/* model/face.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ #include #include "model/face.h" namespace model { using math::Vector3f; /* * all points p(x, y, z) on the plane satisfy the general equation * x*a() + y*b() + z*c() + d() = 0 */ Face::Face(Vector3f const & point0, Vector3f const &point1, Vector3f const &point2) { face_detail = false; face_surface_flags = 0; face_material = 0; face_point[0] = point0; face_point[1] = point1; face_point[2] = point2; face_normal = crossproduct((face_point[1] - face_point[0]) , (face_point[2] - face_point[0])); pd = -1 * (face_normal.x() * face_point[0].x() + face_normal.y() * face_point[0].y() + face_normal.z() * face_point[0].z()); } Face::Face(Face const & other) { for (size_t i=0; i < 3; i++) this->face_point[i] = other.face_point[i]; face_normal = crossproduct((face_point[1] - face_point[0]) , (face_point[2] - face_point[0])); pd = -1 * (face_normal.x() * face_point[0].x() + face_normal.y() * face_point[0].y() + face_normal.z() * face_point[0].z()); } }