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/*
   audio/audio.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include "audio/audio.h"
#include "audio/buffers.h"
#include "audio/pcm.h"
#include "audio/sources.h"
#include "sys/sys.h"

namespace audio
{

ALCdevice 			*audio_device = 0;
ALCcontext			*audio_context = 0;

void init()
{
	con_print << "^BInitializing audio...";

	// open the default audio device
	audio_device = alcOpenDevice(0);

	if (!audio_device) {
		con_warn << "Could not initialize audio!";
		return;
	}

	// create the audio context
	audio_context = alcCreateContext(audio_device ,0);

	if (!audio_context) {
		alcCloseDevice(audio_device);
		audio_device = 0;
		con_warn << "Could not create audio context!";
		return;
	}

	alcMakeContextCurrent(audio_context);

	// clear errors
	alGetError();
	
	Buffers::init();

	Sources::init();
	
	//con_debug << "  audio device  ^B" << alcGetString(audio_device, ALC_DEFAULT_DEVICE_SPECIFIER) << std::endl;

	// the "no sound" sound
	load("ui/nosnd");

	// console sound
	load("ui/console");
}

void load (const char *name)
{
	Buffers::load(std::string(name));
}

void shutdown()
{
	con_print << "^BShutting down audio...";

	Sources::shutdown();

	Buffers::shutdown();

	if (audio_context) {
		alcMakeContextCurrent(0);
		alcDestroyContext(audio_context);
		audio_context = 0;
	}

	if (audio_device) {
		alcCloseDevice(audio_device);
		audio_device = 0;
	}	
}

size_t play(const char *name)
{
	if (!audio_context)
		return 0;

	size_t buffer_index = Buffers::load(std::string(name));

	for (size_t i = 0; i < MAXUISOURCES; i++) {	
		ALint srcstate = 0;
		ALuint source = Sources::source(i);
		alGetSourcei(source , AL_SOURCE_STATE , &srcstate);
		if (srcstate != AL_PLAYING) {
			Buffers::bind(source, buffer_index);
 			alSourcef(source, AL_PITCH, 1.0);
    			alSourcef(source, AL_GAIN, 1.0);
			alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
			ALfloat location[] = {0.0f, 0.0f, 0.0f};
			alSourcefv(source, AL_POSITION, location);
			alSourceRewind(source);
			alSourcePlay(source);
			return buffer_index;
		}
	}

	return 0;
}

size_t play(size_t source_index, size_t buffer_index, float pitch, float gain) 
{
	if (!audio_context || !buffer_index)
		return 0;

	ALuint source = Sources::source(source_index);
	ALint srcstate = 0;
	alGetSourcei(source , AL_SOURCE_STATE , &srcstate);
	if (srcstate == AL_PLAYING) {
		alSourceStop(source);
	}
	Buffers::bind(source, buffer_index);
	alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
	alSourcef(source, AL_PITCH, pitch);
    	alSourcef(source, AL_GAIN, gain);

 	alSourcei(source, AL_LOOPING,  AL_FALSE);
	alSourceRewind(source);
	alSourcePlay(source);

	return buffer_index;
}

size_t loop(size_t source_index, size_t buffer_index, float pitch, float gain)
{
	if (!audio_context || !buffer_index)
		return 0;

	ALuint source = Sources::source(source_index);
	ALint srcstate = 0;
	alGetSourcei(source , AL_SOURCE_STATE , &srcstate);
	if (srcstate == AL_PLAYING) {
		alSourceStop(source);
	}

	Buffers::bind(source, buffer_index);

	//alSourcef(source, AL_REFERENCE_DISTANCE, 2.0f); // might be the cause of cracks in the sound
	alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
	alSourcef(source, AL_PITCH, pitch);
    	alSourcef(source, AL_GAIN, gain);

 	alSourcei(source, AL_LOOPING,  AL_TRUE);
	alSourceRewind(source);
	alSourcePlay(source);

	return buffer_index;
}

size_t loop(size_t source_index, const char *name, float pitch, float gain)
{
	if (!audio_context)
		return 0;

	size_t buffer_index = Buffers::load(std::string(name));
	if (buffer_index)
		loop(source_index, buffer_index, pitch, gain);

	return buffer_index;
}

void update_listener(math::Vector3f const &location, math::Axis const &axis, math::Vector3f const & velocity)
{
	if (!audio_context)
		return;

	alListenerfv(AL_POSITION, location.ptr());

	ALfloat orientation[6];
	for (size_t i =0; i <3; i++) {
		orientation[i] = axis.forward()[i];
		orientation[i+3] = axis.up()[i];
	}
	alListenerfv(AL_ORIENTATION, orientation);
	//alListenerfv(AL_VELOCITY, velocity.ptr());
}


void update_source(size_t source_index, math::Vector3f const & location, math::Vector3f const & velocity, float pitch, float gain)
{
	if (!audio_context)
		return;

	ALuint source = Sources::source(source_index);
	alSourcefv(source, AL_POSITION, location.ptr());
	//alSourcefv(source, AL_VELOCITY, velocity.ptr());
	alSourcef(source, AL_PITCH, pitch);
    	alSourcef(source, AL_GAIN, gain);
}
	
}