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/*
ui/paint.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "auxiliary/functions.h"
#include "math/vector2f.h"
#include "render/gl.h"
#include "render/text.h"
#include "render/textures.h"
#include "ui/paint.h"
namespace ui {
// contains the interface between the user interface and the render library
namespace paint {
void color(float r, float g, float b, float a)
{
render::gl::color(r, g, b, a);
}
void color(math::Color const & color)
{
render::gl::color(color);
}
void border(math::Vector2f const &location, math::Vector2f const &size)
{
using namespace render::gl;
begin(LineLoop);
vertex(location.x +1 , location.y);
vertex(location.x + size.x, location.y);
vertex(location.x + size.x, location.y + size.y -1);
vertex(location.x +1, location.y + size.y - 1);
end();
}
void rectangle(math::Vector2f const &location, math::Vector2f const &size)
{
using namespace render::gl;
begin(Quads);
vertex(location.x +1 , location.y);
vertex(location.x + size.x, location.y);
vertex(location.x + size.x, location.y + size.y -1);
vertex(location.x +1, location.y + size.y - 1);
end();
}
void bitmap(math::Vector2f const &location, math::Vector2f const &size, std::string const &texture)
{
using namespace render::gl;
render::Textures::bind("bitmaps/" + texture);
enable(GL_TEXTURE_2D);
begin(Quads);
glTexCoord2f(0.0f, 0.0f);
vertex(location.x +1 , location.y);
glTexCoord2f(1.0f, 0.0f);
vertex(location.x + size.x, location.y);
glTexCoord2f(1.0f, 1.0f);
vertex(location.x + size.x, location.y + size.y -1);
glTexCoord2f(0.0f, 1.0f);
vertex(location.x +1, location.y + size.y - 1);
end();
disable(GL_TEXTURE_2D);
}
void text_centered(math::Vector2f const &location, math::Vector2f const &size, std::string const &text, Font const *font)
{
using namespace render::gl;
render::Text::setfont(font->name().c_str(), font->width(), font->height());
enable(GL_TEXTURE_2D);
math::Vector2f v(location);
v.x += (size.x - aux::text_strip(text).size() * font->width()) /2.0f;
v.y += (size.y - font->height()) / 2.0f;
render::Text::draw(v.x, v.y, text);
disable(GL_TEXTURE_2D);
}
}
}
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