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/* 
   client/camera.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

#include "math/mathlib.h"
#include "math/matrix4f.h"
#include "core/core.h"
#include "client/client.h"
#include "client/camera.h"
#include "render/render.h"
#include "sys/sys.h"

using math::degrees360f;
using math::degrees180f;

using namespace render;

namespace client
{

namespace camera 
{

// gameworld coordinates of the camera target
math::Vector3f target;
math::Vector3f eye;
math::Axis axis;


// current camera mode
Mode mode;

// private variables

// current and target yaw angle in XZ plane, positive is looking left
float yaw_current;
float yaw_target;
// movement direction in free mode 
float target_direction;

// current and target pitch angle in XY, positive is looking up
float pitch_current;
float pitch_target;
// movement direction in free mode 
float target_pitch;

float distance;

// default pitch in mode::Track
const float pitch_track = -15.0f;
const float pitch_overview = -75.0f;

void set_mode(Mode newmode);

void init()
{
	yaw_current = 0;
	yaw_target = 0; 

	pitch_current = pitch_track * 2; 
	pitch_target = pitch_track; 

	target_pitch = 0.0f;
	target_direction = 0.0f;

	distance = 0.4f;

	set_mode(Track);
	
}

void shutdown() 
{
}

void set_mode(Mode newmode) {

	yaw_target = 0;
	yaw_current = yaw_target;
	pitch_target = pitch_track;
	pitch_current = pitch_target;

	target_direction = 0.0f;
	target_pitch = 0.0f;
	distance = 0.4f;

	switch(newmode) {
	case Track:
		// switch camera to Track mode
		mode = Track;
		break;

	case Free:
		// switch camera to Free mode
		mode = Free;
		pitch_target = 2.0 * pitch_track;
		pitch_current = pitch_target;
		break;

	case Cockpit:
		mode = Cockpit;
		break;

	case Overview:
		// switch camera to Overview mode
		mode = Overview;

	default:
		break;
	}

}

void next_mode()
{
	
 	if (!core::localcontrol()) {
		set_mode(Overview);
		return;
	}

	switch(mode) {
	case Free:
		// switch camera to Track mode
		set_mode(Track);
		con_print << "camera mode: track" << std::endl;
		break;

	case Track:
		// switch camera to Cockpit mode
		set_mode(Cockpit);
		con_print << "camera mode: cockpit" << std::endl;
		break;
	
	case Cockpit:
		// switch camera to Free mode
		set_mode(Free);
		con_print << "camera mode: free" << std::endl;
		break;
	
	default:
		break;
	}
}

void draw(float seconds) 
{	
	math::Matrix4f matrix;

	float d = 0;

	if (!core::localcontrol()) {

		if (mode != Overview) {
			set_mode(Overview);
		}
		
		target.clear();
		axis.clear();
		pitch_current = pitch_overview;
		axis.change_pitch(pitch_current);

		distance = 20.0f;

	} else {

		if (mode == Overview)
			set_mode(Track);

		if (core::localcontrol()->state()) {
			target.assign(core::localcontrol()->state()->location());
			axis.assign(core::localcontrol()->state()->axis());
		} else {
			target.assign(core::localcontrol()->location());
			axis.assign(core::localcontrol()->axis());
		}

		if (mode == Track) {
 			if (core::localcontrol()->state() && core::localcontrol()->model()) {
				target -= (core::localcontrol()->model()->maxbbox().x + 0.15f) * core::localcontrol()->state()->axis().forward();

				target += (core::localcontrol()->model()->maxbbox().z + 0.3f ) *
				core::localcontrol()->state()->axis().up();
			}

			// make the camera swing while turning
			target_direction = core::localcontrol()->target_direction;
			target_pitch = core::localcontrol()->target_pitch;

			yaw_target =  - 30 * target_direction;
			pitch_target = - 30 * target_pitch;
			//pitch_target = pitch_track - 30 * target_pitch;

			distance = 0.0f;

		} else if (mode == Free) {

			yaw_target =  yaw_current - 90 * target_direction;
			pitch_target = pitch_current - 90 * target_pitch;

			if (core::localcontrol()->model()) {
				distance = core::localcontrol()->model()->radius();
			} else {
				distance = 1.0f;
			}
		
		} else if (mode == Cockpit) {
			if (core::localcontrol()->state() && core::localcontrol()->model())
				target += (core::localcontrol()->model()->maxbbox().x+0.05) *
					 core::localcontrol()->state()->axis().forward();
			
			distance = 0.0f;
		}

		
		if (mode != Cockpit) {
			// adjust direction
			d = degrees180f(yaw_current - yaw_target);
			yaw_current = degrees360f( yaw_current -  d * seconds);
			axis.change_direction(yaw_current);

			// adjust pitch target
			d = degrees180f(pitch_current - pitch_target);
			pitch_current = degrees360f(pitch_current -  d *seconds);
			axis.change_pitch(pitch_current);
		}
	}

	// map world coordinates to opengl coordinates
	gl::rotate(90.0f, 0, 1.0, 0);
	gl::rotate(-90.0f, 1.0f , 0, 0);

	// assign transformation matrix
	matrix.assign(axis);

	// apply the transpose of the axis transformation (the axis is orhtonormal)
	gl::multmatrix(matrix.transpose());

	// match the camera with the current target
	gl::translate(-1.0f * target);
	
	// apply camera offset
	gl::translate((1.0 + distance) * axis.forward());

	// calculate eye position
	eye = target - ((1.0f+distance) * axis.forward());
	eye.assign(target);

}

void set_direction(float direction)
{
	target_direction = direction;
	math::clamp(target_direction, -1.0f, 1.0f);
}

void set_pitch(float pitch)
{
	target_pitch = pitch;
	math::clamp(target_pitch, -1.0f, 1.0f);
}

void reset()
{
	set_mode(mode);
}

} // namespace camera

} // namespace client