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/*
   client/client.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_H__
#define __INCLUDED_CLIENT_H__

#include "core/application.h"
#include "core/extension.h"
#include "core/entity.h"
#include "client/clientext.h"
#include "client/soundext.h"
#include "client/testmodelwindow.h"
#include "client/mainwindow.h"
#include "client/messagebox.h"
#include "render/renderext.h"

/// client part of the engine
namespace client
{

/// run the client application
void run(int count, char **arguments);

/// client application implementation
class Client : public core::Application
{
public:
	/// initialize the client
	virtual void init(int count, char **arguments);

	/// run the client
	virtual void run();

	/// shutdown the client
	virtual void shutdown();

	/// quit the client
	virtual void quit(int status);

	/// text notifications from the core
	virtual void notify_message(const core::Message::Channel channel, const std::string &message);
	
	/// messagebox notifications
	virtual void notify_messagebox(const std::string & text, const std::string &label1, const std::string command1, const std::string &label2, const std::string command2);

	/// loading message notification
	virtual void notify_loader(const std::string &message);

	/// text notifications from the client
	void notify_message(const std::string &message);

	/// text notifications from the client
	void notify_message(const char *message);

	/// clear zone notification
	virtual void notify_zonechange();

	/// connect notification
	virtual void notify_connect();

	/// disconnect notification
	virtual void notify_disconnect();

	/// the main client widget
	inline MainWindow *mainwindow() {
		return client_mainwindow;
	}
	
	/// model test widget
	inline TestModelWindow *testmodelwindow() {
		return client_testmodelwindow;
	}

	/// local client sends a chat message
	inline void say(std::string const &text) {
		func_say(text);
	}
	
	static void show_menu(const char *menu);
	
protected:
	/// run a client frame
	virtual void frame();

private:

	static void func_loadgame(std::string const &args);
	static void func_savegame(std::string const &args);
	
	static void func_snd_restart(std::string const &args);
	static void func_r_restart(std::string const &args);
	static void func_list_ui(std::string const &args);
	static void func_ui_restart(std::string const &args);
	static void func_ui_console(std::string const &args);
	static void func_list_menu(std::string const &args);

	static void func_ui_help();
	static void func_menu_help();

	static void func_ui(std::string const &args);
	static void func_ui_chat(std::string const &args);
	static void func_ui_chatbar(std::string const &args);
	static void func_ui_inventory(std::string const &args);
	static void func_ui_reputation(std::string const &args);
	static void func_ui_map(std::string const &args);
	static void func_ui_menu(std::string const &args);
	
	static void func_testmodel(std::string const &args);

	static void func_menu(std::string const &args);
	static void func_view(std::string const &args);

	MainWindow	*client_mainwindow;
	TestModelWindow	*client_testmodelwindow;
	Messagebox	*client_messagebox;

	unsigned long	previous_timestamp;
};

Client *client();

inline ClientExt *ext_client(const core::Entity *entity)
{
	return static_cast<ClientExt *>(entity->extension(core::Extension::Client));
}

inline SoundExt *ext_sound(const core::Entity *entity)
{
	return static_cast<SoundExt *>(entity->extension(core::Extension::Sound));
}

inline render::RenderExt *ext_render(const core::Entity *entity)
{
	return static_cast<render::RenderExt *>(entity->extension(core::Extension::Render));
}

}

#endif // __INCLUDED_CLIENT_H__