/* sphere.h This file is part of the Osirion project */ #ifndef __INCLUDED_SPHERE_H__ #define __INCLUDED_SPHERE_H__ #include "common/vector3f.h" #include "common/color.h" namespace gl { /// a drawable OpenGL block shape class Sphere { public: /// create a new sphere Sphere(Vector3f p = Vector3f(), float r = 1.0f); /// copy constructor Sphere(const Sphere &other); /// destructor ~Sphere(); /// assignment operator Sphere& operator=(const Sphere &other); /// radius of the sphere float radius; /// position of the sphere Vector3f position; /// draw the sphere void draw(); /// Top color Color topcolor; /// bottom color Color bottomcolor; private: float *sintable; float *costable; }; } // namespace gl #endif // __INCLUDED_SPHERE_H__