/* shipdrawer.cc This file is part of the Osirion project and is distributed under the terms and conditions of the GNU General Public License version 2 */ #include "client/shipdrawer.h" #include "gl/gllib.h" #include "gl/box.h" #include namespace client { using namespace gl; using math::Vector3f; using math::Color; Vector3f v0(1.0f, -1.0f, -1.0f); Vector3f v1(1.0f, 1.0f, -1.0f); Vector3f v2(1.0f, 1.0f, 1.0f); Vector3f v3(1.0f, -1.0f, 1.0f); Vector3f v4(-1.0f, -1.0f, -1.0f); Vector3f v5(-1.0f, 1.0f, -1.0f); Vector3f v6(-1.0f, 1.0f, 1.0f); Vector3f v7(-1.0f, -1.0f, 1.0f); ShipDrawer::ShipDrawer(game::Ship *s) { angle = 0; ship = s; } ShipDrawer::~ShipDrawer() { } void ShipDrawer::draw(float elapsed) { gl::push(); rotate(ship->yaw(), 0.0f, 1.0f, 0.0f ); Vector3f tl(0.25, 0.125, 0.125); Vector3f br(-0.25, -0.125, -0.125); gl::Box box(tl, br); box.draw(); tl = Vector3f(0, 0.07, 0.25); br = Vector3f(-0.5, -0.07, 0.125); Box engine1(tl, br); engine1.topcolor = Color(0.7, 0.7, 0.7); engine1.bottomcolor = engine1.topcolor * 0.5; engine1.draw(); tl = Vector3f(0, 0.07, -0.125); br = Vector3f(-0.5, -0.07, -0.25); Box engine2(tl, br); engine2.topcolor = engine1.topcolor; engine2.bottomcolor = engine1.bottomcolor; engine2.draw(); tl = Vector3f(0.4, 0.07, 0.07); br = Vector3f(0.25, -0.07, -0.07); Box cockpit(tl, br); cockpit.topcolor = engine1.topcolor; cockpit.bottomcolor = engine1.bottomcolor; cockpit.draw(); if(ship->thrust() > 0 ) { color(1.0f,0 ,0 ); begin(Lines); vertex(-0.5f, 0, 0.185); vertex(-0.5f-0.25f*ship->thrust(), 0, 0.185); vertex(-0.5f, 0, -0.185f); vertex(-0.5f-0.25f*ship->thrust(), 0, -0.185f); end(); } // shield rotation rotate(angle, 0.0f, 1.0f, 0.0f ); angle += 180.0f * elapsed; if( angle > 360.0f ) { angle -= 360.0f; } // draw the shield color(Color(0.0f, 1.0f ,0.0f , 0.5f)); begin(LineStrip); vertex(v0); vertex(v1); vertex(v2); vertex(v3); vertex(v0); end(); begin(LineStrip); vertex(v4); vertex(v5); vertex(v6); vertex(v7); vertex(v4); end(); gl::pop(); } } // namespace client