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/*
   core/item.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_ITEM_H__
#define __INCLUDED_CORE_ITEM_H__

#include <string>
#include <vector>

namespace core
{

/**
 * @brief a specific type of item in the game
 * Examples are tritanium hull armor, ion cannon, iron ore
 */
class ItemType
{
public:
	ItemType(const char *label);

	inline const std::string &label() {
		return itemtype_label;
	}

	inline const std::string &name() {
		return itemtype_name;
	}

	inline const float baseprice() {
		return itemtype_baseprice;
	}

	void set_name(const std::string &name);

	void set_baseprice(const float baseprice);

private:
	std::string	itemtype_label;
	std::string	itemtype_name;

	float		itemtype_baseprice;
};


/**
 * @brief a class of items
 * Examples are armor, cannons, commodities...
 */
class ItemClass
{
public:
	typedef std::vector<ItemType *> Types;

	ItemClass(const char *label);
	~ItemClass();

	inline const std::string &label() {
		return itemclass_label;
	}

	inline const std::string &name() {
		return itemclass_name;
	}

	ItemType *find_type(const char *label);

	void set_name(const std::string &name);

	void add_type(ItemType *itemtype);

	void list();

private:
	std::string	itemclass_label;
	std::string	itemclass_name;

	Types itemclass_types;
};

class Item
{
public:
	typedef std::vector<ItemClass *> Registry;

	static void add_class(ItemClass * itemclass);
	static void add_type(ItemClass * itemclass, ItemType *itemtype);
	static void find_class(const char *label);
	static void clear();
	static void list();

	static Registry item_registry;
};

}
#endif