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/*
   model/primitives.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_MODEL_PRIMITIVES_H__
#define __INCLUDED_MODEL_PRIMITIVES_H__

#include "math/vector3f.h"
#include "math/color.h"
#include "model/triangle.h"
#include "model/quad.h"

namespace model
{

/// a list of Triangle and Quad primitives that have to be rendered using the same material, to be parsed into fragments
class Primitives
{
public:
	Primitives(unsigned int material);
	~Primitives();

	/// the material to be used for these primitives
	inline unsigned int material() const { return primitives_material; }

	/// add a Triangle primitive
	void add_triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2,
			math::Vector3f const &normal, math::Color const &color, bool detail);

	/// add a Quad primitive
	void add_quad(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &v3,
			math::Vector3f const &normal, math::Color const &color, bool detail);

private:
	std::list<Triangle *>	primitives_triangles;
	std::list<Quad *>	primitives_quads;

	unsigned int		primitives_material;
};

}
#endif