/* osiriond.cc This file is part of the Osirion project and is distributed under the terms and conditions of the GNU General Public License version 2 */ #include "server/server.h" #include "game/game.h" int main(int count, char **arguments) { // preload the game module core::Module::load(new game::Game()); server::main(count, arguments); // unload the game module core::Module::unload(); return 0; }