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  <title type="text">Project::OSiRiON Tracker</title>
  <subtitle type="text">
    Project::OSiRiON TrackerProject::OSiRiON: Recently edited tasks
  </subtitle>
  <id>http://osirion.org/tracker/</id>
    <updated>2021-02-27T10:10:58Z</updated>
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    <entry>
    <title>FS#112: Pause game</title>
    <link href="http://osirion.org/tracker/index.php?do=details&amp;task_id=112" />    
    <updated>2021-02-27T10:10:58Z</updated>    
    <published>2021-02-27T10:10:58Z</published>
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      <div xmlns="http://www.w3.org/1999/xhtml"> <p>Pause the game server module when opening the menu in single player.<br />
Add an option for a server admin to pause the game in multi player.<br />
</p></div>
    </content>
    <author><name>Stijn Buys</name></author>
    <id>http://osirion.org/tracker/:112</id>
  </entry>
    <entry>
    <title>FS#111: Plasma cannon sound</title>
    <link href="http://osirion.org/tracker/index.php?do=details&amp;task_id=111" />    
    <updated>2020-07-18T17:13:22Z</updated>    
    <published>2020-07-18T16:49:20Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml"> <p>Plasma cannons need a fire sound.<br />
Some kind of heavy whoosh. Think fireball launcher.</p></div>
    </content>
    <author><name>Stijn Buys</name></author>
    <id>http://osirion.org/tracker/:111</id>
  </entry>
    <entry>
    <title>FS#110: Better camera handling and control</title>
    <link href="http://osirion.org/tracker/index.php?do=details&amp;task_id=110" />    
    <updated>2020-07-18T16:40:47Z</updated>    
    <published>2020-07-18T16:36:28Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml"> <p>
The camera handling is rather confusing. It would be best to retire the third-person &quot;Turret&quot; view and
have a cockpit view and an external, third-person view.
</p><p>
Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.
</p><p>
<b>TODO</b>
</p>
<ul><li>remove Turret view</li>
<li>use shift+mousewheel to zoom in/out</li>
<li>remember freelook angle</li>
<li>remove 360-degree rotation limitation</li>
<li>remove control lock (spacebar)</li>
<li>do not pass ship control events when in a menu</li>
</ul></div>
    </content>
    <author><name>Stijn Buys</name></author>
    <id>http://osirion.org/tracker/:110</id>
  </entry>
    <entry>
    <title>FS#106: HUD camera mode button</title>
    <link href="http://osirion.org/tracker/index.php?do=details&amp;task_id=106" />    
    <updated>2020-07-18T16:31:00Z</updated>    
    <published>2013-11-18T22:04:19Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml"> <p>The HUD lacks an iconbutton to change and indicate the current camera mode.</p><p>TODO</p><p>- Add an iconbutton to the hud, change the icon depending on the current camera mode<br/>- Add three camera icons to icons.svg:<br/>   track (aka third person)<br/>   cockpit (aka first person)<br/>   free (aka turret view)</p></div>
    </content>
    <author><name>Stijn Buys</name></author>
    <id>http://osirion.org/tracker/:106</id>
  </entry>
    <entry>
    <title>FS#109: Button Tooltips</title>
    <link href="http://osirion.org/tracker/index.php?do=details&amp;task_id=109" />    
    <updated>2020-07-18T16:27:02Z</updated>    
    <published>2016-07-28T19:40:02Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml"> <p>The ui::IconButton class needs to support tooltips.</p><p>It might be a good idea to implement this at the Widget level,<br />and display it for any widget whenever a tooltip text is set.</p></div>
    </content>
    <author><name>Stijn Buys</name></author>
    <id>http://osirion.org/tracker/:109</id>
  </entry>
    <entry>
    <title>FS#98: Material texture stages</title>
    <link href="http://osirion.org/tracker/index.php?do=details&amp;task_id=98" />    
    <updated>2016-08-21T23:29:53Z</updated>    
    <published>2013-01-01T09:01:29Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml"> <p>To ease the transition to a multitexturing rendering environment, I propose that we fully adopt Quake 3 shader scripting. Currently, we support a simpler version with a single texture stage in mind.</p><p>DONE</p><p>- Support for material with multiple layers</p><p>TODO</p><p>- OpenGL multitexture support<br/>- Improve syntax</p><p>Exmaple of current implementation:</p><p>shader/path/name<br/>{<br/>  qer_editorimage path/to/texture<br/>  {<br/>    map path/to/texture<br/>    entity<br/>  }<br/>  {<br/>    map path/to/glow_texture<br/>    fullbright<br/>    blendfunc blend<br/>  }<br/>}</p><p>---------------------------------<br/>Quake 3:</p><p>shader/path/name<br/>{<br/>  qer_editorimage path/to/texture<br/>  other_keywords<br/>  {<br/>    map path/to/texture<br/>  }<br/>  {<br/>    map path/to/texture2<br/>    blendfunc ...<br/>}</p></div>
    </content>
    <author><name>Evan Goers</name></author>
    <id>http://osirion.org/tracker/:98</id>
  </entry>
    <entry>
    <title>FS#34: Improved options menu</title>
    <link href="http://osirion.org/tracker/index.php?do=details&amp;task_id=34" />    
    <updated>2016-08-03T19:45:33Z</updated>    
    <published>2011-03-14T17:38:18Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml"> <p>Add an improved options menu with video, audio, controls and game settings.</p><p>TODO<br/>- video settings<br/>- menu to configure game settings<br/>- merge settings menus into a single, tabbed window</p><p>DONE<br/>- menu to configure controls<br/>- menu to configure player settings (name, colors, ..)<br/>- menu to configure graphics settings<br/>- menu to configure audio settings</p></div>
    </content>
    <author><name>Stijn Buys</name></author>
    <id>http://osirion.org/tracker/:34</id>
  </entry>
    <entry>
    <title>FS#50: Model: Commodity: Optronic Components</title>
    <link href="http://osirion.org/tracker/index.php?do=details&amp;task_id=50" />    
    <updated>2016-07-30T21:32:40Z</updated>    
    <published>2011-07-05T03:07:11Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml"> <p>Optronic Components commodity model.</p></div>
    </content>
    <author><name>Michael Rodenhurst</name></author>
    <id>http://osirion.org/tracker/:50</id>
  </entry>
    <entry>
    <title>FS#49: Model: Commodity: Superconductors</title>
    <link href="http://osirion.org/tracker/index.php?do=details&amp;task_id=49" />    
    <updated>2016-07-30T21:32:24Z</updated>    
    <published>2011-07-05T03:06:38Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml"> <p>Superconductors commodity model.</p></div>
    </content>
    <author><name>Michael Rodenhurst</name></author>
    <id>http://osirion.org/tracker/:49</id>
  </entry>
    <entry>
    <title>FS#97: Move default fonts from ui::UI to ui::PAlette</title>
    <link href="http://osirion.org/tracker/index.php?do=details&amp;task_id=97" />    
    <updated>2016-07-14T19:57:57Z</updated>    
    <published>2012-12-23T21:03:28Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml"> <p>The corrent ui code has default fonts and font size in ui::root().<br/>They have to bo moved to the ui::Palette class and handled like<br/>colors and related settings.</p><p>The initial default fonts should be set in the ui::Pallette class.</p><p>It might be better to merge ui-style related settings<br/>into a single ui::Stylesheet class and read settings from a .css<br/>file.</p></div>
    </content>
    <author><name>Stijn Buys</name></author>
    <id>http://osirion.org/tracker/:97</id>
  </entry>
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