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/*
   client/input.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#include "core/core.h"
#include "client/client.h"
#include "client/input.h"
#include "client/chat.h"
#include "client/console.h"
#include "client/keyboard.h"
#include "client/video.h"
#include "render/camera.h"
#include "math/functions.h"
#include "render/text.h"

#include "SDL/SDL.h"

namespace client
{

core::Cvar *cl_mousecontrol = 0;

namespace input
{

// local controls
float local_direction = 0.0f;
float local_pitch = 0.0f;
float local_thrust = 0.0f;
float local_roll = 0.0f;

// last controlled entity
unsigned int last_control = 0;

// mouse cursor position
int mouse_x = 0;
int mouse_y = 0;

float mouse_pitch = 0;
float mouse_direction = 0;

// true if the mouse is in the deadzone
bool mouse_deadzone = false;

const float thruster_offset = 0.05f;

void init()
{
	con_print << "^BInitializing input..." << std::endl;
	client::setkeyboardmode(false);
 	SDL_ShowCursor(SDL_DISABLE);
	SDL_WM_GrabInput(SDL_GRAB_ON);
//	SDL_EnableUNICODE(1);
	cl_mousecontrol = core::Cvar::get("cl_mousecontrol", "0", core::Cvar::Archive);
	cl_mousecontrol->set_info("[bool] mouse control");
}

void shutdown()
{
	con_print << "^BShutting down input..." << std::endl;
//	SDL_EnableUNICODE(0);
}

// handle key release for the game world
void keyreleased(const SDL_keysym &keysym)
{
	switch (keysym.sym) {
		case SDLK_LEFT:
			render::Camera::set_direction(0.0f);
			break;
		case SDLK_RIGHT:
			render::Camera::set_direction(0.0f);
			break;
		case SDLK_UP:
			render::Camera::set_pitch(0.0f);
			break;
		case SDLK_DOWN:
			render::Camera::set_pitch(0.0f);
			break;

		case SDLK_SPACE:
			render::Camera::next_mode();
			local_roll = 0;
			local_pitch = 0;
			local_direction = 0;
			break;

		case SDLK_KP8: // turn down
			local_pitch = 0.0f;
			break;

		case SDLK_KP2: // turn up
			local_pitch = 0.0f;
			break;

		case SDLK_KP4: // turn left
			local_direction = 0.0f;
			break;

		case SDLK_KP6: // turn right
			local_direction = 0.0f;
			break;

		case SDLK_KP_DIVIDE: // roll left
			local_roll =  0.0f;
			break;
		
		case SDLK_KP_MULTIPLY: // roll right
			local_roll =  0.0f;
			break;

		default:
			break;
	}
}

// handle key press events for the game world

// http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_project_en/sdlkey.html
void keypressed(const SDL_keysym &keysym)
{
	switch (keysym.sym) {
		case SDLK_LEFT:
			render::Camera::set_direction(1.0f);
			break;
		case SDLK_RIGHT:
			render::Camera::set_direction(-1.0f);
			break;
		case SDLK_UP:
			render::Camera::set_pitch(1.0f);
			break;
		case SDLK_DOWN:
			render::Camera::set_pitch(-1.0f);
			break;

		case SDLK_KP_PLUS:
			local_thrust += thruster_offset;
			break;

		case SDLK_KP_MINUS:
			local_thrust -= 2.0f * thruster_offset;
			break;

		case SDLK_KP8: // down
			local_pitch = -1.0f;
			break;

		case SDLK_KP2: // up
			local_pitch = 1.0f;
			break;

		case SDLK_KP4: // left
			local_direction = 1.0f;
			break;

		case SDLK_KP6: // right
			local_direction = -1.0f;
			break;

		case SDLK_KP5: // level
			local_direction = 0;
			local_pitch = 0;
			local_roll = 0;
			break;

		case SDLK_KP_DIVIDE: // roll left
			local_roll =  1.0f;
			break;
		
		case SDLK_KP_MULTIPLY: // roll light
			local_roll =  -1.0f;
			break;


		default:
			break;
	}
	
}

// handle mouse button events for the game world

// http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_project_en/sdlmousebuttonevent.html
void mousebuttonpressed(const SDL_MouseButtonEvent &button)
{
	switch (button.button) {
		case  SDL_BUTTON_WHEELUP:
			local_thrust += thruster_offset;
			break;

		case  SDL_BUTTON_WHEELDOWN:
			local_thrust -= 2.0f * thruster_offset;
			break;
	}
}

void frame(float seconds)
{
	if (core::localcontrol() && (last_control != core::localcontrol()->id())) {
		local_direction = 0.0f;
		local_pitch = 0.0f;
		local_roll = 0.0f;
		local_thrust = core::localcontrol()->thrust();
		last_control = core::localcontrol()->id();
		mouse_pitch = 0.0f;
		mouse_direction = 0.0f;
		mouse_x = video::width / 2;
		mouse_y = video::height / 2;
		render::Camera::reset();
	}

