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/*
   model/material.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <string>

#include "auxiliary/functions.h"
#include "filesystem/filestream.h"
#include "model/material.h"
#include "sys/sys.h"

namespace model
{

Material::Material(const std::string &name) : material_name(name)
{
}

Material::~Material()
{
}

Material::Registry Material::material_registry;

void Material::init()
{
	con_print << "^BInitializing materials..." << std::endl;

	filesystem::IFileStream shaderlist("materials/shaderlist.txt");
	if (!shaderlist.is_open()) {
		con_warn << "Could not open " << shaderlist.name() << std::endl;
		return;
	}

	con_debug << "  " << shaderlist.name() << std::endl;

	char line[1024];
	while (shaderlist.getline(line, 1023)) {
		if ((line[0] == 0) || (line[0] == '#') || (line[0] == ';')) {
			continue;
		} else {
			std::string s(line);
			aux::trim(s);
			load_shader(s);
		}
	}

	shaderlist.close();
}

void Material::add(Material *material)
{
	if (!find(material->name())) {
		material_registry[material->name()] = material;
	}
}

void Material::load_shader(const std::string &shadername)
{
	std::string shaderfilename("materials/");
	shaderfilename.append(shadername);
	shaderfilename.append(".shader");

	filesystem::IFileStream shaderfile(shaderfilename);
	if (!shaderfile.is_open()) {
		con_warn << "Could not open " << shaderfile.name() << std::endl;
		return;
	}

	int parselevel = 0;
	char line[1024];
	unsigned int count = 0;

	while (shaderfile.getline(line, 1023)) {
		// read materials
		std::string s(line);
		aux::trim(s);

		// skip empty lines
		if (!s.size())
			continue;

		// skip comments
		if  ((s[0] == '#') || (s[0] == ';') || ((s[0] == '/') && (s[1] == '/')))
			continue;
		
		std::istringstream linestream(s);
		std::string firstword;
		
		if (linestream >> firstword) {

			if (firstword.compare("}") == 0) {
				parselevel--;

			} else if (firstword.compare("{") == 0) {
				parselevel++;

			} else if ((firstword.size()) && (parselevel == 0) ) {

				if (firstword.compare(0, 9, "textures/") == 0) {
					firstword.erase(0, 9);
					Material *material = new Material(firstword);
					add(material);
					count++;
				}

			} else if (parselevel == 1) {

			}
		}
	}

	con_debug << "  " << shaderfile.name() << " " << count << " materials " << std::endl;

	shaderfile.close();
}

void Material::shutdown()
{
	clear();
}

void Material::clear()
{
	con_print << "^BClearing materials..." << std::endl;

	for (Registry::iterator i = material_registry.begin(); i != material_registry.end(); ++i) {
		delete (*i).second;
	}

	material_registry.clear();
}

void Material::list()
{
	for (Registry::iterator i = material_registry.begin(); i != material_registry.end(); ++i) {
		con_print << "  " << (*i).second->name() << std::endl;
	}
	con_print << material_registry.size() << " registered materials" << std::endl;
}

Material *Material::find(const std::string &name)
{
	for (Registry::iterator i = material_registry.begin(); i != material_registry.end(); ++i) {
		if ((*i).first.compare(name) == 0)
			return (*i).second;
	}
	return 0;
}

}