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/*
   model/material.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <string>

#include "model/material.h"

#include "auxiliary/functions.h"
#include "filesystem/filestream.h"
#include "math/functions.h"
#include "sys/sys.h"

namespace model
{

Material::ImageLoaderFuncPtr 	Material::material_imageloaderfunc = 0;
Material::Registry 		Material::material_registry;

Material::Material(const std::string &name) :
		material_name(name),
		material_flags(0),
		material_size(64.0f, 64.0f)
{
	aux::to_lowercase(material_name);
}

Material::~Material()
{
	for (Layers::iterator it = material_layers.begin(); it != material_layers.end(); ++it) {
		delete (*it);
		(*it) = 0;
	}
}

void Material::set_size(const math::Vector2f & size)
{
	material_size.assign(size);
}

Layer * Material::add_layer()
{	
	Layer * layer = new Layer();
	material_layers.push_back(layer);
	return (layer);
}

void Material::print()
{
	con_print << name() << std::endl;
	con_print << "  flags:          " << flags() << " ";
	if (flags() == FlagNone) {
		con_print << "none";
	} else {
		if (flags() & FlagIgnore) {
			con_print << "ignore ";
		}
		if (flags() & FlagClip) {
			con_print << "clip ";
		}
		if (flags() & FlagOrigin) {
			con_print << "origin ";
		}
		if (flags() & FlagDecal) {
			con_print << "decal ";
		}
		if (flags() & FlagBounds) {
			con_print << "bounds ";
		}
	}

	int count = 0;
	
	for (Layers::const_iterator lit = material_layers.begin(); lit != material_layers.end(); ++lit) {
		const Layer *layer = (*lit);
		
		count++;
		con_print << "  layer " << count << std::endl;
		
		con_print << "    texture: ";
		if (layer->texmap() == Layer::TexMapNone) {
			con_print << "none";
		} else if (layer->texmap() == Layer::TexMapImage) {
			con_print << layer->texture();
		}
		con_print << std::endl;
		
		con_print << "    color:       " << layer->color() << std::endl;
		
		con_print << "    rgbgen:     ";		
		switch (layer->rgbgen()) {
			case Layer::RGBGenIdentity:
				con_print << "identity";
				break;
			case Layer::RGBGenColor:
				con_print << "color";
				break;
			case Layer::RGBGenEngine:
				con_print << "engine";
				break;
			case Layer::RGBGenPrimary:
				con_print << "entity primary";
				break;
			case Layer::RGBGenSecondary:
				con_print << "entity secondary";
				break;
			case Layer::RGBGenTertiary:
				con_print << "entity tertiary";
				break;
		}
		con_print << std::endl;
		
		if (layer->fullbright()) {
			con_print << "    fullbright" << std::endl;
		}
		
		switch(layer->blendfunc()) {
			case Layer::BlendFuncNone:
				break;
			case Layer::BlendFuncAdd:
				con_print << "    blendfunc:  add" << std::endl;
				break;
			case Layer::BlendFuncBlend:
				con_print << "    blendfunc:  blend" << std::endl;
				break;
		}
	}
}

/* ---- static ----------------------------------------------------- */

void Material::init()
{
	con_print << "^BInitializing materials..." << std::endl;

	filesystem::IFileStream shaderlistfile("materials/shaderlist.txt");
	if (!shaderlistfile.is_open()) {
		con_warn << "Could not open " << shaderlistfile.name() << std::endl;
		return;
	}

	con_debug << "  " << shaderlistfile.name() << std::endl;

	char line[1024];
	while (shaderlistfile.getline(line, 1023)) {
		if ((line[0] == 0) || (line[0] == '#') || (line[0] == ';')) {
			continue;
			if ((line[0] == '/') && (line[1] == '/'))
				continue;
		} else {
			std::string s(line);
			aux::trim(s);
			load_shaderfile(s);
		}
	}

	shaderlistfile.close();
}

void Material::clear()
{
	con_print << "^BClearing materials..." << std::endl;

	for (Registry::iterator i = material_registry.begin(); i != material_registry.end(); ++i) {
		delete(*i).second;
	}

	material_registry.clear();
}

void Material::shutdown()
{
	clear();
}

void Material::load_shaderfile(const std::string &shadername)
{
	std::string shaderfilename("materials/");
	shaderfilename.append(shadername);
	shaderfilename.append(".shader");

	filesystem::IFileStream shaderfile(shaderfilename);
	if (!shaderfile.is_open()) {
		con_warn << "Could not open " << shaderfile.name() << std::endl;
		return;
	}

	int parselevel = 0;
	unsigned int linenumber = 0;
	char line[1024];
	unsigned int count = 0;
	float r, g, b, a, shine;
	
