/* model/map.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ #include "auxiliary/functions.h" #include "filesystem/filesystem.h" #include "math/mathlib.h" #include "model/collisionmesh.h" #include "model/mapfile.h" #include "model/material.h" #include "model/model.h" #include "model/vertexarray.h" #include "sys/sys.h" #include #include #include namespace model { /** * @brief a two-dimensional array class * */ template class Matrix { public: Matrix(size_t rows, size_t columns) { matrix_rows = rows; matrix_columns = columns; matrix_values = new T *[matrix_rows]; for (size_t i = 0; i < matrix_rows; ++i) { matrix_values[i] = new T[columns]; } } ~Matrix() { for (size_t i = 0; i < matrix_rows; ++i) { delete[] matrix_values[i]; } delete[] matrix_values; } T * operator[](size_t row) { return matrix_values[row]; } const T * operator[](size_t row) const { return matrix_values[row]; } private: size_t matrix_rows; size_t matrix_columns; T **matrix_values; }; // max geometry bounds const float MAX_BOUNDS = 16384; const float MIN_DELTA = 10e-10; // from radiant tools/quake3/q3map2/map.c math::Vector3f texture_baseaxis[18] = { // normal texture plane math::Vector3f(0, 0, 1), math::Vector3f(1, 0, 0), math::Vector3f(0, -1, 0), // floor math::Vector3f(0, 0, -1), math::Vector3f(1, 0, 0), math::Vector3f(0, -1, 0), // ceiling math::Vector3f(1, 0, 0), math::Vector3f(0, 1, 0), math::Vector3f(0, 0, -1), // west wall math::Vector3f(-1, 0, 0), math::Vector3f(0, 1, 0), math::Vector3f(0, 0, -1), // east wall math::Vector3f(0, 1, 0), math::Vector3f(1, 0, 0), math::Vector3f(0, 0, -1), // south wall math::Vector3f(0, -1, 0), math::Vector3f(1, 0, 0), math::Vector3f(0, 0, -1) // north wall }; // from radiant tools/quake3/q3map2/map.c // determines best orthagonal axis to project a texture onto a wall (must be identical in radiant!) void texture_axis_from_plane(const Face &face, math::Vector3f &xv, math::Vector3f &yv) { size_t best_axis = 0; float dot = 0; float best = 0; math::Vector3f n(face.normal()* -1); n.normalize(); for (size_t i = 0 ; i < 6 ; i++) { dot = math::dotproduct(n, texture_baseaxis[i *3]); if (dot > best + MIN_DELTA) { /* ydnar: bug 637 fix, suggested by jmonroe */ best = dot; best_axis = i; } } xv.assign(texture_baseaxis[best_axis*3+1]); yv.assign(texture_baseaxis[best_axis*3+2]); } // from radiant tools/quake3/q3map2/map.c // creates world-to-texture mapping vecs for crappy quake plane arrangements void face_texture_verts(Face &face, const math::Vector2f &tex_shift, const float tex_rotate, const math::Vector2f & tex_scale) { math::Vector3f vecs[2]; math::Vector2f scale(tex_scale); int sv, tv; float ang, sinv, cosv; float ns, nt; int i, j; texture_axis_from_plane(face, vecs[0], vecs[1]); if (!scale[0]) scale[0] = 1; if (!scale[1]) scale[1] = 1; // rotate axis if (tex_rotate == 0.0f) { sinv = 0.0f ; cosv = 1.0f; } else if (tex_rotate == 90.0f) { sinv = 1.0f ; cosv = 0.0f; } else if (tex_rotate == 180.0f) { sinv = 0.0f; cosv = -1.0f; } else if (tex_rotate == 270.0f) { sinv = -1.0f ; cosv = 0.0f; } else { ang = tex_rotate / 180.0f * M_PI; sinv = sinf(ang); cosv = cosf(ang); } if (vecs[0][0]) sv = 0; else if (vecs[0][1]) sv = 1; else sv = 2; if (vecs[1][0]) tv = 0; else if (vecs[1][1]) tv = 1; else tv = 2; for (i = 0 ; i < 2 ; i++) { ns = cosv * vecs[i][sv] - sinv * vecs[i][tv]; nt = sinv * vecs[i][sv] + cosv * vecs[i][tv]; vecs[i][sv] = ns; vecs[i][tv] = nt; } for (i = 0 ; i < 2 ; i++) for (j = 0 ; j < 3 ; j++) face.get_tex_vec(i)[j] = vecs[i][j] / scale[i]; face.get_tex_shift().assign(tex_shift); } // from radiant tools/quake3/q3map2/map.c // project vertex into texture plane const math::Vector2f map_texture_coords(Face *face, const math::Vector3f &v) { return math::Vector2f( (face->get_tex_shift().x() + math::dotproduct(face->tex_vec(0), v)) / face->material()->size().width(), (face->get_tex_shift().y() + math::dotproduct(face->tex_vec(1), v)) / face->material()->size().height() ); } // function to test spawnflags inline bool spawnflag_isset(unsigned int spawnflags, unsigned int flag) { return ((spawnflags & flag) == flag); } MapFile::MapFile() { mapfile_name.clear(); map_brushes = 0; map_faces = 0; map_faces_detail = 0; map_load_clip = false; in_patchdef = false; warning_q2brush = false; class_engine = false; class_speed = 0; class_distance = 0; // the initial bounding box value is invalid: max and min are switched class_box.assign(MAX_BOUNDS, -MAX_BOUNDS); map_box.assign(MAX_BOUNDS, -MAX_BOUNDS); } MapFile::~MapFile() { clear_materials(); // delete bounds vertices for (std::vector::iterator bvit = map_bounds_vertices.begin(); bvit != map_bounds_vertices.end(); ++bvit) { delete (*bvit); } map_bounds_vertices.clear(); } void MapFile::clear_materials() { // delete primitives for each material for (Materials::iterator mit = map_materials.begin(); mit != map_materials.end(); ++mit) { // delete list of primitives delete(*mit).second; } map_materials.clear(); map_collisiontriangles.clear(); // delete origin vertices for (std::vector::iterator ovit = class_origin_vertices.begin(); ovit != class_origin_vertices.end(); ++ovit) { delete (*ovit); } class_origin_vertices.clear(); } bool MapFile::open(std::string const & mapname) { warning_q2brush = false; last_read_was_classname = false; last_read_was_key = false; key_current = ""; value_current = ""; classname_current = ""; line_number = 0; parse_level = 0; clear_materials(); mapfile_name.append(mapname); mapfile_name.append(".map"); mapfile_ifs.open(mapfile_name); if (!mapfile_ifs.is_open()) { return false; } return true; } bool MapFile::got_classname() const { return last_read_was_classname; } bool MapFile::got_classname(const char * classnamelabel) const { return (last_read_was_classname && (classname_current.compare(classnamelabel) == 0)); } bool MapFile::got_classend(const char * classnamelabel) const { return (last_read_was_classend && (classname_current.compare(classnamelabel) == 0)); } bool MapFile::read_patchdef() { char data[1024]; memset(data, 0, sizeof(data)); size_t columns = 0; size_t rows = 0; std::string materialname; // first line: texture name if (!mapfile_ifs.getline(data, 1023)) { return false; } else { line_number++; std::istringstream linestream(data); if (!(linestream >> materialname)) { return false; } } // second line: "( a b c d e )" // "( rows columns unknown unknown unknown )" if (!mapfile_ifs.getline(data, 1023)) { return false; } else { line_number++; std::istringstream linestream(data); std::string word; if (!(linestream >> word)) return false; if (word.compare("(") != 0) return false; if (!(linestream >> rows >> columns)) return false; } // leading line: "(" if (!mapfile_ifs.getline(data, 1023)) { return false; } else { line_number++; std::istringstream linestream(data); std::string word; if (!