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/*
   ui/button.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_UI_BUTTON_H__
#define __INCLUDED_UI_BUTTON_H__

#include <string>
#include "ui/label.h"

namespace ui {

class Button : public Label {
public:
	Button (Widget *parent, const char *text=0, const char *command=0);
	~Button();

	void set_command(std::string const &command);
	void set_command(const char *command);

	inline std::string const & command() const { return button_command; }

	/// print button description
	virtual void print(size_t indent);

	/// handle keyboard events
	virtual bool keypress(unsigned int key, unsigned int modifier);
	virtual bool keyrelease(unsigned int key, unsigned int modifier);

protected:
	/// draw the button border
	virtual void draw_border();

	/// draw the button text
	virtual void draw_text();

private:
	std::string	button_command;
};

}

#endif // __INCLUDED_UI_BUTTON_H__