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/*
   core/gameconnection.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <string>
#include <sstream>

#include "sys/sys.h"
#include "core/cvar.h"
#include "core/gameconnection.h"
#include "core/net.h"

namespace core
{

GameConnection* GameConnection::connection_instance = 0;

GameConnection::GameConnection(std::string const &connectionstr)
{
	connection_instance = this;
	connection_network = 0;
	connection_running = false;
	
	unsigned int port = DEFAULTPORT;
	std::string host(connectionstr);
	size_t found = host.find(':');

	if (found != std::string::npos) {
		std::istringstream str(host.substr(found+1));
		if (str >> port) {
			host.erase(found, std::string::npos);
		} else {
			con_print << "Invalid hostname '" << host << "'\n";
			abort();
			return;
		}

	}

	connection_network = new NetConnection();
	connection_network->connect(host, port);

	if (!connection_network->connected()) {
		abort();
		return;
	}

	connection_frametime = 0;
	connection_running = true;
}

GameConnection::~GameConnection()
{
	if (connection_network) {
		connection_network->disconnect();
		delete connection_network;
	}

	connection_instance = 0;
}

void GameConnection::abort()
{
	connection_running = false;
}

void GameConnection::forward(std::string const &cmdline)
{

	if (!connection_network->connected())
		return;

	std::string netmessage("cmd ");
	netmessage.append(cmdline);
	netmessage += '\n';
	connection_network->send(netmessage);
}

void GameConnection::frame(float seconds)
{
	if (!running())
		return;

	if (!connection_network->connected()) {
		abort();
		return;
	}

	update_clientstate(seconds);

	connection_network->frame(seconds);

	connection_frametime += seconds;

	float f = 0;
	if (core::Cvar::net_framerate->value()) {		
		f =  0.5f / core::Cvar::net_framerate->value();
		if (connection_frametime < f) {
			return;
		}
	}		

	if ((connection_network->state() == NetConnection::Connected) && localcontrol() && localcontrol()->dirty()) {
		std::ostringstream netmsg;
		netmsg << "cup " << localcontrol()->id() << " ";
		localcontrol()->serialize_client_update(netmsg);
		netmsg << "\n";
		
		connection_network->send(netmsg.str());
		localcontrol()->entity_dirty = false;
		//con_debug << netmsg.str();
	}

	if (localplayer()->dirty()) {
		localplayer()->update_info();

		std::ostringstream osstream;
		osstream << "pif ";
		localplayer()->serialize_client_update(osstream);
		osstream << '\n';
		connection_network->send(osstream.str());
		localplayer()->player_dirty = false;
	}

	connection_network->transmit();

	connection_frametime = 0;
}

}