Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
blob: c0cdf8db4419cda8c24d01ff2b4dacb971934dc0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
/*
   core/netclient.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_NETCLIENT_H__
#define __INCLUDED_CORE_NETCLIENT_H__

#include <unistd.h>
#include <errno.h>

#ifndef _WIN32

#include <sys/types.h>
#include <sys/socket.h>
#include <sys/wait.h>

#include <netinet/in.h>
#include <arpa/inet.h>

#else

#include <windows.h>

#endif

#include <string>
#include <deque>
#include <map>

namespace core
{
class NetClient;
}

#include "core/netplayer.h"

namespace core
{

/// queues incoming client messages
class NetClient
{
public:
        NetClient(std::string host, int port, int fd);
        ~NetClient();

        /// the remote hostname the client is connected to
        std::string host() const;

        /// the remote port the client is connected to
        int port() const;

	/// the player info associated with this client
	Player *player();

	/// bufer incoming data
	void receive(char *data);

	/// add a raw network message to the send queue
	void send_raw(std::string const &msg);

	/// return true if there is buffered incoming data
	bool has_messages() const;

	/// retreive buffered incoming data
	void retreive(std::string & message);

	/// transmit messages in the send queue to the remote client
	void transmit();
	
	inline bool error() const { return client_error; }

	void abort();

	enum State {Connecting=0, Pending=1, Connected=2};

	inline State state() const { return client_state; }
	
	State			client_state;
	
	float			client_timeout;
	float			client_keepalive;

private:
	inline int fd() const { return client_fd; }

	struct sockaddr_in 	client_addr;
        std::string		client_host;
        int			client_port;
	int			client_fd;
	bool 			client_error;

	NetPlayer		*client_player;
	
	std::string		messageblock;	
	std::deque<std::string>	recvq;
	std::string		sendq;
};

}

#endif // __INCLUDED_CORE_NETCLIENT_H__