	Material *material = 0;
	Layer *layer = 0;

	while (shaderfile.getline(line, 1023)) {
		linenumber++;

		// read materials
		std::string s(line);
		aux::trim(s);

		// skip empty lines
		if (!s.size())
			continue;

		// skip comments
		if ((s[0] == '#') || (s[0] == ';') || ((s[0] == '/') && (s[1] == '/')))
			continue;

		std::istringstream linestream(s);
		std::string firstword;

		if (linestream >> firstword) {
			if (firstword.compare("//") == 0) {
				continue;

			} else if (firstword.compare("}") == 0){
				if (parselevel == 2) {
					// leaving layer definition
					layer = 0;
				} else if (parselevel == 1) {
					// leaving material definition
					material = 0;
				}
				parselevel--;

			} else if (firstword.compare("{") == 0) {
				parselevel++;

			} else if (parselevel == 0) {
				
				// add new material
				material = find(firstword);
				if (material) {
					con_warn << "Duplicate material '" << firstword << "'" << std::endl;
					material = 0;
					layer = 0;
				} else {
					material = add(firstword);
					count++;
					
					layer = 0;
				}

			} else if ((parselevel == 1) && (material)) {
				
				// inside material definition
				
				aux::to_lowercase(firstword);
	
				if (firstword.compare("qer_editorimage") == 0) {
					// keyword qer_editorimage is ignored
					continue;
				} else if (firstword.compare("qer_trans") == 0) {
					// keyword qer_trans is ignored
					continue;
				} else if (firstword.compare("surfaceparm") == 0) {
					// keyword surfaceparm is ignored
					continue;
					
				} else if (firstword.compare("ignore") == 0) {
					material->set_flags(FlagIgnore);
				} else if (firstword.compare("clip") == 0) {
					material->set_flags(FlagClip);
				} else if (firstword.compare("origin") == 0) {
					material->set_flags(FlagOrigin);
				} else if (firstword.compare("decal") == 0) {
					material->set_flags(FlagDecal);
				} else if (firstword.compare("bounds") == 0) {
					material->set_flags(FlagBounds);
				} else {
					con_warn << shaderfile.name() << " unknown material key '" << firstword << "' at line " << linenumber << std::endl;
				}
				
			} else if ((parselevel == 2) && (material)) {
				
				// inside layer definition
				
				// create new layer if required
				if (!layer) {
					layer = new Layer();
					material->material_layers.push_back(layer);
				}
				
				aux::to_lowercase(firstword);
				
