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/*
   client/mainwindow.cc
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#include "core/application.h"
#include "client/mainwindow.h"
#include "client/video.h"
#include "ui/ui.h"

namespace client
{

MainWindow::MainWindow(ui::Widget *parent) : ui::Widget(parent)
{
	set_label("mainwindow");
	set_border(false);
	set_background(false);

	// add child widgets
	mainwindow_devinfo = new DevInfoWidget(this);
	mainwindow_statsinfo = new StatsInfoWidget(this);
	mainwindow_keyinfo = new KeyInfoWidget(this);
	mainwindow_clock = new ClockInfoWidget(this);

	mainwindow_playerview = new PlayerView(this);
	mainwindow_playerview->raise();
	mainwindow_playerview->hide();
}

MainWindow::~MainWindow()
{

}

void MainWindow::resize()
{
	set_size(parent()->size());

	//const float largemargin = ui::UI::elementsize.width() * 0.25
	const float smallmargin = ui::UI::elementsize.height();

	// resize player view
	mainwindow_playerview->set_size(size());

	// reposition devinfo widget
	mainwindow_devinfo->set_size(font()->width()*32, font()->height()*5);
	mainwindow_devinfo->set_location(smallmargin, smallmargin);

	// reposition stats widget
	mainwindow_statsinfo->set_size(font()->width()*12, font()->height()*5);
	mainwindow_statsinfo->set_location(width() - mainwindow_statsinfo->width() - smallmargin, smallmargin);
	
	// reposition clock
	mainwindow_clock->set_size(font()->width()*7, font()->height());
	mainwindow_clock->set_location(width() - mainwindow_clock->width() - smallmargin, mainwindow_statsinfo->bottom() + smallmargin);

	// reposition keypress widget
	mainwindow_keyinfo->set_size(font()->width()*12, font()->height()*1);
	mainwindow_keyinfo->set_location(width() - mainwindow_keyinfo->width() - smallmargin,
				   height() - mainwindow_keyinfo->height() - smallmargin);
}

void MainWindow::clear()
{
	mainwindow_playerview->clear();
}

void MainWindow::event_text(const std::string & text)
{
	mainwindow_playerview->event_text(text);
}

void MainWindow::draw()
{
	// the mianwindow is only drawn when the application is connected
	// and the loader screen is not shown
	// FIXME the mainwindow should alway be visible, except in the loader screen
	
	mainwindow_devinfo->set_visible(draw_devinfo->value() ? true : false);
	mainwindow_statsinfo->set_visible(draw_stats->value() ? true : false);
	mainwindow_keyinfo->set_visible(draw_keypress->value() ? true : false);
	if (draw_clock->value() <= 0) {
		mainwindow_clock->set_mode(ClockInfoWidget::ClockOff);
	} else if (draw_clock->value() >= 2) {
		mainwindow_clock->set_mode(ClockInfoWidget::Clock12Hours);
	} else {
		mainwindow_clock->set_mode(ClockInfoWidget::Clock24Hours);
	}


	// FIXME - either draw one of the menus or draw the playerview
	if (ui::root()->active() || !core::game()->interactive() || !core::localcontrol() || (core::localplayer()->view() && !core::localplayer()->view()->menus().size())) {
		mainwindow_playerview->hide();
	} else {
		mainwindow_playerview->show();
		mainwindow_playerview->set_focus();

	}
}

}