Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
blob: 88b257771aba4d29bd44e36d7c5fdcd13c5e2b6e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
/*
   render/render.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#include <iostream>
#include <fstream>
#include <sstream>
#include <iomanip>

#include "auxiliary/functions.h"
#include "core/application.h"
#include "core/entity.h"
#include "core/entityglobe.h"
#include "core/gameinterface.h"
#include "filesystem/filesystem.h"
#include "model/model.h"
#include "model/material.h"
#include "model/material.h"
#include "render/gl.h"
#include "render/state.h"
#include "render/dust.h"
#include "render/particlesystemscript.h"
#include "render/render.h"
#include "render/screenshot.h"
#include "render/textures.h"
#include "sys/sys.h"

namespace render
{

core::Cvar *r_axis = 0;
core::Cvar *r_bbox = 0;
core::Cvar *r_grid = 0;
core::Cvar *r_lights = 0;
core::Cvar *r_particles = 0;
core::Cvar *r_radius = 0;
core::Cvar *r_sky = 0;
core::Cvar *r_wireframe = 0;
core::Cvar *r_mipmap = 0;
core::Cvar *r_physics = 0;
core::Cvar *r_normals = 0;
core::Cvar *r_normalize = 0;
core::Cvar *r_slots = 0;
core::Cvar *r_indicators = 0;

void func_list_textures(std::string const &args)
{
	Textures::list();
}

void func_list_particles(std::string const &args)
{
	ParticleSystemScript::list();
}

void func_load_info_models(std::string const &args)
{
	load_info_models();
}

void init(int width, int height)
{
	con_print << "^BInitializing renderer..." << std::endl;

	con_print << "  renderer   ^B" << gl::renderer() << std::endl;
	con_print << "  vendor     ^B" << gl::vendor() << std::endl;
	con_print << "  version    ^B" << gl::version() << std::endl;
	
	// initialize render state
	State::init(width, height);

	// engine variables
	r_radius = core::Cvar::get("r_radius", "0", core::Cvar::Archive);
	r_radius->set_info("[bool] render entity radius");

	r_wireframe = core::Cvar::get("r_wireframe", "0", core::Cvar::Archive);
	r_wireframe->set_info("[bool] render wireframe");

	r_normals = core::Cvar::get("r_normals", "0", core::Cvar::Archive);
	r_normals->set_info("[bool] render face normals");

	r_normalize = core::Cvar::get("r_normalize", "0", core::Cvar::Archive);
	r_normalize->set_info("[bool] use GL_NORMALIZE instead of GL_RESCALE_NORMAL (recommended off)");

	r_grid = core::Cvar::get("r_grid", "0", core::Cvar::Archive);
	r_grid->set_info("[bool] render the space grid");

	r_axis = core::Cvar::get("r_axis", "0", core::Cvar::Archive);
	r_axis->set_info("[bool] render entity axis");

	r_bbox = core::Cvar::get("r_bbox", "0", core::Cvar::Archive);
	r_bbox->set_info("[bool] render model bounding box");

	r_sky = core::Cvar::get("r_sky", "1", core::Cvar::Archive);
	r_sky->set_info("[bool] render the sky");

	r_particles = core::Cvar::get("r_particles", "1", core::Cvar::Archive);
	r_particles->set_info("[bool] render particles");
	
	r_lights = core::Cvar::get("r_lights", "1", core::Cvar::Archive);
	r_lights->set_info("[bool] render lights");

	r_physics = core::Cvar::get("r_physics", "0", core::Cvar::Archive);
	r_physics->set_info("[bool] render physics (local game only)");
	
	r_slots = core::Cvar::get("r_slots", "0", core::Cvar::Archive);
	r_slots->set_info("[bool] render model slots");
	
	r_indicators = core::Cvar::get("r_indicators", "1", core::Cvar::Archive);
	r_slots->set_info("[bool] render direction indicators");

	Screenshot::screenshotformat = core::Cvar::get("screenshot_format", "jpg", core::Cvar::Archive);
	Screenshot::screenshotformat->set_info("[string] screenshot format: jpg png tga");

	Screenshot::screenshotquality = core::Cvar::get("screenshot_quality", "90", core::Cvar::Archive);
	Screenshot::screenshotquality->set_info("[int] screenshot jpeg quality");

