/* core/gameinterface.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ #include #include #include "core/application.h" #include "core/cvar.h" #include "core/func.h" #include "core/gameinterface.h" #include "core/player.h" #include "model/model.h" #include "sys/sys.h" namespace core { void func_list_model(std::string const &args) { model::Model::list(); } Player GameInterface::game_localplayer; EntityControlable *localcontrol() { if (game()->localplayer()) return game()->localplayer()->control(); else return 0; } Player *localplayer() { return game()->localplayer(); } GameInterface::GameInterface() { clear(); game_localplayer.clear(); if (Cvar::sv_dedicated->value()) { game_localplayer.player_name.assign("Console"); } else { game_localplayer.player_name.assign("Player"); game_localplayer.update_info(); } core::Func::add("list_model", (core::FuncPtr) func_list_model); } GameInterface::~GameInterface() { core::Func::remove("list_model"); game_localplayer.clear(); clear(); } // clear all game related objects void GameInterface::clear() { //con_debug << "Clearing game data\n"; // remove all entities for (std::map::iterator it = Entity::registry.begin(); it != Entity::registry.end(); it++) { delete (*it).second; } Entity::registry.clear(); // remove all game functions for (std::map::iterator it = Func::registry.begin(); it != Func::registry.end(); it++) { if ( ((*it).second->flags() & Func::Game) == Func::Game) { delete (*it).second; Func::registry.erase(it); } } // remove all game cvars for (std::map::iterator it = Cvar::registry.begin(); it != Cvar::registry.end(); it++) { if ( ((*it).second->flags() & Cvar::Game) == Cvar::Game) { delete (*it).second; Cvar::registry.erase(it); } } // remove all models model::Model::clear(); game_previousframetime = 0; game_serverframetime = 0; game_clientframetime = 0; game_timestep = 0; game_frames = 0; } void GameInterface::reset_clientstate(float servertime) { game_timestep = (servertime - game_serverframetime); if (game_timestep < 0) game_timestep = 0; game_previousframetime = game_serverframetime; game_serverframetime = servertime; game_clientframetime = game_previousframetime; std::map::iterator it; for (it=core::Entity::registry.begin(); it != core::Entity::registry.end(); it++) { core::Entity *entity = (*it).second; if (entity->state() && !(entity->flags() & Entity::Static)) entity->state()->assign(entity); } game_frames = 0; } void GameInterface::update_clientstate() { game_frames++; game_clientframetime += game_timestep; if (game_clientframetime > game_serverframetime) game_clientframetime = game_serverframetime; } float GameInterface::timeoffset() { float d = game_serverframetime - game_previousframetime; if (d < 0) d = 1; float t = game_serverframetime - game_clientframetime; return t/d; } }