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/*
   core/player.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2.
*/

#ifndef __INCLUDED_CORE_PLAYER_H__
#define __INCLUDED_CORE_PLAYER_H__

namespace core
{
class Player;
}

#include "core/entity.h"
#include "math/mathlib.h"

#include <string>
#include <list>

namespace core
{

/// a player in the game
class Player
{
public:
	/// default constructor
	Player();
	/// default destructor
	~Player();

/*----- inspectors ------------------------------------------------ */

	///  id of the player
	inline int id() const { return player_id; }
	
	/// name of the player
	inline std::string const &name() const { return player_name; }

	/// dirty flag
	inline bool dirty() const { return player_dirty; }

	/// the entity the Player is currently controling
	inline EntityControlable *control() const { return player_control; }

	/// player base color
 	inline math::Color const & color() const { return player_color; }

/*----- mutators -------------------------------------------------- */

	/// serialize player info to a stream
	void serialize_server_update(std::ostream & os) const;

	/// receive player info from a stream
	void recieve_server_update(std::istream &is);

	/// serialize player info to a stream
	void serialize_client_update(std::ostream & os);

	/// receive player info from a stream
	void recieve_client_update(std::istream &is);

	/// clear all the data
	void clear();

	/// clear assets
	void clear_assets();

	/// add an asset
	void add_asset(EntityControlable *entity);

	/// remove an asset
	void remove_asset(EntityControlable *entity);

	/// remove an asset
	void remove_asset(unsigned int id);

	/// update player info from client variables
	void update_info();

/* -- should actually not be public --*/

	/// dirty state
	bool player_dirty;

	/// indicates rcon access
	bool player_rcon;

	///  id of the player
	int player_id;

	// name of the player
	std::string player_name;

	/// player color
	math::Color player_color;

	/// the entity the Player is currently controling
	EntityControlable *player_control;

	std::list<EntityControlable*>	assets;
};

}

#endif // __INCLUDED_CORE_PLAYER_H__