/* osirion.cc This file is part of the Osirion project and is distributed under the terms and conditions of the GNU General Public License version 2 */ #include "client/client.h" #include "game/game.h" int main(int count, char **arguments) { // preload the game object game::Game *game = new game::Game(); client::main(count, arguments); game = 0; // prevents variable not used warning return 0; }