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/*
   core/player.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2.
*/

#include <sstream>

#include "sys/sys.h"
#include "core/player.h"
#include "core/cvar.h"

namespace core
{

Player::Player()
{
	clear();
}

Player::~Player()
{
	clear();
}

void Player::clear()
{
	player_id = 0;
	player_name.clear();
	player_dirty = false;

	clear_assets();
}

void Player::clear_assets()
{
	// clear assets
	for (std::list<EntityControlable*>::iterator asset = assets.begin(); asset != assets.end(); asset++) {
		(*asset)->entity_owner = 0;
		(*asset)->die();
	}
	assets.clear();

	player_control = 0;
}

void Player::update_info()
{
	Cvar *cl_name = Cvar::find("cl_name");
	if (cl_name) {
		if (cl_name->str().size())
			player_name = cl_name->str();
	}

	Cvar *cl_color = Cvar::find("cl_color");
	math::Color color(1.0, 1.0, 1.0, 1.0);
	if (cl_color) {
		std::istringstream is(cl_color->str());
		if (is >> color)
			player_color = color;
	}
}

void Player::serialize_client_update(std::ostream & os)
{
	os << " " << player_color << " \"" << player_name << "\"";
}

void Player::recieve_client_update(std::istream &is)
{
	is >> player_color;

	std::string n;
	char c;
	while ( (is.get(c)) && (c != '"'));
	while ( (is.get(c)) && (c != '"'))
		n += c;

	if (n.size())
		player_name = n;	
}

void Player::serialize_server_update(std::ostream & os) const
{
	unsigned int co;
	if (player_control)
		co = player_control->id();
	else
		co = 0;
		
	os << player_id << " " << co << " " << player_color << " \"" << player_name << "\"";
}

void Player::recieve_server_update(std::istream &is)
{
	is >> player_id;
	unsigned int co = 0;
	is >> co;
	if (co) { 
		Entity *e = Entity::find(co);
		if (e && e->type() == Entity::Controlable) {
			player_control = (EntityControlable *) e;
		} else {
			player_control = 0;
			con_warn << "control set to unknown entity " << co << "\n";
		}	
	} else {
		player_control = 0;
	}

	is >> player_color;

	std::string n;
	char c;
	while ( (is.get(c)) && (c != '"'));
	while ( (is.get(c)) && (c != '"'))
		n += c;

	if (n.size())
		player_name = n;
}

void Player::add_asset(EntityControlable *entity)
{
	entity->entity_owner = this;
	assets.push_back(entity);
}

void Player::remove_asset(EntityControlable *entity)
{
	for (std::list<EntityControlable*>::iterator asset = assets.begin(); asset != assets.end(); asset++) {
		if ((*asset)  == entity) {
			(*asset)->entity_owner = 0;
			(*asset)->die();
			assets.erase(asset);
			return;
		}
	}
	con_warn << "Could not remove asset " << entity->id() << " from player " << this->id() << "\n";
}

void Player::remove_asset(unsigned int id)
{
	for (std::list<EntityControlable*>::iterator asset = assets.begin(); asset != assets.end(); asset++) {
		if ((*asset)->id()  == id) {
			(*asset)->entity_owner = 0;
			(*asset)->die();
			assets.erase(asset);
			return;
		}
	}
	con_warn << "Could not remove asset " << id << " from player " << this->id() << "\n";
}

}