Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
blob: 1fbcf26aa45184b991cdcafb92fe909c239d908e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
/*
   core/gameconnection.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <string>
#include <sstream>

#include "sys/sys.h"
#include "filesystem/filesystem.h"
#include "core/application.h"
#include "core/cvar.h"
#include "core/entityprojectile.h"
#include "core/gameconnection.h"
#include "core/net.h"
#include "core/range.h"


namespace core
{
const unsigned long INFOTIMEOUT = 2500; // 2500ms info request timeout

GameConnection* GameConnection::connection_instance = 0;

GameConnection::GameConnection(std::string const &connectionstr)
{
	connection_instance = this;
	connection_network = 0;
	connection_netframe = 0;
	
	// clear current guid
	localplayer()->guid().clear();
	
	// read keys.ini
	std::string filename(filesystem::homedir());
	filename.append("keys.ini");
	
	std::ifstream ifs(filename.c_str());
	if (ifs.is_open()) {
		filesystem::IniStream inistr;
		
		while(inistr.getline(ifs)) {
			if (inistr.in_section("client")) {
				std::string s;
				if (inistr.got_key_string("key", s)) {
					aux::to_lowercase(s);
					aux::trim(s);
					localplayer()->guid().assign(s);
					if (!localplayer()->guid().is_valid()) {
						con_warn << "keys.ini invalid client key '" << s <<  "' at line " << inistr.line() << std::endl;
						
					}
				}
			}
		}
		
		ifs.close();
	}

	// if no valid key was found, generate one
	if (!localplayer()->guid().is_valid()) {
		localplayer()->guid().generate();
	}
	
	// write keys.ini
	std::ofstream ofs(filename.c_str());
	if (!ofs.is_open()) {
		con_warn << "Could not write " << filename << std::endl;
	} else  {
		ofs << "; keys.ini" << std::endl;
		ofs << "; Project::OSiRiON client identification" << std::endl;
		ofs << "; DO NOT EDIT OR DELETE THIS FILE" << std::endl;
		ofs << "; If you do, you will not be able to use existing characters in multiplayer games" << std::endl;
		ofs << std::endl;
		ofs << "[client]" << std::endl;
		ofs << "key=" << localplayer()->guid().str() << std::endl;
		ofs.close();
	}
	
	con_print << "Using client key " << localplayer()->guid().str() << std::endl;
	
	// split hostname into host and port
	unsigned int port = DEFAULTPORT;
	std::string host(connectionstr);
	size_t found = host.find(':');

	if (found != std::string::npos) {
		std::istringstream str(host.substr(found + 1));
		if (str >> port) {
			host.erase(found, std::string::npos);
		} else {
			con_print << "Invalid hostname '" << host << "'\n";
			abort();
			return;
		}

	}

	// initiate the network connection
	connection_network = new NetConnection();
	connection_network->connect(host, port);

	if (!connection_network->connected()) {
		abort();
		return;
	}

	// send connect request
	connection_network->send_connect();
	connection_network->transmit();

	if (!connection_network->connected()) {
		abort();
		return;
	}

	game_players.push_back(localplayer());
	set_playerlist_timestamp(timestamp());
	
	set_interactive(true);
	set_running(true);
}

GameConnection::~GameConnection()
{
	if (connection_network) {
		connection_network->disconnect();
		delete connection_network;
	}

	connection_instance = 0;
}

Info *GameConnection::request_info(const unsigned int id)
{
	if (!id) {
		con_warn << "Information requested for illegal id 0!" << std::endl;
		return 0;
	}
	
	// find the info record
	Info *info = Info::find(id);
	if (!info) {
		info = new Info(id);
	}

	if (info->type() || (timestamp() < info->timestamp() + INFOTIMEOUT) )
		return info;

	// send an information request to the server
	if (connection_network) {
		connection_network->send_info_request(info);
		connection_network->transmit();
	} else {
		info->add_text("^RNot connected.");
		info->set_timestamp(0);
	}
	return info;
}

Inventory *GameConnection::request_inventory(Entity *entity)
{
	if (!entity) {
		con_warn << "Inventory request for NULL entity" << std::endl;
		return 0;
	}
	
	if (entity->inventory() && connection_network) {
		connection_network->send_inventory_request(entity);
		connection_network->transmit();
	}	
	
	return (entity->inventory());
}

void GameConnection::forward(std::string const &cmdline)
{
	if (!connection_network->connected())
		return;

	connection_network->send_command(cmdline);
}

void GameConnection::rcon(std::string const &cmdline)
{
	if (!connection_network->connected())
		return;

	connection_network->send_rcon(cmdline);
}

void GameConnection::say(std::string const &args)
{
	if (!connection_network->connected())
		return;

	connection_network->send_say(args);
}

void GameConnection::shout(std::string const &args)
{
	if (!connection_network->connected())
		return;

	connection_network->send_shout(args);
}

void GameConnection::private_message(std::string const &args)
{
	if (!connection_network->connected())
		return;

	connection_network->send_private_message(args);
}

void GameConnection::frame(unsigned long timestamp)
{
	if (!running())
		return;

	if (!connection_network->connected()) {
		abort();
		return;
	}

	// get incoming messages
	connection_network->frame();
	
	// determine player location
	math::Vector3f player_location;
	
	if (localplayer()->view()) {
		player_location.assign(localplayer()->view()->location());
	} else if (localcontrol()) {
		player_location.assign(localcontrol()->location());
	}
	
	// update client-sde state
	for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end();) {
		Entity *entity = (*it).second;
		
		if (entity->type() == Entity::Projectile) {
			EntityProjectile *projectile = static_cast<EntityProjectile *>(entity);
			
			if (projectile->zone() == localplayer()->zone()) {
			
				// delete projectile if it goes out of range
				if (math::distance(projectile->location(), player_location) > range::fxdistance) {
					projectile->die();
					
				} else if (projectile->state() == Entity::Normal) {
					unsigned long elapsed = application()->timestamp() - projectile->timestamp();
					
					if (elapsed > 0) {
						projectile->set_location(projectile->location() + projectile->axis().forward() * projectile->speed() * ((float) elapsed / 1000.0f));
						projectile->set_timestamp(application()->timestamp());
					}
				}
			} else {
				projectile->die();
			}
		}
		
		// remove deleted entities
		if ((*it).second->died()) {
			delete (*it).second;
			(*it).second = 0;
			Entity::registry().erase(it++);
		} else {
			++it;
		}
	}

	float f = 0;
	if (core::Cvar::net_framerate->value()) {
		f =  1000.0f / core::Cvar::net_framerate->value();
		if (connection_netframe + f > timestamp) {
			return;
		}
	}

	connection_netframe = timestamp;

	if (connection_network->state() == NetConnection::Connected) {

		if (localcontrol() && localcontrol()->dirty()) {
			connection_network->send_client_update(localcontrol());
			localcontrol()->set_dirty(false);

		}

		if (localplayer()->dirty()) {
			connection_network->send_playerinfo();

		}
	}

	set_timestamp(connection_network->timestamp());
	
	connection_network->transmit();
}

}