/* core/slot.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2. */ #include "core/slot.h" #include "core/item.h" #include "core/application.h" namespace core { Slot::Slot() { slot_item = 0; slot_flags = 0; slot_timestamp = 0; slot_last_fired = 0; slot_projectile_interval = 0;; slot_projectile_lifespan = 0; slot_projectile_speed = 0.0f; slot_projectile_damage = 0.0f; } Slot::~Slot() { } void Slot::set_flag(const Flags flag) { slot_flags = (slot_flags | (unsigned int) flag); set_timestamp(game() ? game()->timestamp() : 1); } void Slot::unset_flag(const Flags flag) { slot_flags = slot_flags & ~((unsigned int) flag); set_timestamp(game() ? game()->timestamp() : 1); } void Slot::set_projectile_speed(const float projectile_speed) { slot_projectile_speed = projectile_speed; set_timestamp(game() ? game()->timestamp() : 1); } void Slot::set_projectile_interval(unsigned long projectile_interval) { slot_projectile_interval = projectile_interval; set_timestamp(game() ? game()->timestamp() : 1); } void Slot::set_projectile_lifespan(unsigned long projectile_lifespan) { slot_projectile_lifespan = projectile_lifespan; set_timestamp(game() ? game()->timestamp() : 1); } void Slot::set_projectile_damage(const float projectile_damage) { slot_projectile_damage = projectile_damage; set_timestamp(game() ? game()->timestamp() : 1); } void Slot::set_projectile_modelname(const std::string & projectile_modelname) { slot_projectile_modelname.assign(projectile_modelname); set_timestamp(game() ? game()->timestamp() : 1); } void Slot::set_item(Item *item) { slot_item = item; set_timestamp(game() ? game()->timestamp() : 1); } } // namespace core