(linestream >> word)) return false; if (word.compare("(") != 0) return false; } // patch definitions: // 'column' is the number of lines to be read // each line has 'row' vertices // sanity check if ((columns < 2) || (rows < 2) || (columns >= 1024) || (rows >= 1024)) { return false; } // clang doesn't like multidimensional arrays Matrix patchvertices(rows, columns); Matrix patchtexcoords(rows, columns); // read rows for (size_t r = 0; r < rows; r++) { if(!mapfile_ifs.getline(data, 1023)) { return false; } line_number++; std::istringstream linestream(data); std::string word; if (!(linestream >> word)) { //con_debug << " Error reading row begin" << std::endl; return false; } if (word.compare("(") != 0) { //con_debug << " Error reading row begin: word contains '" << word << "'" << std::endl; return false; } // read columns for (size_t c = 0; c < columns; c++) { float x, y, z, tx, ty; //con_debug << " Reading patch row " << r << " column " << c << std::endl; if (!(linestream >> word)) { return false; } if (word.compare("(") != 0) { //con_debug << " Error reading column begin: word contains '" << word << "'" << std::endl; return false; } if (!(linestream >> x >> y >> z >> tx >> ty)) { //con_debug << " Error reading column data" << std::endl; return false; } if (!(linestream >> word)) { //con_debug << " Error reading column end" << std::endl; return false; } if (word.compare(")") != 0) { //con_debug << " Error reading column end: word contains '" << word << "'" << std::endl; return false; } patchvertices[r][c].assign(x, y, z); patchtexcoords[r][c].assign(tx, ty); } if (!(linestream >> word)) { //con_debug << " Error reading row end" << std::endl; return false; } if (word.compare(")") != 0) { //con_debug << " Error reading row end: word contains '" << word << "'" << std::endl; return false; } } // trailing line: ")" if(!mapfile_ifs.getline(data, 1023)) { return false; } else { line_number++; std::istringstream linestream(data); std::string word; if (!(linestream >> word)) { //con_debug << "Error reading trailing line ')'" << std::endl; return false; } if (word.compare(")") != 0) { //con_debug << "No trailing line ')'" << std::endl; return false; } } // load the material for this patch Material *material = Material::load("textures/" + materialname); // find the primitives for the current material, // allocate a new one if necessary Primitives *primitives = 0; Materials::iterator mit = map_materials.find(material); if (mit == map_materials.end()) { primitives = new Primitives(material); map_materials[material] = primitives; } else { primitives = (*mit).second; } // ignore materials with the 'Ignore' flag set if (material->has_flag_ignore()) { return true; } // load patch data into the model geometry // the patch is a set of quadratic B-splines with m = n = 2 // see http://en.wikipedia.org/wiki/Bézier_surface // http://www.cc.gatech.edu/classes/AY2002/cs4451_spring/groups/group3/index.html#bpatches2 // // patchvertices[][] are the control points as read from the .map file // mesh[][] is a subdivide X subdivide quad mesh calculated for each set of 9 control points in the patch // binomial coefficient const float binom[3] = {1.0f, 2.0f, 1.0f}; const size_t subdivide_max = 4; size_t subdivide_u = 0; size_t subdivide_v = 0; Matrix mesh(subdivide_max + 1, subdivide_max +1); Matrix meshnormals(subdivide_max + 1, subdivide_max +1); Matrix meshtexcoords(subdivide_max + 1, subdivide_max +1); for (size_t r = 0; r < rows-2; r +=2 ) { for (size_t c = 0; c < columns -2; c += 2) { // if columns are collinear, do not subdivide in u direction if ( collinear(patchvertices[r][c], patchvertices[r+1][c], patchvertices[r+2][c]) && collinear(patchvertices[r][c+1], patchvertices[r+1][c+1], patchvertices[r+2][c+1]) && collinear(patchvertices[r][c+2], patchvertices[r+1][c+2], patchvertices[r+2][c+2]) ) { subdivide_u = 1; } else { subdivide_u = subdivide_max; } // if rows are collinear, do not subdivide in v direction if ( collinear(patchvertices[r][c], patchvertices[r][c+1], patchvertices[r][c+2]) && collinear(patchvertices[r+1][c], patchvertices[r+1][c+1], patchvertices[r+1][c+2]) && collinear(patchvertices[r+2][c], patchvertices[r+2][c+1], patchvertices[r+2][c+2]) ) { subdivide_v = 1; } else { subdivide_v = subdivide_max; } for (size_t i = 0; i <= subdivide_u; i++) { const float u = (float) i / (float) subdivide_u; for (size_t j = 0; j <= subdivide_v; j++) { const float v = (float) j / (float) subdivide_v; math::Vector3f tan_u; math::Vector3f tan_v; // the surface normals aren't defined at the edges, // we cheat and pull the edge points towards the middle float un = u; float vn = v; if ((i ==0) || (j==0) || (i == subdivide_u) || (j == subdivide_v)) { un = (u - 0.5f) * 0.95f + 0.5f; vn = (v - 0.5f) * 0.95f + 0.5f; } mesh[i][j].clear(); for (size_t mi = 0; mi < 3; mi++) { for (size_t mj = 0; mj < 3; mj++) { mesh[i][j] += patchvertices[r+mi][c+mj] * binom[mi] * powf (u, (float) mi) * powf(1.0f - u, 2.0f - (float) mi) * binom[mj] * powf (v, (float) mj) * powf(1.0f - v, 2.0f - (float) mj); tan_u += patchvertices[r+mi][c+mj] * binom[mi] * ( ((float) mi) * powf(un, (float) mi - 1.0f) * powf(1.0f - un, 2.0f - (float) mi) + ((float) mi - 2.0f) * powf(un, (float) mi) * powf(1.0f - un, 1.0f - (float) mi) ) * binom[mj] * powf (vn, (float) mj) * powf(1.0f - vn, 2.0f - (float) mj); tan_v += patchvertices[r+mi][c+mj] * binom[mi] * powf (un, (float) mi) * powf(1.0f - un, 2.0f - (float) mi) * binom[mj] * ( ((float) mj) * powf(vn, (float) mj - 1.0f) * powf(1.0f - vn, 2.0f - (float) mj) + ((float) mj - 2.0f) * powf(vn, (float) mj) * powf(1.0f - vn, 1.0f - (float) mj) ); } } // assign normal meshnormals[i][j].assign(math::crossproduct(tan_u, tan_v)); meshnormals[i][j].normalize(); // calculate texture coordinates size_t tr = r; size_t tc = c; float tu = u; float tv = v; if (u >= 0.5f) { tr++; tu -= 0.5f; } if (v >= 0.5f) { tc++; tv -= 0.5f; } tu *= 2.0f; tv *= 2.0f; meshtexcoords[i][j] = ( (patchtexcoords[tr+1][tc] * tu + patchtexcoords[tr][tc] * (1.0f - tu)) * (1.0f - tv) + (patchtexcoords[tr+1][tc+1] * tu + patchtexcoords[tr][tc+1] * (1.0f - tu)) * tv ); class_box.expand(mesh[i][j] * SCALE); } } const math::Vector3f zero; for (size_t i = 0; i < subdivide_u; i++) { for (size_t j = 0; j < subdivide_v; j++) { if (material->has_flag_clip()) { // if the current material is clip, the patch needs to be converted to triangles if (map_load_clip) { Triangle *triangle = new Triangle( mesh[i+1][j+1] * SCALE, mesh[i][j+1] * SCALE, mesh[i][j] * SCALE); map_collisiontriangles.add(*triangle); triangle = new Triangle( mesh[i+1][j+1] * SCALE, mesh[i][j] * SCALE, mesh[i+1][j] * SCALE); map_collisiontriangles.add(*triangle); } } else { // not clip, convert to quads Quad *quad = new Quad( mesh[i+1][j+1] * SCALE, mesh[i][j+1] * SCALE, mesh[i][j] * SCALE, mesh[i+1][j] * SCALE, zero ); quad->n0().assign(meshnormals[i+1][j+1]); quad->t0().assign(meshtexcoords[i+1][j+1]); quad->n1().assign(meshnormals[i][j+1]); quad->t1().assign(meshtexcoords[i][j+1]); quad->n2().assign(meshnormals[i][j]); quad->t2().assign(meshtexcoords[i][j]); quad->n3().assign(meshnormals[i+1][j]); quad->t3().assign(meshtexcoords[i+1][j]); primitives->add_quad(quad); } } } } } //con_debug << " patchDef2 with " << columns << " columns " << rows << " rows" << std::endl; return true; } bool MapFile::getline() { using math::Vector3f; last_read_was_classname = false; last_read_was_key = false; last_read_was_classend = false; key_current = ""; value_current = ""; if (!mapfile_ifs.is_open()) return false; char data[1024]; memset(data, 0, sizeof(data)); if (mapfile_ifs.getline(data, 1023)) { line_number++; std::istringstream linestream(data); std::string firstword; if (linestream >> firstword) { if (!firstword.size()) { return true; } else if (firstword == "//") { return true; } else if (firstword == "{") { parse_level++; if ((parse_level == 3) && (in_patchdef)) { if (!read_patchdef()) { con_warn << name() << " error reading patchDef2 at line " << line_number << std::endl; } } } else if (firstword == "}") { if ((parse_level == 3) && (in_patchdef)) { // end-of-patchdef in_patchdef = false; } else if ((parse_level == 2) && (planes.size())) { // end-of-brush // for every face for (std::vector::iterator face = planes.begin(); face != planes.end(); ++face) { make_brushface((*face)); } // clean planes for (std::vector::iterator it = planes.begin(); it != planes.end(); ++it) { delete(*it); } planes.clear(); map_brushes++; value_current.clear(); } else if (parse_level == 1) { // end-of-class last_read_was_classend = true; } parse_level--; } else if (parse_level == 1) { if (firstword.compare("\"classname\"") == 0) { classname_current.clear(); if (linestream >> classname_current) { if (classname_current.size() > 2) { classname_current.erase(0, 1); classname_current.erase(classname_current.size() - 1, 1); last_read_was_classname = true; } else { classname_current.clear(); } } } else if ((firstword.size() > 2) && (firstword[0] == '\"') && (firstword[firstword.size()-1] == '\"')) { key_current.assign(firstword); key_current.erase(0, 1); key_current.erase(key_current.size() - 1, 1); value_current.clear(); char c; while ((linestream.get(c)) && (c != '"')); while ((linestream.get(c)) && (c != '"')) value_current += c; last_read_was_key = true; } } else if (parse_level == 2) { if (firstword.compare("(") == 0) { // brush plane Vector3f p1, p2, p3; std::string tmp; std::string texture; int n = 0; linestream >> p1; // first plane vertex x y z linestream >> tmp; // ) linestream >> tmp; // ( linestream >> p2; // second plane vertex x y z linestream >> tmp; // ) linestream >> tmp; // ( linestream >> p3; // third plane vertex x y z linestream >> tmp; // ) Face *face = new Face(p1, p2, p3); // material linestream >> texture; aux::to_lowercase(texture); Material *material = Material::load("textures/" + texture); face->set_material(material); // texture alignment float tx, ty, tr, tsx, tsy; linestream >> tx >> ty; // texture shift linestream >> tr; // texture rotation angle linestream >> tsx >> tsy; // texture scale // store the texture transformation for this face face_texture_verts((*face), math::Vector2f(tx, ty), tr, math::Vector2f(tsx, tsy)); // content flags if (!(linestream >> n)) n = 0; if (n > 0) face->set_detail(); // surface flags if (!(linestream >> n)) { n = 0; warning_q2brush = true; } face->set_surface_flags(n); planes.push_back(face); value_current.clear(); } else if (firstword.compare("patchDef2") == 0) { in_patchdef = true; } } } } else { return false; } return true; } void MapFile::make_brushface(Face *face) { using math::Vector3f; // ignore materials with the 'Ignore' flag set if (face->material()->has_flag_ignore()) { return; } // statistics map_faces++; if (face->detail()) { map_faces_detail++; } // using suggestions from // http://www.flipcode.com/archives/Level_Editing.shtml // vertex list std::vector vl; // check if the face is x-axis oriented if ((fabsf(face->normal().x()) >= fabsf(face->normal().y())) && (fabsf(face->normal().x()) >= fabsf(face->normal().z()))) { if (face->normal().x() > MIN_DELTA) { vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, -MAX_BOUNDS)); vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, MAX_BOUNDS)); vl.push_back(new math::Vector3f(0, MAX_BOUNDS, MAX_BOUNDS)); vl.push_back(new math::Vector3f(0, MAX_BOUNDS, -MAX_BOUNDS)); } else { vl.push_back(new math::Vector3f(0, MAX_BOUNDS, -MAX_BOUNDS)); vl.push_back(new math::Vector3f(0, MAX_BOUNDS, MAX_BOUNDS)); vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, MAX_BOUNDS)); vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, -MAX_BOUNDS)); } // calculate the x coordinate of each face vertex for (std::vector::iterator it = vl.begin(); it != vl.end(); ++it) { (*it)->get_x() = (-face->d() - face->normal().z() * (*it)->z() - face->normal().y() * (*it)->y()) / face->normal().x(); } } // check if the face is y-axis oriented else if ((fabsf(face->normal().y()) >= fabsf(face->normal().x())) && (fabsf(face->normal().y()) >= fabsf(face->normal().z()))) { if (face->normal().y() > MIN_DELTA) { vl.push_back(new Vector3f(MAX_BOUNDS, 0, -MAX_BOUNDS)); vl.push_back(new Vector3f(MAX_BOUNDS, 0, MAX_BOUNDS)); vl.push_back(new Vector3f(-MAX_BOUNDS, 0, MAX_BOUNDS)); vl.push_back(new Vector3f(-MAX_BOUNDS, 0, -MAX_BOUNDS)); } else { vl.push_back(new Vector3f(-MAX_BOUNDS, 0, -MAX_BOUNDS)); vl.push_back(new Vector3f(-MAX_BOUNDS, 0, MAX_BOUNDS)); vl.push_back(new Vector3f(MAX_BOUNDS, 0, MAX_BOUNDS)); vl.push_back(new Vector3f(MAX_BOUNDS, 0, -MAX_BOUNDS)); } // calculate the x coordinate of each face vertex for (std::vector::iterator it = vl.begin(); it != vl.end(); ++it) { (*it)->get_y() = (-face->d() - face->normal().z() * (*it)->z() - face->normal().x() * (*it)->x()) / face->normal().y(); } } // face must be z-axis oriented else { if (face->normal().z() > MIN_DELTA) { vl.push_back(new Vector3f(-MAX_BOUNDS, -MAX_BOUNDS, 0)); vl.push_back(new Vector3f(-MAX_BOUNDS, MAX_BOUNDS, 0)); vl.push_back(new Vector3f(MAX_BOUNDS, MAX_BOUNDS, 0)); vl.push_back(new Vector3f(MAX_BOUNDS, -MAX_BOUNDS, 0)); } else { vl.push_back(new Vector3f(MAX_BOUNDS, -MAX_BOUNDS, 0)); vl.push_back(new Vector3f(MAX_BOUNDS, MAX_BOUNDS, 0)); vl.push_back(new Vector3f(-MAX_BOUNDS, MAX_BOUNDS, 0)); vl.push_back(new Vector3f(-MAX_BOUNDS, -MAX_BOUNDS, 0)); } // calculate the x coordinate of each face vertex for (std::vector::iterator it = vl.begin(); it != vl.end(); ++it) { (*it)->get_z() = (-face->d() - face->normal().x() * (*it)->x() - face->normal().y() * (*it)->y()) / face->normal().z(); } } // intersect the face with every plane for (std::vector::iterator pit = planes.begin(); pit != planes.end(); ++pit) { Face *plane = (*pit); if (plane == face) { continue; } Vector3f fn = crossproduct(face->point(1) - face->point(0), face->point(2) - face->point(0)); Vector3f pn = crossproduct(plane->point(1) - plane->point(0), plane->point(2) - plane->point(0)); Vector3f t = crossproduct(fn, pn); if ((t.x() == 0) && (t.y() == 0) && (t.z() == 0)) { continue; } // intersect face with plane for (int i = 0; vl.size() - i > 0; i++) { Vector3f v(*vl.at(i)); Vector3f next; if (vl.size() - i > 1) { next = *vl.at(i + 1); } else { next = *vl.front(); } Vector3f prev; if (i > 0) { prev = *vl.at(i - 1); } else { prev = *vl.back(); } if ((v.x() * plane->normal().x() + v.y() * plane->normal().y() + v.z() * plane->normal().z() + plane->d()) < MIN_DELTA) { // find current std::vector::iterator vit = vl.begin(); while ((*vit) != vl.at(i)) { ++vit; } // check if prev - v intersects with plane if ((prev.x() * plane->normal().x() + prev.y() * plane->normal().y() + prev.z() * plane->normal().z() + plane->d()) > MIN_DELTA) { // calculate intersection float t1 = -plane->normal().x() * prev.x() - plane->normal().y() * prev.y() - plane->normal().z() * prev.z() - plane->d(); float t2 = (plane->normal().x() * v.x() - plane->normal().x() * prev.x() + plane->normal().y() * v.y() - plane->normal().y() * prev.y() + plane->normal().z() * v.z() - plane->normal().z() * prev.z()); Vector3f *s = new Vector3f; if (t2 == 0) { *s = v; } else { for (int j = 0; j < 3; j++) (*s)[j] = prev [j] + t1 * (v[j] - prev[j]) / t2; } vit = vl.insert(vit, s); ++vit; i++; } // check if next - v intersects with plane if ((next.x() * plane->normal().x() + next.y() * plane->normal().y() + next.z() * plane->normal().z() + plane->d()) > MIN_DELTA) { // calculate intersection float t1 = -plane->normal().x() * v.x() - plane->normal().y() * v.y() - plane->normal().z() * v.z() - plane->d(); float t2 = (plane->normal().x() * next.x() - plane->normal().x() * v.x() + plane->normal().y() * next.y() - plane->normal().y() * v.y() + plane->normal().z() * next.z() - plane->normal().z() * v.z()); Vector3f *s = new Vector3f; if (t2 == 0) { *s = v; } else { for (int j = 0; j < 3; j++) (*s)[j] = v [j] + t1 * (next[j] - v[j]) / t2; } vit = vl.insert(vit, s); ++vit; i++; } // erase delete *vit; vl.erase(vit); i--; } } } if (vl.size() > 2) { // find the list if primitives for the current material, allocate a new one if necessary Primitives *primitives = 0; Materials::iterator mit = map_materials.find(face->material()); if (mit == map_materials.end()) { primitives = new Primitives(face->material()); map_materials[face->material()] = primitives; } else { primitives = (*mit).second; } if (face->material()->has_flag_origin()) { // add vertices to the origin list for (std::vector::iterator it = vl.begin(); it != vl.end(); ++it) { class_origin_vertices.push_back(new math::Vector3f((*(*it) * SCALE))); } } else if (face->material()->has_flag_bounds()) { // add vertices to the bounds list for (std::vector::iterator it = vl.begin(); it != vl.end(); ++it) { map_bounds_vertices.push_back(new math::Vector3f((*(*it) * SCALE))); } } else { // add vertices to the bounding box for (std::vector::iterator it = vl.begin(); it != vl.end(); ++it) { class_box.expand(*(*it) * SCALE); } // the actual polygon normal is on the other side Vector3f face_normal(face->normal()* -1); face_normal.normalize(); // clip faces have to be triangulated and can not be split into quads if (!face->material()->has_flag_clip()) { // split polygon into quads while (vl.size() > 3) { std::vector::iterator v0 = vl.begin(); std::vector::reverse_iterator vn = vl.rbegin(); std::vector::reverse_iterator vn1 = vl.rbegin(); ++vn1; std::vector::reverse_iterator vn2 = vl.rbegin(); ++vn2; ++vn2; Quad *quad = new Quad(*(*vn2) * SCALE, *(*vn1) * SCALE, *(*vn) * SCALE, *(*v0) * SCALE, face_normal, face->detail()); primitives->add_quad(quad); quad->t0().assign(map_texture_coords(face, *(*vn2))); quad->t1().assign(map_texture_coords(face, *(*vn1))); quad->t2().assign(map_texture_coords(face, *(*vn))); quad->t3().assign(map_texture_coords(face, *(*v0))); delete(*vn); delete(*vn1); vl.pop_back(); vl.pop_back(); } } // split polygon into triangles while (vl.size() > 2) { std::vector::iterator v0 = vl.begin(); std::vector::reverse_iterator vn = vl.rbegin(); std::vector::reverse_iterator vn1 = vl.rbegin(); ++vn1; Triangle * triangle = new Triangle(*(*vn1) * SCALE, *(*vn) * SCALE, *(*v0) * SCALE, face_normal, face->detail()); primitives->add_triangle(triangle); triangle->t0().assign(map_texture_coords(face, *(*vn1))); triangle->t1().assign(map_texture_coords(face, *(*vn))); triangle->t2().assign(map_texture_coords(face, *(*v0))); delete(*vn); vl.pop_back(); } } } else { con_warn << name() << " unresolved brush face at line " << line() << std::endl; } // clean up the vertex list for (std::vector::iterator it = vl.begin(); it != vl.end(); ++it) { delete(*it); } vl.clear(); } bool MapFile::got_key_string(const char * keylabel, std::string & valuestring) { if (last_read_was_key && (key_current.compare(keylabel) == 0)) { valuestring.assign(value_current); return true; } else { return false; } } bool MapFile::got_key_vector3f(const char * keylabel, math::Vector3f & v) { if (last_read_was_key && (key_current.compare(keylabel) == 0)) { std::istringstream is(value_current); float x, y, z; if ((is >> x) && (is >> y) && (is >> z)) { v = math::Vector3f(x, y, z); } else { v = math::Vector3f(); } return true; } else { return false; } } bool MapFile::got_key_float(const char * keylabel, float & f) { if (last_read_was_key && (key_current.compare(keylabel) == 0)) { std::istringstream is(value_current); if (!(is >> f)) { f = 0; } return true; } else { return false; } } bool MapFile::got_key_int(const char * keylabel, unsigned int & u) { if (last_read_was_key && (key_current.compare(keylabel) == 0)) { std::istringstream is(value_current); if (!(is >> u)) { u = 0; } return true; } else { return false; } } bool MapFile::got_key(const char * keylabel) { return (last_read_was_key && (key_current.compare(keylabel) == 0)); } bool MapFile::got_key_angle(const char * keylabel, float & f) { if (last_read_was_key && (key_current.compare(keylabel) == 0)) { std::istringstream is(value_current); if ((is >> f)) { f = math::degrees360f(f); } else { f = 0; } return true; } else { return false; } } bool MapFile::got_key_color(const char * keylabel, math::Color & color) { if (last_read_was_key && (key_current.compare(keylabel) == 0)) { std::istringstream is(value_current); float r, g, b; if ((is >> r) && (is >> g) && (is >> b)) { if ((r > 1) || (g > 1) || (b > 1)) { r /= 255; g /= 255; b /= 255; } color = math::Color(r, g, b); } else { color = math::Color(); } return true; } else { return false; } } bool MapFile::got_key_axis(math::Axis &axis) { float pitch, yaw, roll = 0.0f; if (got_key_float("angle", yaw)) { if (yaw == ANGLEUP) { axis.change_pitch(-90.0f); } else if (yaw == ANGLEDOWN) { axis.change_pitch(90.0f); } else { axis.change_direction(yaw); } return true; } else if (got_key("angles")) { std::istringstream str(value()); if (str >> pitch >> yaw >> roll) { axis.assign(yaw, pitch, roll); } else { unknown_value(); } return true; } else if (got_key_float("pitch", pitch)) { axis.change_pitch(-pitch); return true; } else if (got_key_float("yaw", yaw)) { axis.change_direction(yaw); return true; } else if (got_key_float("roll", roll)) { axis.change_roll(-roll); return true; } return false; } void