Pause the game server module when opening the menu in single player.
Add an option for a server admin to pause the game in multi player.
Plasma cannons need a fire sound.
Some kind of heavy whoosh. Think fireball launcher.
The camera handling is rather confusing. It would be best to retire the third-person "Turret" view and have a cockpit view and an external, third-person view.
Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.
TODO
The ui::IconButton class needs to support tooltips.
It might be a good idea to implement this at the Widget level,
and display it for any widget whenever a tooltip text is set.
Pirate base models, to serve as NPC headquarters.
Several generic models are required.
If you box-select a number of entities, and you want to move them, you have to drag the active selected entity.
CLicking any other selected (highlighted) entity will deselect the other members in the selection.
Dragging any member of the selection should work.
The HUD lacks an iconbutton to change and indicate the current camera mode.
TODO
- Add an iconbutton to the hud, change the icon depending on the current camera mode
- Add three camera icons to icons.svg:
track (aka third person)
cockpit (aka first person)
free (aka turret view)
Implement administrative commands. Players should be able to receive
and 'admin level' enabling them to execute special administrative commands.
Those commands should still be available to the console.
The admin level is unrelated to the in-game player level.
TODO
- Implement a core::Player admin level property
- Implement admin command functions (core::Func)
- Implement admin.ini to define admin levels and the commands they have access to
- Add admin commands to handle player admin levels
- Turn existing core administrative commands (kick, mute, ...) into admin commands
- Change existing cheats (give, goto, ..) into admin commands,
have them take a player name as argument (e.g. give ingar credits 1000)
- Combine the 'jump' and 'goto' cheats into a 'teleport' command,
make it work while docked, support teleporting players accross zones
- Add 'nudge' admin command.
The current inventory menu is too confusing.
TODO
- tabs for cargo/weapon/equipment
- show weapon slots
- show mounted weapons inside their slots,
mounting/unmounting a weapon moves it back and forth
between slot and inventory
Allow a player to control (some) weapons on another player's ship,
making him a gunman
The details of this idea still need to be worked out.