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/*
   base/planet.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2.
*/

#include "base/game.h"
#include "base/planet.h"


namespace game
{

Planet::Planet() : core::EntityGlobe()
{
	set_flag(core::Entity::ShowOnMap);
	set_flag(core::Entity::Static);
	set_flag(core::Entity::Solid);

	get_color().assign(1.0f, 1.0f);	// white
	set_radius(64.0f);		// 64 game units

	entity_moduletypeid = planet_enttype;

	entity_rotationspeed = 1.0f;
}

Planet::~Planet()
{

}

void Planet::dock(core::Entity *entity)
{
	if (entity->moduletype() != ship_enttype)
		return;

	Ship * ship = static_cast<Ship *>(entity);

	// fixed 50 km docking radius
	if (math::distance(location(), ship->location()) > radius() + ship->radius() + 50.0f) {
		if (ship->owner())
			ship->owner()->send("Planet out of range");
		return;
	}

	ship->get_location().assign(location());
	ship->set_state(core::Entity::Docked);

	if (ship->owner() && ship->owner()->control() == ship) {
		ship->owner()->set_view(this);
		ship->owner()->send("^BDocking at " + name());
	}
}

} // namespace game