/* core/gameinterface.h This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ #ifndef __INCLUDED_CORE_GAMEINTERFACE_H__ #define __INCLUDED_CORE_GAMEINTERFACE_H__ #include "core/player.h" namespace core { /// abstract interface from the core to the game-specific code class GameInterface { public: /// create a new game GameInterface(); /// destroy the game virtual ~GameInterface(); /// type definition for the Players collection typedef std::list Players; /*----- inspectors ---------------------------------------------- */ /// return the local player inline Player *localplayer() { return &game_localplayer; } inline Players & players() { return game_players; } /// show a list of connected players void list_players(); /*----- virtual inspectors --------------------------------------- */ /// returns true if the game server can run a time frime virtual bool running() const = 0; /// returns true if the game is running an interactive module virtual bool interactive() const = 0; /// return the current game time virtual unsigned long timestamp() const = 0; /// return the current game time, in seconds float time() const { return ((float)(timestamp()) / 1000.0f); } /*----- mutators ------------------------------------------------- */ /// clear all game variables, game functions and entities void clear(); /// reset the client state void reset_clientstate(); /// update the client state timers void update_clientstate(); void update_entity_clientstate(Entity *entity); /*----- virtual mutators ------------------------------------------ */ /// run one game time frame /// @param timestamp current application time virtual void frame(unsigned long timestamp) = 0; protected: /// the local player static Player game_localplayer; /// all the players Players game_players; }; /// global local player instance Player *localplayer(); /// global local control instance EntityControlable *localcontrol(); } #endif // __INCLUDED_CORE_GAMEINTERFACE_H__