/* math/plane3f.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ #include "math/plane3f.h" #include namespace math { Plane3f::Plane3f(Vector3f const & point0, Vector3f const &point1, Vector3f const &point2) { plane_point[0] = point0; plane_point[1] = point1; plane_point[2] = point2; plane_normal = crossproduct((plane_point[1] - plane_point[0]) , (plane_point[2] - plane_point[0]) ); pd = -1 * (plane_normal.x * plane_point[0].x + plane_normal.y * plane_point[0].y + plane_normal.z * plane_point[0].z); } Plane3f::Plane3f(Plane3f const & other) { for (size_t i=0; i < 3; i++) this->plane_point[i] = other.plane_point[i]; plane_normal = crossproduct((plane_point[1] - plane_point[0]) , (plane_point[2] - plane_point[0]) ); pd = -1 * (plane_normal.x * plane_point[0].x + plane_normal.y * plane_point[0].y + plane_normal.z * plane_point[0].z); } }