/* base/collision.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2. */ #include "base/collision.h" #include "base/game.h" #include "base/planet.h" #include "core/zone.h" #include "math/functions.h" #include "math/vector3f.h" namespace game { void Collision::distance_test(core::EntityControlable *first, core::Entity *second) { if (!first->owner()) return; if (first->state() == core::Entity::Docked) return; // FIXME - use distancesquared const float d = math::distance(first->location(), second->location()); const float r = first->radius() + second->radius(); if (second->type() == core::Entity::Globe) { // collision with a star or a planet if ((d - r) < 0.0f) { // crash zone if ((first->moduletype() == ship_enttype) && (first->state() != core::Entity::Destroyed)) { first->owner()->send_warning("^RBOOM!^N"); static_cast(first)->explode(); first->entity_speed = 0; } } else if (first->owner()->last_warning() + 5.0f < core::application()->time()) { // warning zone: star corona or planet atmosphere if ((second->moduletype() == star_enttype) && (d - r < 50.0f)) { first->owner()->send_warning("^3Warning: entering star corona!^N"); } else if ((second->moduletype() == planet_enttype) && (d - r < Planet::safe_distance)) { first->owner()->send_warning("^3Warning: entering planet gravity well!^N"); } } } } void Collision::frame_zone(core::Zone *zone) { core::Zone::Content::iterator first; core::Zone::Content::iterator second; for (first = zone->content().begin(); first != zone->content().end(); first ++) { second = first; for (second++; second != zone->content().end(); second++) { if ((*first)->type() == core::Entity::Controlable) { distance_test(static_cast((*first)), (*second)); } else if ((*second)->type() == core::Entity::Controlable) { distance_test(static_cast((*second)), (*first)); } } } } void Collision::frame(const float elapsed) { for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) { frame_zone((*it).second); } } } // namespace game