/* math/matrix4f.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ #include #include #include "math/matrix4f.h" namespace math { Matrix4f::Matrix4f() { clear(); } Matrix4f::Matrix4f(const Matrix4f & other) { assign(other); } Matrix4f::Matrix4f(const Axis & axis) { assign(axis); } void Matrix4f::clear() { memset(_matrix, 0, sizeof(float) * 16); } void Matrix4f::unity() { memset(_matrix, 0, sizeof(float) * 16); for (int i = 0; i < 4; i++) { _matrix[i][i] = 1; } } void Matrix4f::assign(const Matrix4f & other) { memcpy(_matrix, other._matrix, sizeof(float) * 16); } void Matrix4f::assign(const Axis & axis) { for (int i = 0; i < 3; i++) { memcpy(&_matrix[i][0], axis[i].ptr(), sizeof(float) * 3); } _matrix[0][3] = 0; _matrix[1][3] = 0; _matrix[2][3] = 0; _matrix[3][0] = 0; _matrix[3][1] = 0; _matrix[3][2] = 0; _matrix[3][3] = 1; } Matrix4f & Matrix4f::operator=(const Matrix4f &other) { assign(other); return(*this); } Matrix4f & Matrix4f::operator=(const Axis & axis) { assign(axis); return(*this); } const Matrix4f Matrix4f::transpose() const { Matrix4f t; for (size_t i = 0; i < 4; i++) { for (size_t j = 0; j < 4; j++) { t._matrix[j][i] = _matrix[i][j]; } } return t; } }