/* client/soundext.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ #include "audio/audio.h" #include "audio/buffers.h" #include "audio/sources.h" #include "auxiliary/functions.h" #include "core/gameinterface.h" #include "core/entity.h" #include "client/soundext.h" #include "client/client.h" #include "render/camera.h" #include #include namespace client { // cvars are initialized in client.cc core::Cvar *snd_doppler = 0; core::Cvar *snd_engines = 0; core::Cvar *snd_volume = 0; float master_volume = 0; void render_listener_sound() { if (!(snd_engines && snd_engines->value())) return; math::Vector3f velocity(0, 0 , 0); if (core::localcontrol()) { velocity.assign(core::localcontrol()->axis().forward() * core::localcontrol()->speed()); } if (master_volume != snd_volume->value()) { master_volume = snd_volume->value(); math::clamp(master_volume, 0, 1); (*snd_volume) = master_volume; } audio::update_listener(render::Camera::eye(), render::Camera::axis(), velocity, master_volume); } void render_entity_sound(core::Entity *entity) { if (!(snd_engines && snd_engines->value())) { if (ext_sound(entity)) delete ext_sound(entity); return; } if (!ext_render(entity) || (ext_render(entity) && !ext_render(entity)->visible())) { if (ext_sound(entity)) delete ext_sound(entity); return; } else { if (!ext_sound(entity)) { new SoundExt(entity); } ext_sound(entity)->frame(0.0f); } } SoundExt::SoundExt(core::Entity *entity) : core::Extension(core::Extension::Sound, entity) { state_thusterloopbuffer = 0; state_impulseloopbuffer = 0; state_impulsestartbuffer = 0; state_impulsestopbuffer = 0; state_engineloopbuffer = 0; state_engineloopsource = 0; state_engineeventbuffer = 0; state_engineeventsource = 0; // load engine sound if (entity->type() == core::Entity::Controlable) { core::EntityControlable *entityco = static_cast(entity); unsigned int enginesoundset = 0; unsigned int impulsesoundset = 0; if (entityco->model()) { enginesoundset = entityco->model()->enginesound(); impulsesoundset = entityco->model()->impulsesound(); } std::stringstream soundname; soundname << "engines/loop" << std::setfill('0') << std::setw(2) << enginesoundset; state_thusterloopbuffer = audio::Buffers::load(soundname.str()); // load impulse sound // FIXME load impulse sound set state_impulseloopbuffer = audio::Buffers::load("engines/impulse_loop00"); state_impulsestartbuffer = audio::Buffers::load("engines/impulse_start00"); state_impulsestopbuffer = audio::Buffers::load("engines/impulse_stop00"); state_engineloopsource = audio::Sources::get(); state_engineeventsource = audio::Sources::get(); } } SoundExt::~SoundExt() { clear(); } void SoundExt::clear() { if (state_engineloopsource) { audio::Sources::remove(state_engineloopsource); } if (state_engineeventsource) { audio::Sources::remove(state_engineeventsource); } state_thusterloopbuffer = 0; state_impulseloopbuffer = 0; state_impulsestartbuffer = 0; state_impulsestopbuffer = 0; state_engineloopbuffer = 0; state_engineloopsource = 0; state_engineeventbuffer = 0; state_engineeventsource = 0; } void SoundExt::frame(float elapsed) { if (entity()->type() == core::Entity::Controlable) { core::EntityControlable *entity = static_cast(this->entity()); float speed = entity->speed(); float pitch = 1.0f; float gain = 0.0; float r = (entity->model() ? entity->model()->maxbbox().x() : entity->radius()); if (entity->state() == core::Entity::Impulse) { pitch = 1.0f; gain = 1.0f; } else if (entity->thrust() > 0) { pitch = 0.2f + entity->thrust() * 0.8f; gain = 1.0f; if (entity->thrust() < 0.2f) { gain *= entity->thrust() * 5.0f; } } if (entity->state() == core::Entity::ImpulseInitiate) { if (state_engineeventbuffer != state_impulsestartbuffer) { audio::update_source(state_engineeventsource, entity->location() - entity->axis().forward() * r , entity->axis().forward() * speed); state_engineeventbuffer = audio::play(state_engineeventsource, state_impulsestartbuffer); } } else if (entity->state() == core::Entity::Impulse) { state_engineeventbuffer = state_impulseloopbuffer; if (state_engineloopbuffer != state_impulseloopbuffer) { state_engineloopbuffer = audio::loop(state_engineloopsource, state_impulseloopbuffer, pitch, 0); } pitch = 1.0f; } else { if (state_engineeventbuffer == state_impulseloopbuffer) { audio::update_source(state_engineeventsource, entity->location() - entity->axis().forward() * r , entity->axis().forward() * speed); state_engineeventbuffer = audio::play(state_engineeventsource, state_impulsestopbuffer); } state_engineeventbuffer = 0; if (state_engineloopbuffer != state_thusterloopbuffer) { state_engineloopbuffer = audio::loop(state_engineloopsource, state_thusterloopbuffer, pitch, 0); } } audio::update_source(state_engineloopsource, entity->location() - entity->axis().forward() * r , entity->axis().forward() * speed, pitch, gain); audio::update_source(state_engineeventsource, entity->location() - entity->axis().forward() * r , entity->axis().forward() * speed); } } } // namespace client