MapFile::close() { mapfile_ifs.close(); } void MapFile::clear_bbox() { class_box.assign(MAX_BOUNDS, -MAX_BOUNDS); class_axis.clear(); class_speed = 0; class_distance = 0; class_engine = false; } void MapFile::load_fragmentgroup(Model *model, const FragmentGroup::Type class_type) { if (!map_materials.size()) return; // expand bounding box map_box.expand(class_box); // special groups like func_door and func_group are re-centered math::Vector3f translation((class_box.min() + class_box.max()) * 0.5f); FragmentGroup *group = new FragmentGroup(); group->set_location(translation); group->set_type(class_type); // these fragmentgroups are on the same level as worldspawn (no submodels) // their rotation axis is always identity switch (class_type) { case FragmentGroup::None: break; case FragmentGroup::Rotate: if (class_speed == 0) { // default rotation speed 45 degrees per second class_speed = 45.0f; } group->set_speed(class_speed); group->set_engine(class_engine); group->set_movement(class_axis.forward()); // origin bruhes override group center if (class_origin_vertices.size()) { math::Vector3f v; for (std::vector::iterator i = class_origin_vertices.begin(); i != class_origin_vertices.end(); ++i) { v += *(*i); } v /= (float) class_origin_vertices.size(); translation.assign(v); group->set_location(translation); } break; case FragmentGroup::Move: group->set_speed(class_speed); group->set_distance(class_distance); group->set_engine(class_engine); group->set_movement(class_axis.forward()); break; case FragmentGroup::Door: group->set_speed(class_speed); break; } for (Materials::iterator mit = map_materials.begin(); mit != map_materials.end(); ++mit) { // split the Primitives with this material into fragments Primitives *primitives = (*mit).second; // store triangles if (primitives->triangles().size()) { if (primitives->material()->has_flag_clip()) { if (map_load_clip) { // clip materials are loaded into the CollisionMesh for (Primitives::Triangles::iterator tris_it = primitives->triangles().begin(); tris_it != primitives->triangles().end(); ++tris_it) { Triangle *triangle = (*tris_it); //model->collisionmesh()->add_triangle(triangle->v0(), triangle->v1(), triangle->v2()); map_collisiontriangles.add(*triangle); } } } else if (VertexArray::instance() && !VertexArray::instance()->overflow()) { Fragment *fragment = new Fragment(Fragment::Triangles, primitives->material()); // add structural triangles to the fragment for (Primitives::Triangles::iterator tris_it = primitives->triangles().begin(); tris_it != primitives->triangles().end(); ++tris_it) { Triangle *triangle = (*tris_it); if (!triangle->detail()) { size_t count = 0; count += fragment->add_vertex(triangle->v0() - translation, triangle->normal(), triangle->t0(), false); count += fragment->add_vertex(triangle->v1() - translation, triangle->normal(), triangle->t1(), false); count += fragment->add_vertex(triangle->v2() - translation, triangle->normal(), triangle->t2(), false); if (count == 3) model->model_tris_count++; } } // add detail triangles to the fragment for (Primitives::Triangles::iterator tris_it = primitives->triangles().begin(); tris_it != primitives->triangles().end(); ++tris_it) { Triangle *triangle = (*tris_it); if (triangle->detail()) { size_t count = 0; count += fragment->add_vertex(triangle->v0() - translation, triangle->normal(), triangle->t0(), true); count += fragment->add_vertex(triangle->v1() - translation, triangle->normal(), triangle->t1(), true); count += fragment->add_vertex(triangle->v2() - translation, triangle->normal(), triangle->t2(), true); if (count == 3) { model->model_tris_count++; model->model_tris_detail_count++; } } } // add the fragment to the group group->add_fragment(fragment); } } // store quads if (primitives->quads().size()) { if (VertexArray::instance() && !VertexArray::instance()->overflow()) { Fragment *fragment = new Fragment(Fragment::Quads, primitives->material()); // add structural quads to the fragment for (Primitives::Quads::iterator quad_it = primitives->quads().begin(); quad_it != primitives->quads().end(); ++quad_it) { Quad *quad = (*quad_it); if (!quad->detail()) { size_t count = 0; count += fragment->add_vertex(quad->v0() - translation, quad->n0(), quad->t0(), false); count += fragment->add_vertex(quad->v1() - translation, quad->n1(), quad->t1(), false); count += fragment->add_vertex(quad->v2() - translation, quad->n2(), quad->t2(), false); count += fragment->add_vertex(quad->v3() - translation, quad->n3(), quad->t3(), false); if (count == 4) { model->model_quad_count++; } } } // add detail quads to the fragment for (Primitives::Quads::iterator quad_it = primitives->quads().begin(); quad_it != primitives->quads().end(); ++quad_it) { Quad *quad = (*quad_it); if (quad->detail()) { size_t count = 0; count += fragment->add_vertex(quad->v0() - translation, quad->n0(), quad->t0(), true); count += fragment->add_vertex(quad->v1() - translation, quad->n1(), quad->t1(), true); count += fragment->add_vertex(quad->v2() - translation, quad->n2(), quad->t2(), true); count += fragment->add_vertex(quad->v3() - translation, quad->n3(), quad->t3(), true); if (count == 4) { model->model_quad_count++; model->model_quad_detail_count++; } } } // add the fragment to the group group->add_fragment(fragment); } } } // add the vertexgroup to the model model->add_group(group); // load collision triangles into a mesh if (map_load_clip) { if (map_collisiontriangles.size()) { CollisionMesh *collisionmesh = new CollisionMesh(); // add clip triangles to collision mesh for (TriangleList::iterator it = map_collisiontriangles.begin(); it != map_collisiontriangles.end(); ++it) { Triangle *triangle = (*it); collisionmesh->add_triangle(triangle->v0() - translation, triangle->v1() - translation, triangle->v2() - translation); } // apply vertexgroup params to the collision mesh collisionmesh->set_location(translation); collisionmesh->set_type(class_type); // these fragmentgroups are on the same level as worldspawn (no submodels) // their rotation axis is always identity switch (class_type) { case FragmentGroup::None: break; case FragmentGroup::Rotate: if (class_speed == 0) { // default rotation speed 45 degrees per second class_speed = 45.0f; } collisionmesh->set_speed(class_speed); collisionmesh->set_movement(class_axis.forward()); break; case FragmentGroup::Move: collisionmesh->set_speed(class_speed); collisionmesh->set_distance(class_distance); collisionmesh->set_movement(class_axis.forward()); break; case FragmentGroup::Door: collisionmesh->set_speed(class_speed); break; } // add the collision mesh to the collision model model->collisionmodel()->add_mesh(collisionmesh); } } } void MapFile::unknown_value() const { con_warn << name() << " unknown value '" << value() << "' for '" << classname() << ":" << key() << "' at line " << line() << std::endl; } void MapFile::unknown_key() const { con_warn << name() << " unknown key '" << classname() << ":" << key() << "' at line " << line() << std::endl; } void