	SDL_Event event;
	
	while (SDL_PollEvent(&event)) {
	
		switch (event.type) {
  			case SDL_MOUSEMOTION:
				mouse_x = event.motion.x;
				mouse_y = event.motion.y;
				break;
			case SDL_MOUSEBUTTONDOWN:
				if (!console()->visible() && core::application()->connected() && core::localcontrol())
					mousebuttonpressed(event.button);

				break;
			case SDL_KEYUP:
				if (event.key.keysym.sym == SDLK_PRINT) {
					video::screenshot();
				} else if (!chat::visible() && !console()->visible() && 
					core::application()->connected() && core::localcontrol())

					// send key events to the game world
					keyreleased(event.key.keysym);
				break;
			case SDL_KEYDOWN:
				if (chat::visible() && !console()->visible() && (event.key.keysym.sym == SDLK_ESCAPE)) {
					chat::toggle();
				} else if (event.key.keysym.sym == '`' || event.key.keysym.sym == '~' || (event.key.keysym.sym == SDLK_ESCAPE)) {
					//last_control = 0;
					console()->toggle();
					
				/*
					if (console()->visible() && chat::visible())
						chat::toggle();
				*/
				} else if (console()->visible()) {
					// send key events to the console
					console()->keypressed(translate_keysym(event.key.keysym));

				} else if (chat::visible()) {
					if(event.key.keysym.sym == SDLK_ESCAPE) {
						chat::toggle();
					} else {
						// send key events to the chatbox
						chat::keypressed(translate_keysym(event.key.keysym));
					}
				} else if(core::application()->connected()) {
					if ((event.key.keysym.sym == 't') || (event.key.keysym.sym == 'T')) {
						chat::toggle();
					} else if (core::localcontrol()) {
						// send key events to the game world
						keypressed(event.key.keysym);
					}
				}
				break;
			case SDL_QUIT:
				core::application()->shutdown();
				break;
		}
		
	}

	if (!console()->visible() && core::application()->connected() && core::localcontrol()) {
		
		if (cl_mousecontrol->value()) {
			// the mouse will not react if it is in the deadzone
			int deadzone_size = 24;
			mouse_deadzone = true;

			// direction
			int l = mouse_x - (video::width >> 1);
	
			if (abs(l) < ( deadzone_size >> 1 )) {
				// dead zone
				mouse_direction = 0;
			} else {
				l = (mouse_x - deadzone_size) - ((video::width - deadzone_size) >> 1);
				mouse_direction = float (-l) / (float) ((video::width - deadzone_size) >> 1);
				mouse_deadzone = false;
			}

			// pitch
			int h = mouse_y - (video::height >> 1);

			if (abs(h) < ( deadzone_size >> 1 )) {
				// dead zone
				mouse_pitch = 0;
			} else {
				h = (mouse_y - deadzone_size) - ((video::height - deadzone_size) >> 1);
				mouse_pitch = float (-h) / (float) ((video::height - deadzone_size) >> 1);
				mouse_deadzone = false;
			}

			if ((render::Camera::mode() == render::Camera::Track) || (render::Camera::mode() == render::Camera::Cockpit)) {
				local_direction = mouse_direction * math::absf(mouse_direction);
				local_pitch = mouse_pitch * math::absf(mouse_pitch);
			} else if (render::Camera::mode() == render::Camera::Free) {
				// squared values to smoothen camera movement
				render::Camera::set_direction( -mouse_direction * math::absf(mouse_direction));
				render::Camera::set_pitch(-mouse_pitch * math::absf(mouse_pitch));
			}

		} else {
	
			math::clamp(local_direction, -1.0f,  1.0f);
			math::clamp(local_pitch, -1.0f,  1.0f);
			
		}
		
		math::clamp(local_thrust, 0.0f,  1.0f);
		math::clamp(local_roll, -1.0f,  1.0f);

		core::localcontrol()->set_thrust(local_thrust);
		core::localcontrol()->set_direction(local_direction);
		core::localcontrol()->set_pitch(local_pitch / render::Camera::aspect() );
		core::localcontrol()->set_roll(local_roll);
	}
}

} // namespace input

} // namespace client