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/*
   render/model.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include "sys/sys.h"
#include "auxiliary/functions.h"
#include "model/model.h"
#include "model/asefile.h"
#include "model/mapfile.h"
#include "model/objfile.h"
#include "model/vertexarray.h"

namespace model
{

// static model registry
Model::Registry Model::model_registry;

Model::Model(const std::string & name) :
		model_enginecolor(1.0f, 0.0f, 0.0f),
		model_name(name)

{
	model_radius = 0.5f;
	model_enginesound = 0;
	model_impulsesound = 0;

	model_tris_detail_count = 0;
	model_tris_count = 0;
	model_quad_detail_count = 0;
	model_quad_count = 0;
	
	model_collisionmodel = 0;
}

Model::~Model()
{
	// delete all fragment groups
	for (Groups::iterator git = model_groups.begin(); git != model_groups.end(); git++) {
		delete(*git);
	}
	model_groups.clear();

	// delete all docks
	for (Docks::iterator dit = model_docks.begin(); dit != model_docks.end(); dit++) {
		delete(*dit);
	}
	model_docks.clear();

	// delete all particle systems
	for (Model::ParticleSystems::iterator pit = model_particles.begin(); pit != model_particles.end(); pit++) {
		delete(*pit);
	}
	model_particles.clear();

	// delete all lights
	for (Lights::iterator lit = model_lights.begin(); lit != model_lights.end(); lit++) {
		delete(*lit);
	}
	model_lights.clear();

	// delete all flares
	for (Flares::iterator flit = model_flares.begin(); flit != model_flares.end(); flit++) {
		delete(*flit);
	}
	model_flares.clear();

	// delete all sound tags
	for (Sounds::iterator sit = model_sounds.begin(); sit != model_sounds.end(); sit++) {
		delete (*sit);
	}
	model_sounds.clear();
	
	// delete all weapon tags
	for (Weapons::iterator wit = model_weapons.begin(); wit != model_weapons.end(); wit++) {
		delete (*wit);
	}
	model_weapons.clear();
}

void Model::set_collisionmodel(CollisionModel *collisionmodel)
{	model_collisionmodel = collisionmodel;
	
}

void Model::set_origin(const math::Vector3f &origin)
{
	model_origin.assign(origin);
}

void Model::set_radius(const float radius)
{
	model_radius = radius;
}

void Model::add_particles(Particles *particles)
{
	model_particles.push_back(particles);
}

void Model::add_group(FragmentGroup *group)
{
	model_groups.push_back(group);
}

void Model::add_light(Light *light)
{
	model_lights.push_back(light);
}

void Model::add_flare(Flare *flare)
{
	model_flares.push_back(flare);
}

void Model::add_sound(Sound *sound)
{
	model_sounds.push_back(sound);
}

void Model::add_dock(Dock *dock)
{
	model_docks.push_back(dock);
}

void Model::add_weapon(Weapon *weapon)
{
	model_weapons.push_back(weapon);
}

void Model::print() const
{
}

Model *Model::find(const std::string & name)
{
	Registry::iterator it = model_registry.find(name);
	if (it == model_registry.end())
		return 0;
	else
		return (*it).second;
}

Model *Model::search(const std::string & searchname)
{
	std::string strsearchkey(aux::lowercase(searchname));
	std::stringstream str(strsearchkey);

	if (strsearchkey.size() < 3) {
		return 0;
	}

	for (Registry::iterator it = model_registry.begin(); it != model_registry.end(); it++) {
		std::string label((*it).first);
		Model *model= (*it).second;

		if (label.size() && (label.find(strsearchkey) != std::string::npos)) {
			return model;
		}
	}

	return 0;
}

Model *Model::load(const std::string & name)
{
	Model *model = find(name);
	if (!model) {
		// try loading the .map model
		model = MapFile::load(name);
	}

	if (!model) {
		// if it can't be found, try the ase model
		model = ASEFile::load(name);
	}
	
	if (!model) {
		// if it can't be found, try the obj model
		model = OBJFile::load(name);
	}

	if (!model) {
		con_warn << "Could not open model " << name << std::endl;
	} else {
		model_registry[model->name()] = model;
	}

	return model;
}

void Model::clear()
{
	// delete all models in the registry
	for (Registry::iterator mit = model_registry.begin(); mit != model_registry.end(); mit++) {
		delete(*mit).second;
	}
	model_registry.clear();

	// clear the vertex array
	if (VertexArray::instance())
		VertexArray::instance()->clear();
}

void Model::list()
{
	for (Registry::iterator mit = model_registry.begin(); mit != model_registry.end(); mit++) {
		Model *model = (*mit).second;
		size_t frags = 0;
		
		for (Groups::iterator git = model->groups().begin(); git != model->groups().end(); git++) {
			frags += (*git)->size();
		}

		con_print << "  " << model->name() << " "  << frags << " frags " <<
		model->model_tris_detail_count << "/" << model->model_tris_count << " detail/tris " <<
		model->model_quad_detail_count << "/" << model->model_quad_count << " detail/quads " << 
		"radius " << model->radius() << std::endl;

	}

	if (VertexArray::instance()) {
		VertexArray::instance()->info();
	}
	
	con_print << "^B  " << model_registry.size() << " registered models" << std::endl;
}

}