/* core/slot.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2. */ #include "core/slot.h" #include "core/item.h" #include "core/application.h" namespace core { Slot::Slot() { clear(); } Slot::~Slot() { } void Slot::load(const model::Slot *slot_tag, const float modelscale) { if (slot_tag) { set_type(slot_tag->type()); set_location(slot_tag->location() * modelscale); set_axis(slot_tag->axis()); set_radius(slot_tag->radius()); set_cone(slot_tag->cone() * M_PI / 180.0f); } else { Slot(); } } void Slot::clear() { slot_item = 0; slot_flags = 0; slot_timestamp = 0; slot_last_fired = 0; slot_cone = 0; slot_radius = 1.0f; slot_type = model::Slot::None; } void Slot::set_flag(const Flags flag) { slot_flags = (slot_flags | (unsigned int) flag); set_timestamp(game() ? game()->timestamp() : 1); } void Slot::unset_flag(const Flags flag) { slot_flags = slot_flags & ~((unsigned int) flag); set_timestamp(game() ? game()->timestamp() : 1); } void Slot::set_item(Item *item) { slot_item = item; set_timestamp(game() ? game()->timestamp() : 1); } } // namespace core