				if (firstword.compare("color") == 0) {
					if (linestream >> r >> g >> b) {
						if (math::max(r, math::max(g, b)) > 1.0f) {
							r /= 255.0f;
							g /= 255.0f;
							b /= 255.0f;
						}
						if (!(linestream >> a)) {
							a = 1.0f;
						}
						layer->set_color(math::Color(r, g, b, a));
						layer->set_rgbgen(Layer::RGBGenColor);
						// set specular too, preserving the old behavior
						layer->set_specular(math::Color(r, g, b, a));
					}
				} else if (firstword.compare("specular") == 0) {
					if (linestream >> r >> g >> b) {
						if (math::max(r, math::max(g, b)) > 1.0f) {
							r /= 255.0f;
							g /= 255.0f;
							b /= 255.0f;
						}
						if (!(linestream >> a)) {
							a = 1.0f;
						}
						layer->set_specular(math::Color(r, g, b, a));
					}
				} else if (firstword.compare("shininess") == 0) {
					if (linestream >> shine) {
						layer->set_shininess(shine);
					}
				} else if (firstword.compare("engine") == 0) {
					layer->set_rgbgen(Layer::RGBGenEngine);
				} else if (firstword.compare("entity") == 0) {
					layer->set_rgbgen(Layer::RGBGenPrimary);
				} else if (firstword.compare("entitysecond") == 0) {
					layer->set_rgbgen(Layer::RGBGenSecondary);
				} else if (firstword.compare("entitythird") == 0) {
					layer->set_rgbgen(Layer::RGBGenTertiary);
				} else if ((firstword.compare("bright") == 0) || (firstword.compare("fullbright") == 0)) {
					layer->set_fullbright(true);
				} else if (firstword.compare("environment") == 0) {
					layer->set_tcgen(Layer::TCGenEnvironment);
					layer->set_texmap(Layer::TexMapEnvironment);
				} else if (firstword.compare("rgbgen") == 0) {
					if (linestream >> firstword) {
						aux::to_lowercase(firstword);
						if (firstword.compare("color") == 0) {
							layer->set_rgbgen(Layer::RGBGenColor);
						} else if (firstword.compare("engine") == 0) {
							layer->set_rgbgen(Layer::RGBGenEngine);
						} else if (firstword.compare("entity") == 0) {
							layer->set_rgbgen(Layer::RGBGenPrimary);
						} else if (firstword.compare("entitysecond") == 0) {
							layer->set_rgbgen(Layer::RGBGenSecondary);
						} else if (firstword.compare("entitythird") == 0) {
							layer->set_rgbgen(Layer::RGBGenTertiary);
						} else {
							con_warn << shaderfile.name() << " unknown rgbgen function '" << firstword << "' at line " << linenumber << std::endl;
						}
					} else {
						con_warn << shaderfile.name() << " missing rgbgen function at line " << linenumber << std::endl;
					}
				} else if (firstword.compare("blendfunc") == 0) {
					if (linestream >> firstword) {
						aux::to_lowercase(firstword);
						if (firstword.compare("none") == 0) {
							layer->set_blendfunc(Layer::BlendFuncNone);
						} else if (firstword.compare("add") == 0) {
							layer->set_blendfunc(Layer::BlendFuncAdd);
						} else if (firstword.compare("blend") == 0) {
							layer->set_blendfunc(Layer::BlendFuncBlend);
						} else {
							con_warn << shaderfile.name() << " unknown blend function '" << firstword << "' at line " << linenumber << std::endl;
						}
					} else {
						con_warn << shaderfile.name() << " missing blend function at line " << linenumber << std::endl;
					}
				} else if (firstword.compare("map") == 0) {
					
					if (linestream >> firstword) {
						aux::to_lowercase(firstword);
						if (firstword.compare("$environment") == 0) {
							layer->set_texmap(Layer::TexMapEnvironment);
						} else if (firstword.compare("$logo") == 0) {
							layer->set_texmap(Layer::TexMapLogo);
						} else {
							// regular texture from image file
							// FIXME strip extension from filename
							layer->set_texture(firstword);
							
							if (material_imageloaderfunc) {
								material_imageloaderfunc(layer);
								if ((layer->size().width() > 0) && (layer->size().height() > 0)) {
									material->material_size.assign(layer->size());
								}
							}
						}
					} else {
						con_warn << shaderfile.name() << " missing texture map at line " << linenumber << std::endl;
					}
				} else {
					con_warn << shaderfile.name() << " unknown layer key '" << firstword << "' at line " << linenumber << std::endl;
				}
					
			}
		}
	}

	con_debug << "  " << shaderfile.name() << " " << count << " materials " << std::endl;

	shaderfile.close();
}

void Material::list()
{
	for (Registry::iterator i = material_registry.begin(); i != material_registry.end(); ++i)
	{
		con_print << "  " << (*i).second->name() << std::endl;
	}
	con_print << material_registry.size() << " registered materials" << std::endl;
}


Material * Material::add(const std::string &name)
{
	Material *material = new Material(name);
	material_registry[material->name()] = material;
	
	return material;
}

Material *Material::find(const std::string &name)
{
	std::string searchstr(name);
	aux::to_lowercase(searchstr);
	
	for (Registry::iterator i = material_registry.begin(); i != material_registry.end(); ++i)
	{
		if ((*i).first.compare(searchstr) == 0)
		{
			return (*i).second;
		}
	}
	return 0;
}

Material *Material::load(const std::string &name, const bool ui_texture)
{
	// check if the requested material already exist
	Material *material = find(name);
	if (material)
	{
		return material;
	}
	
	// create a new material
	material = add(name);
	
	// add a single layer
	Layer *layer = material->add_layer();
	
	// add a texture
	layer->set_texture(name);
	if (ui_texture)
	{
		layer->set_fullbright(true);
		layer->set_blendfunc(Layer::BlendFuncBlend);
	}	
	if (material_imageloaderfunc) {
		material_imageloaderfunc(layer);
		if ((layer->size().width() > 0) && (layer->size().height() > 0))
		{
			material->material_size.assign(layer->size());
		}
	}
	
	// add the new material to the registry
	material_registry[material->name()] = material;
	
	return material;
}

void Material::set_imageloader_func(ImageLoaderFuncPtr func)
{
	material_imageloaderfunc = func;
}

}