/* game/game.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ #include #include "auxiliary/functions.h" #include "core/gameserver.h" #include "filesystem/filesystem.h" #include "filesystem/inifile.h" #include "game/game.h" #include "game/ship.h" #include "game/star.h" #include "math/mathlib.h" #include "sys/sys.h" namespace game { ShipModel *default_shipmodel; /*----- engine game functions ------------------------------------- */ /// list the ship model registry void func_list_ship(std::string const &args) { ShipModel::list(); } /// a player joins the game void func_join(core::Player *player, std::string const &args) { if (player->control()) return; player->player_control = new Ship(player, default_shipmodel); player->control()->entity_color = player->color(); std::string message("^B"); message.append(player->name()); message.append("^B joins the game."); core::server()->broadcast(message); player->player_dirty = true; } /// a player joins the spectators void func_spectate(core::Player *player, std::string const &args) { if (!player->player_control) return; std::string message("^B"); message.append(player->name()); message.append("^B spectates."); core::server()->broadcast(message); if (player->control()) { // player has only ship for now player->player_control->die(); player->player_control = 0; } player->player_dirty = true; } /// a player buys a ship void func_buy(core::Player *player, std::string const &args) { std::string shipname; std::string helpstr; std::istringstream is(args); is >> shipname; ShipModel *shipmodel = 0; for (std::list::iterator smit = ShipModel::registry.begin(); smit != ShipModel::registry.end(); smit++) { if (shipname == (*smit)->modelname()) { shipmodel = (*smit); break; } if (helpstr.size()) helpstr.append("^N|^B"); helpstr.append((*smit)->modelname()); } if (shipmodel) { // player has only ship for now if (player->control()) { player->player_control->die(); player->player_control = 0; } player->player_control = new Ship(player, shipmodel); player->control()->entity_color = player->color(); core::server()->broadcast("^N" + player->name() + " ^Bpurchased " + aux::article(shipmodel->name())); player->player_dirty = true; } else { core::server()->send(player, "Usage: buy <" + helpstr + "^N>"); } } /*----- Game ------------------------------------------------------ */ Game::Game() : core::Module("Project::OSiRiON") { } Game::~Game() { } void Game::init() { using math::Vector3f; using math::Color; module_running = false; ShipModel::clear(); // setup the game world filesystem::IniFile worldini; worldini.open("world"); if (!worldini.is_open()) { con_error << "Could not open ini/world.ini!" << std::endl; abort(); return; } Star *star = 0; core::Entity *entity = 0; float direction; float pitch; float roll; while (worldini.getline()) { if (worldini.got_key()) { if (worldini.section().compare("star") == 0) { if (worldini.got_key_string("name", star->entity_name)) continue; else if (worldini.got_key_string("model", star->entity_modelname)) continue; else if (worldini.got_key_vector3f("location", star->entity_location )) continue; else if (worldini.got_key_color("color", star->entity_color)) continue; else con_warn << worldini.name() << " unknown key '" << worldini.key() << "' at line " << worldini.line() << std::endl; } else if (worldini.section().compare("entity") == 0) { std::string shapename; if (worldini.got_key_string("shape", shapename)) { if (shapename.compare("axis") == 0) { entity->entity_shape = core::Entity::Axis; } else if (shapename.compare("cube") == 0) { entity->entity_shape = core::Entity::Cube; } else if (shapename.compare("diamond") == 0) { entity->entity_shape = core::Entity::Diamond; } else if (shapename.compare("sphere") == 0) { entity->entity_shape = core::Entity::Sphere; } else { con_warn << worldini.name() << " unknown shape '" << shapename << "' at line " << worldini.line() << std::endl; } continue; } else if (worldini.got_key_string("name", entity->entity_name)) continue; else if (worldini.got_key_string("model", entity->entity_modelname)) continue; else if (worldini.got_key_angle("direction", direction)) { entity->axis().change_direction(direction); continue; } else if (worldini.got_key_angle("pitch", pitch)) { entity->axis().change_pitch(pitch); continue; } else if (worldini.got_key_angle("roll", roll)) { entity->axis().change_roll(roll); continue; } else if (worldini.got_key_angle("radius", entity->entity_radius)) continue; else if (worldini.got_key_vector3f("location", entity->entity_location)) continue; else if (worldini.got_key_color("color", entity->entity_color)) continue; else con_warn << worldini.name() << " unknown key '" << worldini.key() << "' at line " << worldini.line() << std::endl; } } else if (worldini.got_section("star")) { star = new Star(); } else if (worldini.got_section("entity")) { entity = new core::Entity(); entity->entity_flags += core::Entity::Static; } else if (worldini.got_section()) { con_warn << worldini.name() << " unknown section '" << worldini.section() << "' at line " << worldini.line() << std::endl; } } worldini.close(); // read ship model specifications // note: // do not reuse the previous IniFile instance, some gcc versions do not like it filesystem::IniFile shipsini; shipsini.open("ships"); if (!shipsini.is_open()) { con_error << "Could not open ini/ships.ini!" << std::endl; abort(); return; } ShipModel *shipmodel = 0; default_shipmodel = 0; while (shipsini.getline()) { if (shipsini.got_key()) { if (shipsini.section().compare("ship") == 0) { if (shipsini.got_key_string("name",shipmodel->shipmodel_name)) { continue; } else if (shipsini.got_key_string("model", shipmodel->shipmodel_modelname)) { continue; } else if (shipsini.got_key("default")) { default_shipmodel = shipmodel; continue; } else if (shipsini.got_key_float("acceleration", shipmodel->shipmodel_acceleration)) { continue; } else if (shipsini.got_key_float("maxspeed", shipmodel->shipmodel_maxspeed)) { continue; } else if (shipsini.got_key_float("turnspeed", shipmodel->shipmodel_turnspeed)) { continue; } else { con_warn << shipsini.name() << " unknown key '" << shipsini.key() << "' at line " << shipsini.line() << std::endl; } } } else if (shipsini.got_section("ship")) { shipmodel = new ShipModel(); if (!default_shipmodel) default_shipmodel = shipmodel; } else if (shipsini.got_section()) { con_warn << shipsini.name() << " unknown section '" << shipsini.section() << "' at line " << shipsini.line() << std::endl; } } shipsini.close(); if (!default_shipmodel) { con_error << "No default ship model in ini/ships.ini!\n"; return; } // add engine game functions core::Func::add("buy", (core::GameFuncPtr) func_buy); core::Func::add("join", (core::GameFuncPtr) func_join); core::Func::add("spectate", (core::GameFuncPtr) func_spectate); // add engine core functions core::Func::add("list_ship", (core::FuncPtr) func_list_ship); // add engine game variables core::Cvar::set("g_testgamevariable", "1", core::Cvar::Game); core::Cvar::set("g_name", name().c_str(), core::Cvar::Game | core::Cvar::ReadOnly); // indicate the module is ready to run frames module_running = true; } void Game::shutdown() { // game functions are automaticly removed // remove engine core functions core::Func::remove("list_ship"); ShipModel::clear(); module_running = false; } void Game::frame(float seconds) { if (!running()) return; } void Game::player_connect(core::Player *player) { std::string args; func_spectate(player, args); } void Game::player_disconnect(core::Player *player) { if (player->control()) { // player has only one ship for now player->control()->die(); player->player_control = 0; } } } // namespace game