MapFile::unknown_class() const { con_warn << name() << " unknown class '" << classname() << "' at line " << line() << std::endl; } void MapFile::warn_depricated() const { con_warn << name() << " depricated key '" << key() << "' for '" << classname() << "' at line " << line() << std::endl; } void MapFile::unknown_error(const char *text) const { con_warn << name() << " " << (text && text[0] ? text : "unknown error") << " at line " << line() << std::endl; } void MapFile::unknown_error(const std::string &text) const { con_warn << name() << " " << text << " at line " << line() << std::endl; } Model * MapFile::load(std::string const &name) { // open the .map file MapFile mapfile; if (!mapfile.open(name)) { return 0; } Model *model = new Model(name); mapfile.clear_bbox(); Slot *tag_slot = 0; Particles *tag_particles = 0; Flare *tag_flare = 0; Light *tag_light = 0; SubModel *tag_submodel = 0; Sound *tag_sound = 0; std::string modelname; math::Vector3f location; math::Color color; typedef std::list SubModelList; SubModelList submodel_list; unsigned int u; float r, s; std::string str; // load clip into collision meshes // if the model has been loaded before (e.g. on r_restart), the collision model won't be reloaded mapfile.map_collisionmodel = CollisionModel::find(name); if (!mapfile.map_collisionmodel) { mapfile.map_load_clip = true; mapfile.map_collisionmodel = new CollisionModel(name); CollisionModel::add(mapfile.map_collisionmodel); } else { mapfile.map_load_clip = false; } model->set_collisionmodel(mapfile.map_collisionmodel); while (mapfile.getline()) { if (mapfile.got_classname("worldspawn")) { mapfile.clear_bbox(); } else if (mapfile.got_classend("worldspawn")) { mapfile.load_fragmentgroup(model, FragmentGroup::None); mapfile.clear_materials(); } else if (mapfile.in_class("worldspawn")) { // worldspawn attributes if (mapfile.got_key("name")) { //con_debug << " model name '" << name << "'" << std::endl; continue; } else if (mapfile.got_key_int("enginesound", u)) { model->model_enginesound = u; continue; } else if (mapfile.got_key_int("impulsesound", u)) { model->model_impulsesound = u; continue; } else if (mapfile.got_key_color("enginecolor", model->model_enginecolor)) { continue; } else if (mapfile.got_key()) { mapfile.unknown_key(); } } else if (mapfile.got_classname("func_door")) { mapfile.clear_bbox(); } else if (mapfile.got_classend("func_door")) { mapfile.load_fragmentgroup(model, FragmentGroup::Door); mapfile.clear_materials(); } else if (mapfile.in_class("func_door")) { } else if (mapfile.got_classname("func_group")) { mapfile.clear_bbox(); } else if (mapfile.got_classend("func_group")) { mapfile.load_fragmentgroup(model, FragmentGroup::None); mapfile.clear_materials(); } else if (mapfile.got_classname("func_move")) { mapfile.clear_bbox(); } else if (mapfile.got_classend("func_move")) { mapfile.load_fragmentgroup(model, FragmentGroup::Move); mapfile.clear_materials(); } else if (mapfile.in_class("func_move")) { if (mapfile.got_key_axis(mapfile.class_axis)) { continue; } else if (mapfile.got_key_int("spawnflags", u)) { mapfile.class_engine = spawnflag_isset(u, 4); continue; } else if (mapfile.got_key_float("speed", s)) { mapfile.class_speed = s * SCALE; continue; } else if (mapfile.got_key_float("distance", s)) { mapfile.class_distance = s * SCALE; continue; } else if (mapfile.got_key()) { mapfile.unknown_key(); } } else if (mapfile.got_classname("func_rotate")) { mapfile.clear_bbox(); } else if (mapfile.got_classend("func_rotate")) { mapfile.load_fragmentgroup(model, FragmentGroup::Rotate); mapfile.clear_materials(); } else if (mapfile.in_class("func_rotate")) { if (mapfile.got_key_axis(mapfile.class_axis)) { continue; } else if (mapfile.got_key_int("spawnflags", u)) { mapfile.class_engine = spawnflag_isset(u, 4); continue; } else if (mapfile.got_key_float("speed", s)) { mapfile.class_speed = s; continue; } else if (mapfile.got_key()) { mapfile.unknown_key(); } } else if (mapfile.got_classend()) { mapfile.clear_materials(); } else if (mapfile.got_classname("light")) { // new light tag tag_light = new Light(); model->add_light(tag_light); continue; } else if (mapfile.classname().compare("light") == 0) { // light attributes if (mapfile.got_key_vector3f("origin", location)) { tag_light->get_location().assign(location * SCALE); continue; } else if (mapfile.got_key_color("_color", color)) { tag_light->set_color(color); continue; } else if (mapfile.got_key_int("spawnflags", u)) { tag_light->set_strobe(spawnflag_isset(u, 1)); tag_light->set_entity(spawnflag_isset(u, 2)); tag_light->set_engine(spawnflag_isset(u, 4)); tag_light->set_entity_second(spawnflag_isset(u, 8)); continue; } else if (mapfile.got_key_float("light", r)) { tag_light->set_radius(r * SCALE); continue; } else if (mapfile.got_key_float("radius", r)) { tag_light->set_radius(r * SCALE); continue; } else if (mapfile.got_key_float("frequency", r)) { tag_light->set_frequency(r); continue; } else if (mapfile.got_key_float("offset", r)) { tag_light->set_offset(r); continue; } else if (mapfile.got_key_float("time", r)) { tag_light->set_time(r); continue; } else if (mapfile.got_key_int("flare", u)) { tag_light->set_flare(u); continue; } else if (mapfile.got_key_string("info", str)) { tag_light->set_info(str); } else if (mapfile.got_key()) { mapfile.unknown_key(); continue; } } else if (mapfile.got_classname("fx_flare")) { // new flare tag tag_flare = new Flare(); model->add_flare(tag_flare); } else if (mapfile.classname().compare("fx_flare") == 0) { // flare attributes if (mapfile.got_key_axis(tag_flare->get_axis())) { continue; } else if (mapfile.got_key_vector3f("origin", location)) { tag_flare->get_location().assign(location * SCALE); continue; } else if (mapfile.got_key_color("_color", color)) { tag_flare->set_color(color); continue; } else if (mapfile.got_key_int("spawnflags", u)) { tag_flare->set_strobe(spawnflag_isset(u, 1)); tag_flare->set_entity(spawnflag_isset(u, 2)); tag_flare->set_engine(spawnflag_isset(u, 4)); tag_flare->set_entity_second(spawnflag_isset(u, 8)); } else if (mapfile.got_key_float("light", r)) { tag_flare->set_radius(r * SCALE); continue; } else if (mapfile.got_key_float("radius", r)) { tag_flare->set_radius(r * SCALE); continue; } else if (mapfile.got_key_float("frequency", r)) { tag_flare->set_frequency(r); continue; } else if (mapfile.got_key_float("offset", r)) { tag_flare->set_offset(r); continue; } else if (mapfile.got_key_float("time", r)) { tag_flare->set_time(r); continue; } else if (mapfile.got_key_int("flare", u)) { tag_flare->set_flare(u); continue; } else if (mapfile.got_key_string("cull", str)) { aux::to_lowercase(str); if (str.compare("none") == 0) { tag_flare->set_cull(CullNone); } else if (str.compare("back") == 0) { tag_flare->set_cull(CullBack); } else if (str.compare("front") == 0) { tag_flare->set_cull(CullFront); } else { mapfile.unknown_value(); } } else if (mapfile.got_key_string("info", str)) { tag_flare->set_info(str); } else