Project::OSiRiON Tracker Feed for all projects http://osirion.org/tracker/ 2021-02-27T10:10:58Z FS#112: Pause game 2021-02-27T10:10:58Z 2021-02-27T10:10:58Z

Pause the game server module when opening the menu in single player.
Add an option for a server admin to pause the game in multi player.

Stijn Buys http://osirion.org/tracker/:112
FS#111: Plasma cannon sound 2020-07-18T17:13:22Z 2020-07-18T16:49:20Z

Plasma cannons need a fire sound.
Some kind of heavy whoosh. Think fireball launcher.

Stijn Buys http://osirion.org/tracker/:111
FS#110: Better camera handling and control 2020-07-18T16:40:47Z 2020-07-18T16:36:28Z

The camera handling is rather confusing. It would be best to retire the third-person "Turret" view and have a cockpit view and an external, third-person view.

Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.

TODO

  • remove Turret view
  • use shift+mousewheel to zoom in/out
  • remember freelook angle
  • remove 360-degree rotation limitation
  • remove control lock (spacebar)
  • do not pass ship control events when in a menu
Stijn Buys http://osirion.org/tracker/:110
FS#109: Button Tooltips 2020-07-18T16:27:02Z 2016-07-28T19:40:02Z

The ui::IconButton class needs to support tooltips.

It might be a good idea to implement this at the Widget level,
and display it for any widget whenever a tooltip text is set.

Stijn Buys http://osirion.org/tracker/:109
FS#108: Model: pirate base 2013-12-03T20:54:33Z 2013-11-18T22:24:16Z

Pirate base models, to serve as NPC headquarters.
Several generic models are required.

Stijn Buys http://osirion.org/tracker/:108
FS#107: Moving selection fails unless active entity is clicked 2013-11-18T22:13:59Z 2013-11-18T22:11:26Z

If you box-select a number of entities, and you want to move them, you have to drag the active selected entity.
CLicking any other selected (highlighted) entity will deselect the other members in the selection.

Dragging any member of the selection should work.

Stijn Buys http://osirion.org/tracker/:107
FS#106: HUD camera mode button 2020-07-18T16:31:00Z 2013-11-18T22:04:19Z

The HUD lacks an iconbutton to change and indicate the current camera mode.

TODO

- Add an iconbutton to the hud, change the icon depending on the current camera mode
- Add three camera icons to icons.svg:
track (aka third person)
cockpit (aka first person)
free (aka turret view)

Stijn Buys http://osirion.org/tracker/:106
FS#105: Admin commands 2013-11-18T21:58:21Z 2013-11-18T21:58:21Z

Implement administrative commands. Players should be able to receive
and 'admin level' enabling them to execute special administrative commands.
Those commands should still be available to the console.

The admin level is unrelated to the in-game player level.

TODO
- Implement a core::Player admin level property
- Implement admin command functions (core::Func)
- Implement admin.ini to define admin levels and the commands they have access to
- Add admin commands to handle player admin levels
- Turn existing core administrative commands (kick, mute, ...) into admin commands
- Change existing cheats (give, goto, ..) into admin commands,
have them take a player name as argument (e.g. give ingar credits 1000)
- Combine the 'jump' and 'goto' cheats into a 'teleport' command,
make it work while docked, support teleporting players accross zones
- Add 'nudge' admin command.

Stijn Buys http://osirion.org/tracker/:105
FS#104: Improved inventory menu. 2013-11-18T21:47:00Z 2013-11-17T19:48:20Z

The current inventory menu is too confusing.

TODO
- tabs for cargo/weapon/equipment
- show weapon slots
- show mounted weapons inside their slots,
mounting/unmounting a weapon moves it back and forth
between slot and inventory

Stijn Buys http://osirion.org/tracker/:104
FS#103: Gunmen 2013-11-17T01:35:28Z 2013-03-12T19:43:19Z

Allow a player to control (some) weapons on another player's ship,
making him a gunman

The details of this idea still need to be worked out.

Stijn Buys http://osirion.org/tracker/:103