	// hardware generate mipmaps
	if (State::has_generate_mipmaps()) {
		r_mipmap = core::Cvar::get("r_mipmap", "1", core::Cvar::Archive);
	} else {
		r_mipmap = core::Cvar::get("r_mipmap", "0", core::Cvar::Archive);
	}
	r_mipmap->set_info("[bool] use hardware generated mipmaps (recommended on)");

	Camera::init();

	Textures::init();

	Text::init();

	Dust::init();

	// engine functions
	core::Func *func = core::Func::add("list_textures", func_list_textures);
	func->set_info("list registered textures");

	func = core::Func::add("list_particles", func_list_particles);
	func->set_info("list registered particle scripts");
	
	func = core::Func::add("r_loadmodels", func_load_info_models);
	func->set_info("load all models referenced by info record");
}

// unload game assets (zone change)
void unload()
{
	for (core::Entity::Registry::iterator it = core::Entity::registry().begin(); it != core::Entity::registry().end(); it++) {
		core:: Entity *entity = (*it).second;

		if (entity->type() == core::Entity::Globe) {
			core::EntityGlobe *globe = static_cast<core::EntityGlobe *>(entity);
			
			if (globe->texture_id()) {
				render::Textures::unload("textures/" + globe->texturename());
				globe->set_texture_id(0);
			}
			if (globe->corona_id()) {
				render::Textures::unload("textures/" + globe->coronaname());
				globe->set_corona_id(0);
			}
			if (globe->rings_id()) {
				render::Textures::unload("textures/" + globe->ringsname());
				globe->set_rings_id(0);
			}
		}

		if (ext_render(entity)) {
			delete ext_render(entity);
		}
	}
}

// clear all assets
void clear()
{
	// clear entity models, and globe textures, this will force a reload
	for (core::Entity::Registry::iterator it = core::Entity::registry().begin(); it != core::Entity::registry().end(); it++) {
		core::Entity *entity = (*it).second;

		if (entity->model())
			entity->set_model(0);

		if (entity->type() == core::Entity::Globe) {
			core::EntityGlobe *globe = static_cast<core::EntityGlobe *>(entity);
			if (globe->texture_id()) {
				render::Textures::unload("textures/" + globe->texturename());
				globe->set_texture_id(0);
			}
			if (globe->corona_id()) {
				render::Textures::unload("textures/" + globe->coronaname());
				globe->set_corona_id(0);
			}
			if (globe->rings_id()) {
				render::Textures::unload("textures/" + globe->ringsname());
				globe->set_rings_id(0);
			}
		}

		if (ext_render(entity)) {
			delete ext_render(entity);
		}
	}
	
	// clear particle system scripts
	ParticleSystemScript::clear();
}

// load assets
void load()
{
	// load entity models
	for (core::Entity::Registry::iterator it = core::Entity::registry().begin(); it != core::Entity::registry().end(); it++) {
		core::Entity *entity = (*it).second;

		if (entity->modelname().size()) {
			entity->set_model(model::Model::load(entity->modelname()));
		}
	}
}

// load all models referenced by info records
// this function can be useful when checking models for parsing errors
void load_info_models()
{
	// load all models referenced by info records
	for (core::Info::Registry::iterator it = core::Info::registry().begin(); it != core::Info::registry().end(); it++) {
		core::Info *info = (*it);
		if (info->modelname().size()) {
			model::Model::load(info->modelname());
		}
	}
	
	// load all particle scripts referenced by models
	for (model::Model::Registry::iterator it = model::Model::registry().begin(); it != model::Model::registry().end(); it++) {
		
		for (model::Model::ParticleSystems::iterator pit = (*it).second->particles().begin(); pit != (*it).second->particles().end(); pit++) {
			model::Particles *particles = (*pit);
			if (particles->script().size()) {
				ParticleSystemScript::load(particles->script());
			}
		}
	}

}

// reset render subsystem (module disconnect)
void reset()
{
	clear();

	State::clear();

	Textures::shutdown();

	Textures::init();

	Dust::reset();
}

void resize(int width, int height)
{
	State::resize(width, height);
}

void shutdown()
{
	con_print << "^BShutting down renderer..." << std::endl;

	core::Func::remove("list_particles");
	core::Func::remove("list_textures");
	core::Func::remove("r_loadmodels");

	clear();

	Text::shutdown();

	Textures::shutdown();

	Camera::shutdown();

	Dust::shutdown();

	State::shutdown();
}

} // namespace render