if (mapfile.got_key()) { mapfile.unknown_key(); } } else if (mapfile.got_classname("fx_particles")) { // new particle system tag tag_particles = new Particles(); model->add_particles(tag_particles); } else if (mapfile.classname().compare("fx_particles") == 0) { // particle system attributes if (mapfile.got_key_axis(tag_particles->get_axis())) { continue; } else if (mapfile.got_key_vector3f("origin", location)) { tag_particles->get_location().assign(location * SCALE); continue; } else if (mapfile.got_key_color("_color", color)) { tag_particles->set_color(color); continue; } else if (mapfile.got_key_string("script", str)) { tag_particles->set_script(str); continue; } else if (mapfile.got_key_int("spawnflags", u)) { tag_particles->set_entity(spawnflag_isset(u, 2)); tag_particles->set_engine(spawnflag_isset(u, 4)); tag_particles->set_entity_second(spawnflag_isset(u, 8)); } else if (mapfile.got_key_float("scale", s)) { tag_particles->set_scale(s); } else if (mapfile.got_key_string("info", str)) { tag_particles->set_info(str); } else if (mapfile.got_key()) { mapfile.unknown_key(); } } else if (mapfile.got_classname("fx_sound")) { // new sound tag tag_sound = new Sound(); model->add_sound(tag_sound); } else if (mapfile.classname().compare("fx_sound") == 0) { // sound attributes if (mapfile.got_key_vector3f("origin", location)) { tag_sound->get_location().assign(location * SCALE); continue; } else if (mapfile.got_key_string("name", str)) { // remove sounds/ prefix if (str.substr(0, 7).compare("sounds/") == 0) str.erase(0, 7); // remove extension if (str[str.size()-4] == '.') { str.erase(str.size() - 4); } tag_sound->set_name(str); continue; } else if (mapfile.got_key_string("noise", str)) { // remove sounds/ prefix if (str.substr(0, 7).compare("sounds/") == 0) str.erase(0, 7); // remove extension if (str[str.size()-4] == '.') { str.erase(str.size() - 4); } tag_sound->set_name(str); continue; } else if (mapfile.got_key("angle")) { continue; } else if (mapfile.got_key("angles")) { continue; } else if (mapfile.got_key_string("info", str)) { tag_sound->set_info(str); } else if (mapfile.got_key()) { mapfile.unknown_key(); } } else if (mapfile.got_classname("misc_model")) { // new submodel tag tag_submodel = new SubModel(); submodel_list.push_back(tag_submodel); } else if (mapfile.classname().compare("misc_model") == 0) { // submodel attributes if (mapfile.got_key_axis(tag_submodel->get_axis())) { continue; } else if (mapfile.got_key_vector3f("origin", location)) { tag_submodel->get_location().assign(location * SCALE); continue; } else if (mapfile.got_key_string("model", modelname)) { // remove extension if (modelname[modelname.size()-4] == '.') { modelname.erase(modelname.size() - 4); } tag_submodel->set_name(modelname); continue; } else if (mapfile.got_key_float("modelscale", s)) { if (s) { tag_submodel->set_scale(s); } else { tag_submodel->set_scale(1.0f); } } else if (mapfile.got_key_string("info", str)) { tag_submodel->set_info(str); } else if (mapfile.got_key()) { mapfile.unknown_key(); } } else if (mapfile.got_classname("location_dock")) { // new docking location tag_slot = new Slot(Slot::Dock); model->add_slot(tag_slot); } else if (mapfile.classname().compare("location_dock") == 0) { // dock attributes if (mapfile.got_key_axis(tag_slot->get_axis())) { continue; } else if (mapfile.got_key_vector3f("origin", location)) { tag_slot->get_location().assign(location * SCALE); continue; } else if (mapfile.got_key_float("radius", r)) { tag_slot->set_radius(r * SCALE); continue; } else if (mapfile.got_key_string("info", str)) { tag_slot->set_info(str); } else if (mapfile.got_key()) { mapfile.unknown_key(); } } else if (mapfile.got_classname("location_cannon")) { // new cannon slot tag_slot = new Slot(Slot::Cannon); model->add_slot(tag_slot); continue; } else if (mapfile.classname().compare("location_cannon") == 0) { // cannon options if (mapfile.got_key_axis(tag_slot->get_axis())) { continue; } else if (mapfile.got_key_vector3f("origin", location)) { tag_slot->get_location().assign(location * SCALE); continue; } else if (mapfile.got_key_float("cone", r)) { tag_slot->set_cone(r); continue; } else if (mapfile.got_key_string("info", str)) { tag_slot->set_info(str); } else if (mapfile.got_key()) { mapfile.unknown_key(); } continue; } else if (mapfile.got_classname("location_turret")) { // new turret slot tag_slot = new Slot(Slot::Turret); model->add_slot(tag_slot); continue; } else if (mapfile.classname().compare("location_turret") == 0) { // turret options if (mapfile.got_key_axis(tag_slot->get_axis())) { continue; } else if (mapfile.got_key_vector3f("origin", location)) { tag_slot->get_location().assign(location * SCALE); continue; } else if (mapfile.got_key_float("cone", r)) { tag_slot->set_cone(r); continue; } else if (mapfile.got_key_string("info", str)) { tag_slot->set_info(str); } else if (mapfile.got_key()) { mapfile.unknown_key(); } continue; } else if (mapfile.got_classname("location_cockpit")) { // TODO cockpit location continue; } else if (mapfile.classname().compare("location_cockpit") == 0) { // TODO cockpit options continue; } else if (mapfile.got_classname()) { mapfile.unknown_class(); } } mapfile.close(); for (SubModelList::iterator smit = submodel_list.begin(); smit != submodel_list.end(); ++smit) { tag_submodel = (*smit); Model *submodel_model = 0; if (tag_submodel->name().size()) { submodel_model = Model::load(tag_submodel->name()); } else { con_warn << " invalid misc_model '" << tag_submodel->name() << "'" << std::endl; continue; } if (submodel_model) { // skip empty submodels if (!submodel_model->groups().size()) { con_warn << " ignoring empty misc_model '" << tag_submodel->name() << "'" << std::endl; continue; } // adjust the submodel bounding box to its origin const math::Vector3f min((submodel_model->model_box.min() - submodel_model->origin()) * tag_submodel->scale()); const math::Vector3f max((submodel_model->model_box.max() - submodel_model->origin()) * tag_submodel->scale()); math::Vector3f cube[8]; cube[0].assign(min.x(), min.y(), min.z()); cube[1].assign(min.x(), max.y(), min.z()); cube[2].assign(max.x(), min.y(), min.z()); cube[3].assign(max.x(), max.y(), min.z()); cube[4].assign(min.x(), min.y(), max.z()); cube[5].assign(min.x(), max.y(), max.z()); cube[6].assign(max.x(), min.y(), max.z()); cube[7].assign(max.x(), max.y(), max.z()); for (size_t i = 0; i < 8; i++) { // rotate the bounding box around the submodel origin mapfile.map_box.expand(tag_submodel->location() + tag_submodel->axis() * cube[i]); } // copy fragmentgroups for (Model::Groups::iterator git = submodel_model->groups().begin(); git != submodel_model->groups().end(); ++git) { FragmentGroup *groupsrc = (*git); FragmentGroup *groupdst = new