/* game.cc This file is part of the Osirion project */ // project headers #include "ship.h" #include "star.h" namespace game { Ship ship; Star star; bool initialized = false; void init() { star.location = Vector3f(256.0f, 0.0f, 256.0f); initialized = true; } void shutdown() { initialized = false; } void update(float elapsed) { ship.update(elapsed); } }; // namespace game