * 2); // reposition inventory view_inventory->set_size(width() - smallmargin * 2, height() - smallmargin * 4); view_inventory->set_location(smallmargin, smallmargin * 2); // reposition notifications view_notify->set_geometry(view_map->location(), view_map->size()); // reposition labels label_viewname->set_size(ui::UI::elementsize.width() * 1.5f, ui::UI::elementsize.height()); label_viewname->set_location(width() - label_viewname->width() - smallmargin, height() - label_viewname->height() - smallmargin * 0.5f); } void PlayerView::draw() { const float smallmargin = ui::UI::elementsize.height(); if (core::localcontrol()->state() == core::Entity::Docked) { view_launchbutton->show(); view_dockbutton->hide(); } else { view_launchbutton->hide(); view_dockbutton->show(); } if (core::localplayer()->view()) { // hide hide when a view is set view_hud->hide(); // docking view if (core::localplayer()->view()->menus().size()) { // entity with menus if (map()->visible()) { label_viewname->set_text(core::localplayer()->zone()->name()); } else { label_viewname->set_text(core::localplayer()->view()->name()); } label_viewname->show(); if (view_entitymenu->generated_entity() != core::localplayer()->view()) { // initially show the menu show_menu("main"); map()->hide(); chat()->hide(); audio::play("ui/menu"); // hide other windows view_chat->hide(); view_map->hide(); view_inventory->hide(); } else if (!view_entitymenu->visible() && !view_buymenu->visible() && !view_trademenu->visible() && !inventory()->visible() && !map()->visible() && (!chat()->visible() || chat()->small_view())) { // show the menu if there's no other window open view_entitymenu->show(); audio::play("ui/menu"); } view_notify->set_size(width() - smallmargin * 3.0f - ui::UI::elementsize.width() * 1.5f, height() - smallmargin * 4.0f); view_notify->set_location(smallmargin * 2.0f + ui::UI::elementsize.width() * 1.5f, smallmargin * 2.0f); view_homebutton->enable(); } else { // entity without menus, plain view this->hide(); return; } } else { view_homebutton->disable(); view_notify->set_geometry(view_map->location(), view_map->size()); if (view_entitymenu->visible()) { view_entitymenu->hide(); } if (view_entitymenu->generated_entity()) { view_entitymenu->generate(0, 0); } if (view_buymenu->visible()) { view_buymenu->hide(); } if (view_trademenu->visible()) { view_trademenu->hide(); } if (map()->visible()) { label_viewname->set_text(core::localplayer()->zone()->name()); label_viewname->show(); } else { label_viewname->hide(); } if (!map()->visible() && !chat()->visible() && !inventory()->visible()) { view_hud->set_focus(); } view_hud->show(); } // reposition chat widget if (chat()->visible()) { if (view_chat->small_view()) { view_chat->set_size(width() - smallmargin * 2, font()->height() * 2); view_chat->set_location(smallmargin, height() - smallmargin *2 - view_chat->height()); } else { view_chat->set_geometry(view_map->location(), view_map->size()); } view_chat->event_resize(); } } }