FragmentGroup(); groupdst->set_type(groupsrc->type()); groupdst->set_scale(groupsrc->scale() * tag_submodel->scale()); groupdst->set_engine(groupsrc->engine()); groupdst->set_speed(groupsrc->speed()); groupdst->set_movement(groupsrc->movement()); groupdst->set_distance(groupsrc->distance()); groupdst->set_location(tag_submodel->location() + tag_submodel->axis() * (groupsrc->location() - submodel_model->origin()) * tag_submodel->scale()); groupdst->set_axis(tag_submodel->axis() * groupsrc->axis()); // copy fragments, this only copies the original fragment's pointer into the vertex array for (FragmentGroup::Fragments::const_iterator fit = groupsrc->fragments().begin(); fit != groupsrc->fragments().end(); ++fit) { Fragment *fragmentdst = new Fragment(*(*fit)); groupdst->add_fragment(fragmentdst); switch (fragmentdst->type()) { case Fragment::Triangles: model->model_tris_count += (fragmentdst->structural_size() + fragmentdst->detail_size()) / 3; model->model_tris_detail_count += fragmentdst->detail_size() / 3; break; case Fragment::Quads: model->model_quad_count += (fragmentdst->structural_size() + fragmentdst->detail_size()) / 4; model->model_quad_detail_count += fragmentdst->detail_size() / 4; break; } } if (groupdst->size()) { model->add_group(groupdst); } else { delete groupdst; } } // import submodel collisionmodel meshes if (mapfile.map_load_clip && submodel_model->collisionmodel()) { for (CollisionModel::CollisionMeshes::iterator cmit = submodel_model->collisionmodel()->meshes().begin(); cmit != submodel_model->collisionmodel()->meshes().end(); ++cmit) { CollisionMesh *meshsrc = (*cmit); CollisionMesh *meshdst = new CollisionMesh(*meshsrc); meshdst->set_type(meshsrc->type()); meshdst->set_scale(meshsrc->scale() * tag_submodel->scale()); meshdst->set_location(tag_submodel->location() + tag_submodel->axis() * (meshsrc->location() - submodel_model->origin()) * tag_submodel->scale()); meshdst->set_axis(tag_submodel->axis() * meshsrc->axis()); model->collisionmodel()->add_mesh(meshdst); } } // copy light tags for (Model::Lights::const_iterator lit = submodel_model->lights().begin(); lit != submodel_model->lights().end(); ++lit) { tag_light = new Light(*(*lit)); tag_light->get_location().assign(tag_submodel->location() + tag_submodel->axis() * (tag_light->location() - submodel_model->origin()) * tag_submodel->scale()); tag_light->set_radius(tag_light->radius() * tag_submodel->scale()); model->add_light(tag_light); } // copy flare tags for (Model::Flares::const_iterator flit = submodel_model->flares().begin(); flit != submodel_model->flares().end(); ++flit) { tag_flare = new Flare(*(*flit)); tag_flare->get_location().assign(tag_submodel->location() + tag_submodel->axis() * (tag_flare->location() - submodel_model->origin()) * tag_submodel->scale()); tag_flare->set_axis(tag_submodel->axis() * tag_flare->axis()); tag_flare->set_radius(tag_flare->radius() * tag_submodel->scale()); model->add_flare(tag_flare); } // copy particle system tags for (Model::ParticleSystems::const_iterator pit = submodel_model->particles().begin(); pit != submodel_model->particles().end(); ++pit) { tag_particles = new Particles(*(*pit)); tag_particles->get_location().assign(tag_submodel->location() + tag_submodel->axis() * (tag_particles->location() - submodel_model->origin()) * tag_submodel->scale()); tag_particles->set_axis(tag_submodel->axis() * tag_particles->axis()); tag_particles->set_scale(tag_particles->scale() * tag_submodel->scale()); model->add_particles(tag_particles); } // copy sound tags for (Model::Sounds::const_iterator sit = submodel_model->sounds().begin(); sit != submodel_model->sounds().end(); ++sit) { tag_sound = new Sound(*(*sit)); tag_sound->get_location().assign(tag_submodel->location() + tag_submodel->axis() * (tag_sound->location() - submodel_model->origin()) * tag_submodel->scale()); model->add_sound(tag_sound); } // copy slot tags for (Model::Slots::const_iterator slit = submodel_model->slots().begin(); slit != submodel_model->slots().end(); ++slit) { tag_slot = new Slot(*(*slit)); tag_slot->get_location().assign(tag_submodel->location() + tag_submodel->axis() * (tag_slot->location() - submodel_model->origin()) * tag_submodel->scale()); tag_slot->set_axis(tag_submodel->axis() * tag_slot->axis()); model->add_slot(tag_slot); } } delete tag_submodel; } // center model around (0,0,0) and set the bounding box if (mapfile.map_bounds_vertices.size()) { // bounds vertices override the calculated box mapfile.map_box.assign(MAX_BOUNDS, -MAX_BOUNDS); for (std::vector::iterator bvit = mapfile.map_bounds_vertices.begin(); bvit != mapfile.map_bounds_vertices.end(); ++bvit) { mapfile.map_box.expand(*(*bvit)); } } math::Vector3f map_center = (mapfile.box().min() + mapfile.box().max()) * 0.5f; model->model_box.assign( mapfile.box().min() - map_center, mapfile.box().max() - map_center ); model->set_radius(model->box().max().length()); model->set_origin(map_center * -1.0f); // translate transformed vertex groups size_t frags = 0; for (Model::Groups::iterator git = model->groups().begin(); git != model->groups().end(); ++git) { FragmentGroup *fragmentgroup = (*git); fragmentgroup->set_location(fragmentgroup->location() - map_center); frags += fragmentgroup->size(); } // set a sane radius if the mapfile is empty if (frags == 0) { const float r = SCALE; model->model_box.assign( math::Vector3f(-r, -r, -r), math::Vector3f(r, r, r) ); model->set_radius(model->box().max().length()); } // translate tags for (Model::Lights::iterator lit = model->lights().begin(); lit != model->lights().end(); ++lit) { (*lit)->get_location() -= map_center; } for (Model::Flares::iterator flit = model->flares().begin(); flit != model->flares().end(); ++flit) { (*flit)->get_location() -= map_center; } for (Model::ParticleSystems::iterator pit = model->particles().begin(); pit != model->particles().end(); ++pit) { (*pit)->get_location() -= map_center; } for(Model::Sounds::iterator sit = model->sounds().begin(); sit != model->sounds().end(); ++sit) { (*sit)->get_location() -= map_center; } for (Model::Slots::iterator slit = model->slots().begin(); slit != model->slots().end(); ++slit) { (*slit)->get_location() -= map_center; } if (mapfile.warning_q2brush) con_warn << mapfile.name() << " quake2 style brushes detected" << std::endl; con_debug << " " << mapfile.name() << " " << mapfile.map_brushes << " brushes " << model->model_tris_count << " triangles " << model->model_quad_count << " quads" << std::endl; if (mapfile.map_load_clip && model->collisionmodel() && model->collisionmodel()->meshes().size()) { size_t collision_tris_count = 0; // total number of triangles in the collision model size_t collision_mesh_count = 0; // number of meshes in the collision model for (CollisionModel::CollisionMeshes::const_iterator cmit = model->collisionmodel()->meshes().begin(); cmit != model->collisionmodel()->meshes().end(); ++cmit) { collision_tris_count += (*cmit)->size(); collision_mesh_count++; // translate collision meshes (*cmit)->set_location((*cmit)->location() - map_center); } con_debug << " " << mapfile.name() << " collision " << collision_tris_count << " triangles " << collision_mesh_count << " meshes" << std::endl; } return model; } }