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/*
   client/playersettingsmenu.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CLIENT_PLAYERSETTINGSMENU_H__
#define __INCLUDED_CLIENT_PLAYERSETTINGSMENU_H__

#include "ui/window.h"

namespace ui
{
	class Button;
	class ColorPicker;
	class IconButton;
	class InputBox;
	class Label;
	
}

namespace client
{
	
/**
 * @brief the player settings menu
 * */
class PlayerSettingsMenu : public ui::Window
{
public:
	/**
	 * @brief default constructor
	 * */
	PlayerSettingsMenu(ui::Widget *parent = 0, const char *label = 0);
	
	/**
	 * @brief default destructor
	 * */
	virtual ~PlayerSettingsMenu();
	
	/**
	 * @brief show window
	 * */
	virtual void show();
	
protected:
	/**
	 * @brief emit event handler
	 * */
	virtual bool on_emit(ui::Widget *sender, const ui::Widget::Event event, void *data);
	
	/**
	 * @brief resize event handler
	 * */
	virtual void resize();
	
private:
	/**
	 * @brief refresh widget content
	 * */
	void refresh();
	
	/**
	 * @brief apply changes
	 * */
	void apply();
	
	ui::Label		*_titlelabel;
	ui::IconButton		*_closebutton;
	
	ui::Widget		*_frame;
	
	ui::Label		*_playernamelabel;
	ui::InputBox		*_playernameinput;
	
	ui::Label		*_primarycolorlabel;
	ui::ColorPicker		*_primarycolorpicker;
	ui::Label		*_secondarycolorlabel;
	ui::ColorPicker		*_secondarycolorpicker;
	
	ui::Button		*_applybutton;
	ui::Button		*_resetbutton;
};

}

#endif // __INCLUDED_CLIENT_PLAYERSETTINGSMENU_H__