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/*
   model/triangle.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_MODEL_TRIANGLE_H__
#define __INCLUDED_MODEL_TRIANGLE_H__

#include "math/color.h"
#include "math/vector3f.h"

namespace model
{

/// a model triangle
class Triangle
{
public:
	/// a new triangle with 3 vertices, a normal, color and a detail flag
	Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2,
		math::Vector3f const &n, math::Color const & color, bool detail);
	/// delete triangle
	~Triangle();

	/// normal of the triangle
	inline math::Vector3f const & normal() const { return triangle_normal; }

	/// color of the triangle 
	inline math::Color const & color() const { return triangle_color;}

	/// indidcates if this triangle was generated from a detail brush
	inline bool detail() const { return triangle_detail; }

	/// triangle vertex 0
	inline math::Vector3f & v0() { return triangle_v0; }

	/// triangle vertex 1
	inline math::Vector3f & v1() { return triangle_v1; }

	/// triangle vertex 2
	inline math::Vector3f & v2() { return triangle_v2; }
private:
	
	math::Vector3f 		triangle_v0;
	/// triangle vertex 1
	math::Vector3f 		triangle_v1;
	/// triangle vertex 2
	math::Vector3f 		triangle_v2;

	math::Vector3f 		triangle_normal;
	math::Color		triangle_color;
	bool			triangle_detail;
};

}

#endif // __INCLUDED_MODEL_TRIANGLE_H__