/* core/gameinterface.h This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ #ifndef __INCLUDED_CORE_GAMEINTERFACE_H__ #define __INCLUDED_CORE_GAMEINTERFACE_H__ #include "core/player.h" namespace core { /// abstract interface from the core to the game-specific code /** The real game class has to derive from this class */ class GameInterface { public: /// create a new game GameInterface(const char *game_name = 0); /// destroy the game virtual ~GameInterface(); /// a pointer to the current game instance static GameInterface * instance(); /// true if the game is ready and running bool connected; /// time the game has been running, in seconds float current_time; /// run one frame of the game /// @param sec time since the previous frame, in seconds virtual void frame(float seconds) = 0; /// initialize the game virtual bool init() = 0; /// shutdown the game virtual void shutdown() = 0; /// is called when a player connects virtual void player_connect(Player &player) = 0; /// is called when a player disconnects virtual void player_disconnect(Player &player) = 0; static GameInterface *gameinterface_instance; /// the name of the game std::string name; }; } #endif // __INCLUDED_CORE_GAMEINTERFACE_H__