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/*
   base/jumppoint.h
   This file is part of the Osirion project and is distributed under
   the terms and conditions of the GNU General Public License version 2
*/

#ifndef __INCLUDED_BASE_JUMPPOINT_H__
#define __INCLUDED_BASE_JUMPPOINT_H__

#include <string>

#include "math/mathlib.h"
#include "core/entity.h"
#include "base/template.h"

namespace game
{

class Ship;
	
/// a jumppoint
/**
 * jumppoints are used to define hyperspace routes between systems.
 * If a ship actives its jump drive, a jump point will be opened
 * between the current system and the target of the nearest jumppoint.
 *
 */
class JumpPoint : public core::EntityDynamic
{
public:
	JumpPoint();
	virtual ~JumpPoint();

	inline std::string const & targetlabel() {
		return jumppoint_targetlabel;
	}

	inline JumpPoint *target() {
		return jumppoint_target;
	}

	/// set trget label
	void set_targetlabel(const std::string &label);

	/// validate the targetlabel and set target()
	virtual void validate();
	
	static inline void set_template (const Template *entitytemplate) {
		jumppoint_template = entitytemplate;
	}

private:
	std::string	jumppoint_targetlabel;
	JumpPoint	*jumppoint_target;
	
	static const Template *jumppoint_template;
};

/// a jumpgate
class JumpGate : public JumpPoint
{
public:
	JumpGate();
	virtual ~JumpGate();

	/// validate the targetlabel and set target()
	virtual void validate();

	/// a ship wants to use the jumpgate
	void func_dock(Ship *ship);

	inline bool activated() const {
		return (jumpgate_timer > 0);
	}

	void activate();

	virtual void frame(float elapsed);
	
	static inline void set_template (const Template *entitytemplate) {
		jumpgate_template = entitytemplate;
	}

private:
	float			jumpgate_timer;
	
	static const Template *jumpgate_template;
};

}

#endif // __INCLUDED_BASE_JUMPPOINT_H__