/* ui/paint.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ #include "auxiliary/functions.h" #include "math/vector2f.h" #include "render/gl.h" #include "render/text.h" #include "render/textures.h" #include "ui/paint.h" namespace ui { // contains the interface between the user interface and the render library namespace paint { void assign_color(const char c, const math::Color &color) { render::Text::assign_color(c, color); } void color(float r, float g, float b, float a) { gl::color(r, g, b, a); } void color(math::Color const & color) { gl::color(color); } void color_code(const char c) { render::Text::setcolor(c); } void border(const math::Vector2f &location, const math::Vector2f &size) { using namespace gl; begin(LineLoop); vertex(location.x(), location.y()); vertex(location.x() + size.width(), location.y()); vertex(location.x() + size.width(), location.y() + size.height()); vertex(location.x(), location.y() + size.height()); end(); } void rectangle(const math::Vector2f &location, const math::Vector2f &size) { using namespace gl; begin(Quads); vertex(location.x(), location.y()); vertex(location.x() + size.width(), location.y()); vertex(location.x() + size.width(), location.y() + size.height()); vertex(location.x(), location.y() + size.height()); end(); } // draw a bitmap void bitmap(const math::Vector2f &location, const math::Vector2f &size, std::string const &texture) { render::Textures::bind("bitmaps/" + texture); gl::enable(GL_TEXTURE_2D); gl::begin(gl::Quads); glTexCoord2f(0.0f, 0.0f); gl::vertex(location.x(), location.y()); glTexCoord2f(1.0f, 0.0f); gl::vertex(location.x() + size.width(), location.y()); glTexCoord2f(1.0f, 1.0f); gl::vertex(location.x() + size.width(), location.y() + size.height()); glTexCoord2f(0.0f, 1.0f); gl::vertex(location.x(), location.y() + size.height()); gl::end(); gl::disable(GL_TEXTURE_2D); } // draw aligned text void label(const math::Vector2f &location, const math::Vector2f &size, const Font *font, const std::string &text, unsigned int align) { unsigned int align_horizontal = (align & 0x000F); if (!align_horizontal) align_horizontal = AlignLeft; unsigned int align_vertical = (align & 0x00F0); if (!align_vertical) align_vertical = AlignTop; // apply text font render::Text::setfont(font->name().c_str(), font->width(), font->height()); // enable OpenGL textures gl::enable(GL_TEXTURE_2D); // determine the width and height of the text // FIXME support multiline text float text_height = 1.0f * font->height(); float text_width = (float) aux::text_strip(text).size() * font->width(); // calculate drawing position math::Vector2f v(location); switch (align_horizontal) { case AlignLeft: v[0] += font->width(); break; case AlignHCenter: v[0] += (size.width() - text_width) / 2.0f; break; case AlignRight: v[0] += size.width() - text_width - font->width(); break; } switch (align_vertical) { case AlignTop: v[1] += font->height()*0.5f; break; case AlignVCenter: v[1] += (size.height() - text_height) / 2.0f; break; case AlignBottom: v[1] += size.height() - text_height - font->height()*0.5f; break; } render::Text::draw(v.x(), v.y(), text); // disable OpenGL textures gl::disable(GL_TEXTURE_2D); } // draw unaligned text void text(const math::Vector2f &location, const math::Vector2f &size, const Font *font, const std::string &text) { render::Text::setfont(font->name().c_str(), font->width(), font->height()); // enable OpenGL textures gl::enable(GL_TEXTURE_2D); render::Text::draw(location.x(), location.y(), text); // disable OpenGL textures gl::disable(GL_TEXTURE_2D); } // draw unaligned text void text(const math::Vector2f &location, const math::Vector2f &size, const Font *font, std::stringstream & textstream) { render::Text::setfont(font->name().c_str(), font->width(), font->height()); // enable OpenGL textures gl::enable(GL_TEXTURE_2D); render::Text::draw(location.x(), location.y(), textstream); // disable OpenGL textures gl::disable(GL_TEXTURE_2D); } } }