/*
   client/targets.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_TARGETS_H__
#define __INCLUDED_CLIENT_TARGETS_H__

#include "core/entity.h"
#include "render/render.h"
#include "render/gl.h"
#include "render/text.h"

namespace client
{

namespace targets
{

void init();

void shutdown();

void reset();

/// return true if the entity is a legal hud target
bool is_valid_hud_target(const core::Entity *entity);

/// return true if the entity is a legal map target
bool is_valid_map_target(const core::Entity *entity);

/// render targets and sounds
void frame();

/// currently selected target, 0 if there is none
const core::Entity *current();

/// id of the currently selected target, 0 if there is none
unsigned int current_id();

/// id if target the mouse is currently hovering, 0 if none
unsigned int hover();

/// target a specific entity
void set_target(unsigned int id);

/// target a specific entity
void set_target(const core::Entity *entity);

/// return current cursor aim location in world space
const math::Vector3f &cursor_aim();

}

}

#endif //__INCLUDED_CLIENT_TARGETS_H__